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What trait will you use once nirnhoned becomes useless?

Strider_Roshin
Strider_Roshin
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I'm personally going to do 2 pieces reinforced and 5 pieces with divine, and use the new and improved serpent stone.
  • BigTone
    BigTone
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    Nirnhoned will not be rendered useless, it just won't be so damn OP
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  • Strider_Roshin
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    BigTone wrote: »
    Nirnhoned will not be rendered useless, it just won't be so damn OP

    Nope, it'll be useless. They're giving it the same effect reinforced gives; except reinforced gives both physical and spell resistance; therefore putting something that will only give spell resistance on will be gimping yourself. They should have nerf'd it, I agree. However, the way they did is pretty much got rid of any desire I had for it.
  • BigTone
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    BigTone wrote: »
    Nirnhoned will not be rendered useless, it just won't be so damn OP

    Nope, it'll be useless. They're giving it the same effect reinforced gives; except reinforced gives both physical and spell resistance; therefore putting something that will only give spell resistance on will be gimping yourself. They should have nerf'd it, I agree. However, the way they did is pretty much got rid of any desire I had for it.

    I'm pretty sure the percentage of spell resistance it will give will be higher than reinforced. If you want to focus on spell resistance it could be useful.
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  • Ley
    Ley
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    Probably a mix of mundus reinforced and nirn, same pretty much as I currently have.
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  • eliisra
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    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.
  • Jeckll
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    eliisra wrote: »
    Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    70%, not 70k. A bit less OP, you see ^^

    I probably go with Reinforced on major and Divines on minor pieces but I'm not 100% sure, yet.

    Jeckll has quit the game. Thanks for the great time.
  • Daveheart
    Daveheart
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    7/7 Exploration. OP
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  • chevalierknight
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    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives
  • Erock25
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    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives

    Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?
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  • UPrime
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    Erock25 wrote: »
    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives

    Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?

    Head/Chest/Leg gives same full armor and enchant stats. The rest of the slots give half.
    Edited by UPrime on 16 July 2015 14:08
  • Jeckll
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    UPrime wrote: »
    Head/Chest/Leg gives same full armor and enchant stats. The rest of the slots give half.

    No. Same Enchants yes, but Armor is different.
    Jeckll has quit the game. Thanks for the great time.
  • Joy_Division
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    Nirnhoned. Because it will still be good rather than stupidly OP.
  • chevalierknight
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    Erock25 wrote: »
    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives

    Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?

    Im using engine guardian

    Nirnhoned. Because it will still be good rather than stupidly OP.

    Deltia and syther say reimforced is better only use it on weapons
    Edited by chevalierknight on 17 July 2015 12:00
  • RinaldoGandolphi
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    Erock25 wrote: »
    eliisra wrote: »
    Depends whether they fix spell/armor penetration in PvP.

    If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.

    Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.

    Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.

    But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.

    Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives

    Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?

    Im using engine guardian

    Nirnhoned. Because it will still be good rather than stupidly OP.

    Deltia and syther say reimforced is better only use it on weapons


    They would be wrong...Reinforced only makes sense on Heavy Armor, using it on Light Or Medium is gimping yourself.

    Light Armor users using Damage Shields would be far better served using Infused on large pieces and divines on small, perhaps even using mostly Divines like Pixysticks used to to get the most out of his Mundas stone (Apprentice) He could get..since you using damage shields folks will rarely get to your HP anyways so it make sense, as a Light Armor user you wll most likely die anyways if someone bursts your shields.

    Medium Armor users will find the Divines Trait far more valuable now that the Serpent Stone is being changed to Stamina Regen, with the nerf to dodge roll, that stone will be even more important, and they will need to squeeze as much out of it as possible to mitigate damage, 1 dodge roll will mitigate far more damage then 5 Reinforced Medium Armor, and the extra you can squeeze out of it from Divines may be the difference in making that 4th dodge roll to get behind that rock of over that hill to survive. Not to mention Well Fitted...Stamina Med Armor users can run like the Wind, Nightblades with Speed buffs can really move fast and for a long time with lots of well fitted traits...running around like Flash does have benefits...see Fengrush.

    Heavy Armor users are the ones who will see the big bang out of Reinforced...

    if your going 2 Heavy 5 Light or something, then yes i could see putting Reinforced on your two heavy pieces, it makes sense. I just don't see the point of putting Reinforced on Light or even Med Armor when there will be far better options for survivability, such as being able to sprint much longer, get more bang out of your Mundas Stone, or increasing your resources. just my two cents.
    Edited by RinaldoGandolphi on 17 July 2015 18:15
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  • chevalierknight
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    Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.

    And you get spell resist from reinforced so yeh agine who are you?
    Edited by chevalierknight on 17 July 2015 16:35
  • ToRelax
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    That fanboism :lol:
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  • Emma_Overload
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    Daveheart wrote: »
    7/7 Exploration. OP

    You may be joking, but some of the most OP sets in the game have crap traits like Exploration or Training.
    #CAREBEARMASTERRACE
  • Vanzen
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    What about impenetrable ? I had given up on it then put back a few pieces I had lying around and noticed a real increase in mitigating.
  • trimsic_ESO
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    Probably impenetrable, with the corresponding Champion's passive maxed out, in order not to be one shot - sorry two shot at the next patch.
  • RinaldoGandolphi
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    Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.

    And you get spell resist from reinforced so yeh agine who are you?

    There is your problem.

    Yes i know you get spell resistance from Reinforced.

    Who am I? Someone who doesn't have a YouTube account, and actually knows how to spell..
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Joy_Division
    Joy_Division
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    Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.

    And you get spell resist from reinforced so yeh agine who are you?

    There is your problem.

    Yes i know you get spell resistance from Reinforced.

    Who am I? Someone who doesn't have a YouTube account, and actually knows how to spell..

    You obviously need to get a YouTube account :smiley:
    Edited by Joy_Division on 17 July 2015 18:57
  • k2blader
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    Probably most of the same stuff I use now since using nirn now is lame, for lack of a better word.

    Just don't cry about getting hit as hard as you should've been these past few months.
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  • Vynist
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    I have use DW maces with sharpened and I don't notice an increase in damage.
  • Ezareth
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    Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.

    And you get spell resist from reinforced so yeh agine who are you?

    He's actually right.

    If Sypher and Deltia (Who was wrong on his last video comparing Impen and Reinforced) said that they were wrong.

    Math is not hard.

    And before you ask I'm the freaking Banana of the Dominion! (And I DO have a Youtube channel too!)

    Personally, I think many people are going to need to truly understand their character and their build as there are situations where all of the useful traits are going to be most powerful.

    Light Armor will favor Infused and Divines the most with Impenetrable being a possibility since Hitpoints are going to be worth far more now.

    Medium Armor I would say depends on your playstyle the most. If you're planning on playing a stamina build other than an absolute glass cannon I'd say Well-fitted is the best. Well-fitted in the everyone has reduced mobility except Stamina users 1.7 patch is going to be that much better. Reinforced or Nirnhoned depending on your goals and what kills you most are equally viable.

    Heavy armor and shields will almost always benefit most from Reinforced and Nirnhoned.

    The real issue with Nirnhoned armor traits as I understand how they'll work in 1.7 is it will be hard to justify the extra 10-15K in price (depending on how far it drops) for the benefit.
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