NPK Daniel wrote: »Last cycle of Azura, the banana constantly piled on 4+ raids against Nemesis & NPK. We asked them to self police, but they didn't...
I'd like to show the AD we're better than this. We need to spread out DC, this ain't pvp...
Don't make me regret asking for this bananas. Now that you know how being dog-piled feels, try to do a better job of self-policing yourselves going forward. I feel like we've made our point, now I want to take a positive step forward together. The current state of Azura should be a learning opportunity for everyone.
A little respect from each side would go a long way in making this a better game, and it will prevent things like this happening in the future.
NPK Daniel wrote: »Last cycle of Azura, the banana constantly piled on 4+ raids against Nemesis & NPK. We asked them to self police, but they didn't...
I'd like to show the AD we're better than this. We need to spread out DC, this ain't pvp...
Don't make me regret asking for this bananas. Now that you know how being dog-piled feels, try to do a better job of self-policing yourselves going forward. I feel like we've made our point, now I want to take a positive step forward together. The current state of Azura should be a learning opportunity for everyone.
A little respect from each side would go a long way in making this a better game, and it will prevent things like this happening in the future.
houimetub17_ESO wrote: »NPK Daniel wrote: »Last cycle of Azura, the banana constantly piled on 4+ raids against Nemesis & NPK. We asked them to self police, but they didn't...
I'd like to show the AD we're better than this. We need to spread out DC, this ain't pvp...
Don't make me regret asking for this bananas. Now that you know how being dog-piled feels, try to do a better job of self-policing yourselves going forward. I feel like we've made our point, now I want to take a positive step forward together. The current state of Azura should be a learning opportunity for everyone.
A little respect from each side would go a long way in making this a better game, and it will prevent things like this happening in the future.
No just no Daniel.
One of our main tactics is to fan out.
Ive never seen any tko, decibel or misfits raid stack 1-2 meters appart and be completely static and immobile like what we saw recently.
You are making this all up or really screwing yourself over for saying what we stack our raids in springs and stop moving. Show that you are totally clueless about games tactics.
Yes in tko we have large numbers. But we are spread out and mobile, unlike npk is these days.
Ill say it again, Ive started to have respect to you dc guys. You guys had great individual players and going large grp vs large grp felt like having many skirmishes in a battleground which felt good. Much better than the old opinion ive had of fake alliance dealers and backstabbers.
Claming that crap because you guys lost due only to having smaller pop is freaking unreal.
My blob guild has been in Had all week. We will be were there are fights/tolerable latency.
NPK Daniel wrote: »
Just remember that recently there was an effort made for DC guilds to come together because we were too spread out and not able to pop lock a campaign when we were going up against two other pop locked factions.
The problem I see with this is not the guilds, its everyone else. Most, not all, single players single players will go where there is the most population and eventually pop lock a campaign. What needs to happen is ZoS needs to lower population caps so players are forced to spread out. I admire your idea, but I don't think its going to help.
For example if my guild suddenly decided to go to Thornblade Azura would still be pop locked until Thornblade had a higher population, and then most of the single players would pop lock Thornblade and we will be in the same position we are in now.
Just remember that recently there was an effort made for DC guilds to come together because we were too spread out and not able to pop lock a campaign when we were going up against two other pop locked factions.
The problem I see with this is not the guilds, its everyone else. Most, not all, single players single players will go where there is the most population and eventually pop lock a campaign. What needs to happen is ZoS needs to lower population caps so players are forced to spread out. I admire your idea, but I don't think its going to help.
For example if my guild suddenly decided to go to Thornblade Azura would still be pop locked until Thornblade had a higher population, and then most of the single players would pop lock Thornblade and we will be in the same position we are in now.
I understand where you're coming from. However Cyrodiil is an insanely large map and the person per sq foot (or whatever the tamriel equivalence of this) is fairly low. We don't know what the actual pop cap is for some unknown reason. But I feel that lowering it further would result in higher queues into big campaigns, and less overall good fights within those campaigns.
Just remember that recently there was an effort made for DC guilds to come together because we were too spread out and not able to pop lock a campaign when we were going up against two other pop locked factions.
The problem I see with this is not the guilds, its everyone else. Most, not all, single players single players will go where there is the most population and eventually pop lock a campaign. What needs to happen is ZoS needs to lower population caps so players are forced to spread out. I admire your idea, but I don't think its going to help.
For example if my guild suddenly decided to go to Thornblade Azura would still be pop locked until Thornblade had a higher population, and then most of the single players would pop lock Thornblade and we will be in the same position we are in now.
I understand where you're coming from. However Cyrodiil is an insanely large map and the person per sq foot (or whatever the tamriel equivalence of this) is fairly low. We don't know what the actual pop cap is for some unknown reason. But I feel that lowering it further would result in higher queues into big campaigns, and less overall good fights within those campaigns.
My hope is that the higher queues would entice people to play on a different server. It just frustrates me that we as players have to police ourselves when the responsibility should fall on ZoS.
Just remember that recently there was an effort made for DC guilds to come together because we were too spread out and not able to pop lock a campaign when we were going up against two other pop locked factions.
The problem I see with this is not the guilds, its everyone else. Most, not all, single players single players will go where there is the most population and eventually pop lock a campaign. What needs to happen is ZoS needs to lower population caps so players are forced to spread out. I admire your idea, but I don't think its going to help.
For example if my guild suddenly decided to go to Thornblade Azura would still be pop locked until Thornblade had a higher population, and then most of the single players would pop lock Thornblade and we will be in the same position we are in now.
I understand where you're coming from. However Cyrodiil is an insanely large map and the person per sq foot (or whatever the tamriel equivalence of this) is fairly low. We don't know what the actual pop cap is for some unknown reason. But I feel that lowering it further would result in higher queues into big campaigns, and less overall good fights within those campaigns.
My hope is that the higher queues would entice people to play on a different server. It just frustrates me that we as players have to police ourselves when the responsibility should fall on ZoS.
Yeah I see that. And I completely agree. It's funny, as you were typing your response I edited mine and kinda said the same thing. It's ridiculous that our entire gameplay and community revolves around avoiding lag. The fact that we have to even have this conversation - that guilds have to align themselves and rework their game plans just to accommodate lag should make every ZOS worker embarrassed.
RinaldoGandolphi wrote: »Just remember that recently there was an effort made for DC guilds to come together because we were too spread out and not able to pop lock a campaign when we were going up against two other pop locked factions.
The problem I see with this is not the guilds, its everyone else. Most, not all, single players single players will go where there is the most population and eventually pop lock a campaign. What needs to happen is ZoS needs to lower population caps so players are forced to spread out. I admire your idea, but I don't think its going to help.
For example if my guild suddenly decided to go to Thornblade Azura would still be pop locked until Thornblade had a higher population, and then most of the single players would pop lock Thornblade and we will be in the same position we are in now.
I understand where you're coming from. However Cyrodiil is an insanely large map and the person per sq foot (or whatever the tamriel equivalence of this) is fairly low. We don't know what the actual pop cap is for some unknown reason. But I feel that lowering it further would result in higher queues into big campaigns, and less overall good fights within those campaigns.
My hope is that the higher queues would entice people to play on a different server. It just frustrates me that we as players have to police ourselves when the responsibility should fall on ZoS.
Yeah I see that. And I completely agree. It's funny, as you were typing your response I edited mine and kinda said the same thing. It's ridiculous that our entire gameplay and community revolves around avoiding lag. The fact that we have to even have this conversation - that guilds have to align themselves and rework their game plans just to accommodate lag should make every ZOS worker embarrassed.
Agreed!
I left Azura and took my people to another campaign the last two nights as i don't want to deal with the lag being caused.https://www.youtube.com/watch?v=1Geja2ZbEWg
For Nostaligia sakes, look at this video from the 1st cycle of Wabbajack with Fixate,Those groups spamming the living tar out of AOE, bat swarm, impulse, etc and look...no lag or FPS drops hardly at all... I wish we could have this back.
RinaldoGandolphi wrote: »Just remember that recently there was an effort made for DC guilds to come together because we were too spread out and not able to pop lock a campaign when we were going up against two other pop locked factions.
The problem I see with this is not the guilds, its everyone else. Most, not all, single players single players will go where there is the most population and eventually pop lock a campaign. What needs to happen is ZoS needs to lower population caps so players are forced to spread out. I admire your idea, but I don't think its going to help.
For example if my guild suddenly decided to go to Thornblade Azura would still be pop locked until Thornblade had a higher population, and then most of the single players would pop lock Thornblade and we will be in the same position we are in now.
I understand where you're coming from. However Cyrodiil is an insanely large map and the person per sq foot (or whatever the tamriel equivalence of this) is fairly low. We don't know what the actual pop cap is for some unknown reason. But I feel that lowering it further would result in higher queues into big campaigns, and less overall good fights within those campaigns.
My hope is that the higher queues would entice people to play on a different server. It just frustrates me that we as players have to police ourselves when the responsibility should fall on ZoS.
Yeah I see that. And I completely agree. It's funny, as you were typing your response I edited mine and kinda said the same thing. It's ridiculous that our entire gameplay and community revolves around avoiding lag. The fact that we have to even have this conversation - that guilds have to align themselves and rework their game plans just to accommodate lag should make every ZOS worker embarrassed.
Agreed!
I left Azura and took my people to another campaign the last two nights as i don't want to deal with the lag being caused.https://www.youtube.com/watch?v=1Geja2ZbEWg
For Nostaligia sakes, look at this video from the 1st cycle of Wabbajack with Fixate,Those groups spamming the living tar out of AOE, bat swarm, impulse, etc and look...no lag or FPS drops hardly at all... I wish we could have this back.
Great vid. Also interesting points to note:
1) this healer is using healing springs fairly frequently
2) there is no crown
3) populations appear to be much larger
Where did you go wrong ZOS?
bosmern_ESO wrote: »"AD please stop running with more then group"
-meanwhile NPK is running with 50+
bosmern_ESO wrote: »"AD please stop running with more then group"
-meanwhile NPK is running with 50+
RinaldoGandolphi wrote: »Just remember that recently there was an effort made for DC guilds to come together because we were too spread out and not able to pop lock a campaign when we were going up against two other pop locked factions.
The problem I see with this is not the guilds, its everyone else. Most, not all, single players single players will go where there is the most population and eventually pop lock a campaign. What needs to happen is ZoS needs to lower population caps so players are forced to spread out. I admire your idea, but I don't think its going to help.
For example if my guild suddenly decided to go to Thornblade Azura would still be pop locked until Thornblade had a higher population, and then most of the single players would pop lock Thornblade and we will be in the same position we are in now.
I understand where you're coming from. However Cyrodiil is an insanely large map and the person per sq foot (or whatever the tamriel equivalence of this) is fairly low. We don't know what the actual pop cap is for some unknown reason. But I feel that lowering it further would result in higher queues into big campaigns, and less overall good fights within those campaigns.
My hope is that the higher queues would entice people to play on a different server. It just frustrates me that we as players have to police ourselves when the responsibility should fall on ZoS.
Yeah I see that. And I completely agree. It's funny, as you were typing your response I edited mine and kinda said the same thing. It's ridiculous that our entire gameplay and community revolves around avoiding lag. The fact that we have to even have this conversation - that guilds have to align themselves and rework their game plans just to accommodate lag should make every ZOS worker embarrassed.
Agreed!
I left Azura and took my people to another campaign the last two nights as i don't want to deal with the lag being caused.https://www.youtube.com/watch?v=1Geja2ZbEWg
For Nostaligia sakes, look at this video from the 1st cycle of Wabbajack with Fixate,Those groups spamming the living tar out of AOE, bat swarm, impulse, etc and look...no lag or FPS drops hardly at all... I wish we could have this back.
Great vid. Also interesting points to note:
1) this healer is using healing springs fairly frequently
2) there is no crown
3) populations appear to be much larger
Where did you go wrong ZOS?
RinaldoGandolphi wrote: »Just remember that recently there was an effort made for DC guilds to come together because we were too spread out and not able to pop lock a campaign when we were going up against two other pop locked factions.
The problem I see with this is not the guilds, its everyone else. Most, not all, single players single players will go where there is the most population and eventually pop lock a campaign. What needs to happen is ZoS needs to lower population caps so players are forced to spread out. I admire your idea, but I don't think its going to help.
For example if my guild suddenly decided to go to Thornblade Azura would still be pop locked until Thornblade had a higher population, and then most of the single players would pop lock Thornblade and we will be in the same position we are in now.
I understand where you're coming from. However Cyrodiil is an insanely large map and the person per sq foot (or whatever the tamriel equivalence of this) is fairly low. We don't know what the actual pop cap is for some unknown reason. But I feel that lowering it further would result in higher queues into big campaigns, and less overall good fights within those campaigns.
My hope is that the higher queues would entice people to play on a different server. It just frustrates me that we as players have to police ourselves when the responsibility should fall on ZoS.
Yeah I see that. And I completely agree. It's funny, as you were typing your response I edited mine and kinda said the same thing. It's ridiculous that our entire gameplay and community revolves around avoiding lag. The fact that we have to even have this conversation - that guilds have to align themselves and rework their game plans just to accommodate lag should make every ZOS worker embarrassed.
Agreed!
I left Azura and took my people to another campaign the last two nights as i don't want to deal with the lag being caused.https://www.youtube.com/watch?v=1Geja2ZbEWg
For Nostaligia sakes, look at this video from the 1st cycle of Wabbajack with Fixate,Those groups spamming the living tar out of AOE, bat swarm, impulse, etc and look...no lag or FPS drops hardly at all... I wish we could have this back.
Great vid. Also interesting points to note:
1) this healer is using healing springs fairly frequently
2) there is no crown
3) populations appear to be much larger
Where did you go wrong ZOS?
to be honest there is a huge difference... look at this healers mana pool and passive mana regen, it is hardly the spam of what we have today. Yes, the skills are used frequently, but you can clearly see 3-4s intervals and a lot more of movement in order to avoid/mitigate dmg and then use the skills... Today you just see the spam hard 1 button, no matter what is goin on. This vid shows a lot more situational awareness and resource management than what we see from current VR14s with '00s of CPs.
Check carefully on the push between 1:15 to 2:00, how many times this healer uses specific skills, also notice for example how many times an impulse or some other form of AoE is used there. you see some standards, talons and bats, a couple impulses some heals etc. Conserving your resources was much more crucial in that period of time. The only exception was the broken beyond repair magicka vamp DK bashlord with bats/standard, plus sorc and vampire mobility....
Now compare that push, to what you see nowadays when the push is called... people start spamming skills before they even get in range of them... they do not care about their resources...
also, people were spreading out more, because of how powerful vampire and DKs were and their AoE ults plus impulse and occasional negate.
Daniel, I know a particular group of yellows has been doing this every night around primetime NA PC on azura's, but when they stack multiple raids at ash mine, it doesn't make it any better when DC does the same to counter them. I know in this meta it's the only way to stop them, but when you roll in with all of those DC it makes the server take a poop. Ultimately this is all on ZOS, and they should be ashamed of their utter failure to fix this, but I know I cringe when I see the wedding dress and 40+ DC trying to beat the yellow blob on top of that mine flag. Nothing against you or CN, but DC shares part of the blame in the cluster that is Azura's primetime lag. I know your OP is calling for the same thing I'm hinting at, but we really can't afford to keep caving and fighting fire with fire in this case, because the whole server burns. You're in charge of the most numerous DC guild on Azura's right now, so a lot of this responsibility will be on you to follow through with.
bosmern_ESO wrote: »"AD please stop running with more then group"
-meanwhile NPK is running with 50+
Who are probably all new players looking for a group while the other guilds lock their ranks up.
Hate or love it, but either meta up, join a zerg, or we attempt to self organize so lag is reduced.
!bosmern_ESO wrote: »"AD please stop running with more then group"
-meanwhile NPK is running with 50+
Who are probably all new players looking for a group while the other guilds lock their ranks up.
Hate or love it, but either meta up, join a zerg, or we attempt to self organize so lag is reduced.
Only a handful of those 50+ you claim... Are V14 too.
Of course a full or almost full group of V14 will beat a handful of V14 and a bunch of people under V14 who most likely get 1 shotted easily.
Beat your chest all you want, you killed 30+ newbs, and thankfully there was a guild that let those newbs experience good pvp, rather than get dismotivated and leave pvp because no one would play with them.
Now when you, 12 - 24 chest pounding V14s LOSE to a handful of V14 and a bucket full of newbs... Jokes on you... Pretty funny when the best of the best EP and AD LOSE to a bucket full of newbs, with a handful of pros to lead the way.
I mean... You pretty much 1 shot 30+ people with an AOE.. Now its uneven fight... Yet they get you before you get them.
..
...
Now I was playing with this other guild on Haderus yesterday...
Lemme tell ya, it was fun yesterday.
16-24 people in group pretty much all V14 except 2-4 of us.
SPANKED AD
SPANKED EP
Only person of notice I saw on AD, and it was tea pot, and EP didn't recognize anyone, heard talk about Zavezer or something like that.
Was, outnumbered every fight by 20+.
Won like over 10 REAL fights... Lost 1 fight because they siege baited us at a milegate and had 8 flame siege ready and... went through the gate... Game over right when we saw 8 flame siege pointed at our direction.
But in the first hour and half, was nothing but good AD wooping, those AD guys quit playing. So next hour and half of good EP wooping, EP quit playing. Both those AD and EP got farmed HARD.. None wanted to play after the wooping.
Those AD pretty much quit quit, they had numbers to defend and such. FREELY took down a scroll keep, FREELY ran it, those AD knew who was there and they knew better than to get farmed. We took our time taking down that keep too, we just wanted to farm, didn't give a hoot about the scroll... But them AD they was scared sooo bad they didn't even think about trying to defend and get it back. Their 3 bar was pretty much was like, GG, you can have everything, stop messing with us and go fight EP.
100k+ AP in 3-4 hours.
Serious
They seriously went HAM on them AD and EP.
Some serious high end group, never went HAM on AD and EP like they did.
Wouldn't be surprised if they the same people in that video posted on this thread too, I see those guys going HAM.
Just a bunch of enemies around them and no friendlies in sight... Only people dropping is a bunch of EP or AD
..
As for thread, I agree people should spread out. Kinda surprised to goto a different server than Azura and see DC losing.. But the people winning all the fights is the losing team. That's how EP was in Azura, losing losing losing the campaign... But who really getting all the AP?? EP is. Walk to L'Rey Mr. 6.5 MILLION!
Only server I'd avoid.. Chillrend. EP buff server. AP heroes just itching to farm you there. Thornblade and Haderus good servers to spread too!!