Nirnhoned will not be rendered useless, it just won't be so damn OP
Strider_Roshin wrote: »Nirnhoned will not be rendered useless, it just won't be so damn OP
Nope, it'll be useless. They're giving it the same effect reinforced gives; except reinforced gives both physical and spell resistance; therefore putting something that will only give spell resistance on will be gimping yourself. They should have nerf'd it, I agree. However, the way they did is pretty much got rid of any desire I had for it.
Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.
Depends whether they fix spell/armor penetration in PvP.
If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.
Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.
Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.
But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.
chevalierknight wrote: »Depends whether they fix spell/armor penetration in PvP.
If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.
Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.
Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.
But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.
Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives
chevalierknight wrote: »Depends whether they fix spell/armor penetration in PvP.
If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.
Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.
Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.
But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.
Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives
Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?
chevalierknight wrote: »Depends whether they fix spell/armor penetration in PvP.
If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.
Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.
Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.
But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.
Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives
Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?
Joy_Division wrote: »Nirnhoned. Because it will still be good rather than stupidly OP.
chevalierknight wrote: »chevalierknight wrote: »Depends whether they fix spell/armor penetration in PvP.
If not, than I go with Infused + Divine, since you're going to take 100% dmg anyway.
Half the population right now stacks nirnhoned weapon + apprentice + light armor passive and CP, so you need at least 30k spell resistance to even notice a difference against magicka nukers. Stamina players just as bad, using mace + sharpened bug + CP, reports with up to 70k armor penetration with DW.
Considering that ***, there's really no point in using anything that only boosts a moderate amount of spell/armor res. You'll be naked anyway.
But if they do fix penetration values, I'll probably mix nirnhoned/reinforced on heavy for max value, while having divine/infused on light.
Yeh same my magic nightblades 5 1 1 so ill put reinforced head and sholdiers the infuse my heavy cheast for max health rest divine spell resiest mudess should be over cap with passives
Wouldn't Infused on helm be better since chest has more armor and so reinforced will give you more bang for your buck compared to infused which is same regardless of armor weight?
Im using engine guardianJoy_Division wrote: »Nirnhoned. Because it will still be good rather than stupidly OP.
Deltia and syther say reimforced is better only use it on weapons
chevalierknight wrote: »Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.
And you get spell resist from reinforced so yeh agine who are you?
RinaldoGandolphi wrote: »chevalierknight wrote: »Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.
And you get spell resist from reinforced so yeh agine who are you?
There is your problem.
Yes i know you get spell resistance from Reinforced.
Who am I? Someone who doesn't have a YouTube account, and actually knows how to spell..
chevalierknight wrote: »Didnt read as noone said it was better vs light or heavy plus who are you because yeh i think ill take there word for it over a nobody.
And you get spell resist from reinforced so yeh agine who are you?