ZOS_BrianWheeler wrote: »Population cap of a Campaign will be shared between the City, Sewers, Cyrodiil and Cyrodiil's caves. Access to IC is still under discussion but will be getting tested on PTS, starting with everyone getting access.
From an architecture standpoint, Cyrodiil, Imperial City, Sewers and the Caves are all seperate zones entirely. What goes on in one zone doesn't effect what occurs in another zone from a combat performance standpoint.
Publius_Scipio wrote: »Brian must play on one of those rollerblade builds if and when he pvps given the way he dodged the main question of whether this almost year-long lag absurdity would be fixed or even improved upon.
Does the 33% increased dodge roll cost apply to the forums as well? If so Brian, you'll have to respec since you won't have to stamina to dodge the dozens of threads that complain about the same things(though I am happy to see you actually posting again, it's a nice change of pace).
Well someone decided to jump up and take the "***hole of the Thread" award. And blatantly throwing mud in a developer's face might I add.
You want to pick a fight tough guy? The quality of your protein vs mine.
Has it been tested yet? Does he have a crystal ball that shows the future? You're asking him to come here and give a definitive answer right now that the lag will be gone?
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
Great news! That means botters won't have lag.ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »Population cap of a Campaign will be shared between the City, Sewers, Cyrodiil and Cyrodiil's caves. Access to IC is still under discussion but will be getting tested on PTS, starting with everyone getting access.
From an architecture standpoint, Cyrodiil, Imperial City, Sewers and the Caves are all seperate zones entirely. What goes on in one zone doesn't effect what occurs in another zone from a combat performance standpoint.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
That is the most encouraging thing I've heard in ages. You have an amazing pvp game on your hands, if not for the lag.
Publius_Scipio wrote: »Brian must play on one of those rollerblade builds if and when he pvps given the way he dodged the main question of whether this almost year-long lag absurdity would be fixed or even improved upon.
Does the 33% increased dodge roll cost apply to the forums as well? If so Brian, you'll have to respec since you won't have to stamina to dodge the dozens of threads that complain about the same things(though I am happy to see you actually posting again, it's a nice change of pace).
Well someone decided to jump up and take the "***hole of the Thread" award. And blatantly throwing mud in a developer's face might I add.
You want to pick a fight tough guy? The quality of your protein vs mine.
Has it been tested yet? Does he have a crystal ball that shows the future? You're asking him to come here and give a definitive answer right now that the lag will be gone?
I know the lag problem isn't a big deal for you because all you do is clog up zone chat, but for those of us that actually pvp, the only word that is appropriate is 'broken'. All I did was point out that he crafted a response that was devoid of even a hint of addressing the thread title. That's hardly throwing mud. The majority of pvpers are ready to throw poop over this lag crap and how neglected it's been in patch notes, so I would think mud is preferable, right?
As to the award, I will wear it with pride. If I could get an official tag for all of my forum posts, that'd be swell.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
Jessica Folsom wrote:It's a very grey area.
ZOS_BrianWheeler wrote: »@Jules forums.elderscrollsonline.com/en/discussion/comment/2024746/#Comment_2024746
Initial entrance is what is what we're discussing there and will be tested on PTS. Once you're inside IC or the Sewers, you can log out and log back in there to your hearts content, even if you lose Access in rule-sets where it's gated by Keep ownership.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
Publius_Scipio wrote: »
BECAUSE HE CAN'T ADDRESS THE TITLE MORE THAN HE HAS ALREADY SAID FOR WEEKS NOW. HE DOES NOT KNOW THE FUTURE.
You and your disrespect BELONG TO ME NOW!
booksmcread wrote: »Publius_Scipio wrote: »
BECAUSE HE CAN'T ADDRESS THE TITLE MORE THAN HE HAS ALREADY SAID FOR WEEKS NOW. HE DOES NOT KNOW THE FUTURE.
You and your disrespect BELONG TO ME NOW!
OMG look out Zheg, Pubes is coming for you.
Publius_Scipio wrote: »Publius_Scipio wrote: »Brian must play on one of those rollerblade builds if and when he pvps given the way he dodged the main question of whether this almost year-long lag absurdity would be fixed or even improved upon.
Does the 33% increased dodge roll cost apply to the forums as well? If so Brian, you'll have to respec since you won't have to stamina to dodge the dozens of threads that complain about the same things(though I am happy to see you actually posting again, it's a nice change of pace).
Well someone decided to jump up and take the "***hole of the Thread" award. And blatantly throwing mud in a developer's face might I add.
You want to pick a fight tough guy? The quality of your protein vs mine.
Has it been tested yet? Does he have a crystal ball that shows the future? You're asking him to come here and give a definitive answer right now that the lag will be gone?
I know the lag problem isn't a big deal for you because all you do is clog up zone chat, but for those of us that actually pvp, the only word that is appropriate is 'broken'. All I did was point out that he crafted a response that was devoid of even a hint of addressing the thread title. That's hardly throwing mud. The majority of pvpers are ready to throw poop over this lag crap and how neglected it's been in patch notes, so I would think mud is preferable, right?
As to the award, I will wear it with pride. If I could get an official tag for all of my forum posts, that'd be swell.
BECAUSE HE CAN'T ADDRESS THE TITLE MORE THAN HE HAS ALREADY SAID FOR WEEKS NOW. HE DOES NOT KNOW THE FUTURE.
You and your disrespect BELONG TO ME NOW!
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
timidobserver wrote: »ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
What happens if you have all of them to cast meteor with 15 seconds of each other?
´ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
Are there any plans to have a large scale multifaction player test on the PTS similar to what you guys did at Glademist back when 1.6 rolled out?
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.