Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

What trait will you use once nirnhoned becomes useless?

Strider_Roshin
Strider_Roshin
✭✭✭✭✭
✭✭✭
I'm personally going to do 2 pieces reinforced and 5 pieces with divine, and use the new and improved serpent stone.
  • BigTone
    BigTone
    ✭✭✭✭
    Nirnhoned will not be rendered useless, it just won't be so damn OP
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    BigTone wrote: »
    Nirnhoned will not be rendered useless, it just won't be so damn OP

    Nope, it'll be useless. They're giving it the same effect reinforced gives; except reinforced gives both physical and spell resistance; therefore putting something that will only give spell resistance on will be gimping yourself. They should have nerf'd it, I agree. However, the way they did is pretty much got rid of any desire I had for it.
  • BigTone
    BigTone
    ✭✭✭✭
    BigTone wrote: »
    Nirnhoned will not be rendered useless, it just won't be so damn OP

    Nope, it'll be useless. They're giving it the same effect reinforced gives; except reinforced gives both physical and spell resistance; therefore putting something that will only give spell resistance on will be gimping yourself. They should have nerf'd it, I agree. However, the way they did is pretty much got rid of any desire I had for it.

    I'm pretty sure the percentage of spell resistance it will give will be higher than reinforced. If you want to focus on spell resistance it could be useful.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Ley
    Ley
    ✭✭✭✭✭
    Probably a mix of mundus reinforced and nirn, same pretty much as I currently have.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • eliisra
    eliisra
    ✭✭✭✭✭
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.
  • Jeckll
    Jeckll
    ✭✭✭✭✭
    ✭✭
    eliisra wrote: »
    Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    70%, not 70k. A bit less OP, you see ^^

    I probably go with Reinforced on major and Divines on minor pieces but I'm not 100% sure, yet.

    Jeckll has quit the game. Thanks for the great time.
  • Daveheart
    Daveheart
    ✭✭✭✭
    7/7 Exploration. OP
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • chevalierknight
    chevalierknight
    ✭✭✭
    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives

    Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • UPrime
    UPrime
    ✭✭✭✭
    Erock25 wrote: »
    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives

    Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?

    Head/Chest/Leg gives same full armor and enchant stats. The rest of the slots give half.
    Edited by UPrime on 16 July 2015 14:08
  • Jeckll
    Jeckll
    ✭✭✭✭✭
    ✭✭
    UPrime wrote: »
    Head/Chest/Leg gives same full armor and enchant stats. The rest of the slots give half.

    No. Same Enchants yes, but Armor is different.
    Jeckll has quit the game. Thanks for the great time.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nirnhoned. Because it will still be good rather than stupidly OP.
  • chevalierknight
    chevalierknight
    ✭✭✭
    Erock25 wrote: »
    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives

    Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?

    Im using engine guardian

    Nirnhoned. Because it will still be good rather than stupidly OP.

    Deltia and syther say reimforced is better only use it on weapons
    Edited by chevalierknight on 17 July 2015 12:00
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Erock25 wrote: »
    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives

    Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?

    Im using engine guardian

    Nirnhoned. Because it will still be good rather than stupidly OP.

    Deltia and syther say reimforced is better only use it on weapons


    They would be wrong...Reinforced only makes sense on Heavy Armor, using it on Light Or Medium is gimping yourself.

    Light Armor users using Damage Shields would be far better served using Infused on large pieces and divines on small, perhaps even using mostly Divines like Pixysticks used to to get the most out of his Mundas stone (Apprentice) He could get..since you using damage shields folks will rarely get to your HP anyways so it make sense, as a Light Armor user you wll most likely die anyways if someone bursts your shields.

    Medium Armor users will find the Divines Trait far more valuable now that the Serpent Stone is being changed to Stamina Regen, with the nerf to dodge roll, that stone will be even more important, and they will need to squeeze as much out of it as possible to mitigate damage, 1 dodge roll will mitigate far more damage then 5 Reinforced Medium Armor, and the extra you can squeeze out of it from Divines may be the difference in making that 4th dodge roll to get behind that rock of over that hill to survive. Not to mention Well Fitted...Stamina Med Armor users can run like the Wind, Nightblades with Speed buffs can really move fast and for a long time with lots of well fitted traits...running around like Flash does have benefits...see Fengrush.

    Heavy Armor users are the ones who will see the big bang out of Reinforced...

    if your going 2 Heavy 5 Light or something, then yes i could see putting Reinforced on your two heavy pieces, it makes sense. I just don't see the point of putting Reinforced on Light or even Med Armor when there will be far better options for survivability, such as being able to sprint much longer, get more bang out of your Mundas Stone, or increasing your resources. just my two cents.
    Edited by RinaldoGandolphi on 17 July 2015 18:15
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • chevalierknight
    chevalierknight
    ✭✭✭
    Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.

    And you get spell resist from reinforced so yeh agine who are you?
    Edited by chevalierknight on 17 July 2015 16:35
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    That fanboism :lol:
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daveheart wrote: »
    7/7 Exploration. OP

    You may be joking, but some of the most OP sets in the game have crap traits like Exploration or Training.
    #CAREBEARMASTERRACE
  • Vanzen
    Vanzen
    ✭✭✭✭✭
    What about impenetrable ? I had given up on it then put back a few pieces I had lying around and noticed a real increase in mitigating.
  • trimsic_ESO
    trimsic_ESO
    ✭✭✭✭✭
    Probably impenetrable, with the corresponding Champion's passive maxed out, in order not to be one shot - sorry two shot at the next patch.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.

    And you get spell resist from reinforced so yeh agine who are you?

    There is your problem.

    Yes i know you get spell resistance from Reinforced.

    Who am I? Someone who doesn't have a YouTube account, and actually knows how to spell..
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.

    And you get spell resist from reinforced so yeh agine who are you?

    There is your problem.

    Yes i know you get spell resistance from Reinforced.

    Who am I? Someone who doesn't have a YouTube account, and actually knows how to spell..

    You obviously need to get a YouTube account :smiley:
    Edited by Joy_Division on 17 July 2015 18:57
  • k2blader
    k2blader
    ✭✭✭✭✭
    Probably most of the same stuff I use now since using nirn now is lame, for lack of a better word.

    Just don't cry about getting hit as hard as you should've been these past few months.
    Disabling the grass may improve performance.
  • Vynist
    Vynist
    ✭✭✭
    I have use DW maces with sharpened and I don't notice an increase in damage.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.

    And you get spell resist from reinforced so yeh agine who are you?

    He's actually right.

    If Sypher and Deltia (Who was wrong on his last video comparing Impen and Reinforced) said that they were wrong.

    Math is not hard.

    And before you ask I'm the freaking Banana of the Dominion! (And I DO have a Youtube channel too!)

    Personally, I think many people are going to need to truly understand their character and their build as there are situations where all of the useful traits are going to be most powerful.

    Light Armor will favor Infused and Divines the most with Impenetrable being a possibility since Hitpoints are going to be worth far more now.

    Medium Armor I would say depends on your playstyle the most. If you're planning on playing a stamina build other than an absolute glass cannon I'd say Well-fitted is the best. Well-fitted in the everyone has reduced mobility except Stamina users 1.7 patch is going to be that much better. Reinforced or Nirnhoned depending on your goals and what kills you most are equally viable.

    Heavy armor and shields will almost always benefit most from Reinforced and Nirnhoned.

    The real issue with Nirnhoned armor traits as I understand how they'll work in 1.7 is it will be hard to justify the extra 10-15K in price (depending on how far it drops) for the benefit.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
Sign In or Register to comment.