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With 50% shield reduction, will anyone use Blazing Shield?

  • cazlonb16_ESO
    cazlonb16_ESO
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    Outside of a few gimmick builds you really shouldn't be using BS ( fitting abbreviation ) even now. It already is a poor skill.
  • Vynist
    Vynist
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    RazzPitazz wrote: »
    So you do reaLize there will be a corresponding reduction to both damage and healing as well? That means that everything will be just as useful as before on the scale. It also means the fights will take longer, You will have to actually manage when you use these skills especially since there were no words on cost reduction.
    And I am pretty certain this is exclusive to Cyrodil.
    The only real problem may be when a player interacts with NPC camps.

    I am going to copy/paste what I think you missed :)

    The new PvP update means 50% less shield. So, Blazing Shield will be 50% less effective. This also means the reflected damage from Blazing Shield will be 50% less.

    So far: Blazing Shield does 50% less damage due to shield being 50% less.

    Here it gets interesting: Damage output is 50% less. Does this mean the damage coming from Blazing Shield is also 50% less?

    Does this mean the damage from Blazing Shield will be 25% of the current values?
  • NotSo
    NotSo
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    You guys are making some weird posts when you try making all values relative.
    Blazing shield might get special treatment because it's getting with with the nerf bat twice, in this case.
    Edited by NotSo on 4 July 2015 16:27
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Kupoking
    Kupoking
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    Only if they give a 50 percent hp increase.
  • Kupoking
    Kupoking
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    I think blazing shield will be fine. I used it back when it removed your magika regen while it lasted and it was still amazing.

    Plus it isnt the only def ability in a magic templars arsenal.
  • FireCowCommando
    FireCowCommando
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    As others have pointed out, if abilities like blazing shield get the double hit things will get bad.

    50% shield strength = 50% less dmg output

    plus another 50% less dmg output means blazing shield will do 25% what it does currently for damage at 50% shield strength.

    I really am not seeing how this is exactly the same as it is now. Pls ZoS instead of letting players freak out for months can you just tell us if abilities are getting double nerfed?
    <.<
    >.>

    Q.Q
  • tplink3r1
    tplink3r1
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    Every templar will switch to radiant ward, RIP BLAZING SHIELD.
    Edited by tplink3r1 on 4 July 2015 17:15
    VR16 Templar
    VR3 Sorcerer
  • Samadhi
    Samadhi
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    NotSo wrote: »
    I didn't know anybody was using it exclusively for damage, I always looked at it as an added bonus. I mean, it's really there to help HoT effects anyways. And since it scales with max hp, stamina builds can use it just as well as magicka builds. Which is not true for hardened ward.

    Did not know anybody was using the Blazing Shield morph for anything except the damage factor.

    If someone only cares about the shield effect, the other morph is a better choice because it shields for slightly more, but has a lower damage modifier.

    At least, presently it does. After the update it is conceivable that Radiant Ward will potentially do more damage as well as more shielding, due to how the nerfs potentially impact the Blazing Shield damage twice.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • Samadhi
    Samadhi
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    RazzPitazz wrote: »
    So you do reaLize there will be a corresponding reduction to both damage and healing as well? That means that everything will be just as useful as before on the scale. It also means the fights will take longer, You will have to actually manage when you use these skills especially since there were no words on cost reduction.
    And I am pretty certain this is exclusive to Cyrodil.
    The only real problem may be when a player interacts with NPC camps.

    Blazing Shield is a Shield skill that does damage based on how big the shield is.
    If the shield becomes less powerful, the damage is reduced.
    If all damage in Cyrodiil is then reduced on top of that, Blazing Shield receives 2 nerfs where other damage shields receive 1.
    Unless measures are in place to prevent both nerfs from impacting the skill simultaneously, it will be one of few skills in game that becomes less useful than before the scale.

    This is the concern at play; not simply that the shield itself is getting nerfed.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Kupoking
    Kupoking
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    The damage factor of this shield is what makes templar tanks viable in pvp
  • Cinbri
    Cinbri
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    Well, since i wanted to get rid of this ability from my bar, i not dissapointed by change :p
  • hammayolettuce
    hammayolettuce
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    Magicka templars already have very poor magicka dps in pvp. Most groups either want their templars going stamina or magicka with full time heals and support skills. I know very few magicka templars who do pure dps in pvp and those who do it rely on blazing shield for burst dmg and for sustain to health.
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  • danno8
    danno8
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    To quote myself from the other thread:
    danno8 wrote: »
    Damage is also reduced by 50% so the overall effect isn't that different.

    If however Blazing Shield's damage is subjected to the 50% decrease on top of the shield strength decrease then it may become useless compared to Radiant Ward.

    Typical, isn't it. Reduce damage on our shield that returns damage back to attackers - who then take reduced damage.

    If my math is correct, and assuming when they said shields are going to be 50% weaker they mean they are going from the current 15% to 50%, then:

    With my 30000 health in Cyro,

    30000*(.30*.50)= 4500 shield using 50% less shield strength,

    returns 53% damage = 2385,

    now with 50% less damage from everything = 1190 damage overall

    And most people do not have 30k health in cyro...

    And of course that is to a naked target...
    Edited by danno8 on 4 July 2015 19:22
  • Vynist
    Vynist
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    Great comments! I hope ZoS will respond to these concerns.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Vynist wrote: »
    Players still gonna use it like sorcs still gonna use BE cause that's all they know how to do.

    I agree. The older players will use it out of habit. The newer players will see no reason to use such a small shield.

    Old habits die hard no?
  • Nallenil
    Nallenil
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    Time to.use the other morph.
  • Beleron
    Beleron
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    Your shield only blocks 50%... THERE DMG IS REDUCED BY 50%.. so your shield will absorb the same amount in retrospect. No different when they scaled the stats to 10x origonal.
  • Akavir_Sentinel
    Akavir_Sentinel
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    It won't affect me much at all. Damage shields aren't necessary when I already have 76% damage mitigation.
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  • tplink3r1
    tplink3r1
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    Beleron wrote: »
    Your shield only blocks 50%... THERE DMG IS REDUCED BY 50%.. so your shield will absorb the same amount in retrospect. No different when they scaled the stats to 10x origonal.
    Do you even know how BS works? Its damage is also getting reduced by the shield nerf.
    VR16 Templar
    VR3 Sorcerer
  • Vynist
    Vynist
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    It won't affect me much at all. Damage shields aren't necessary when I already have 76% damage mitigation.

    Howwww????
  • Sharakor
    Sharakor
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    Oh gee they nerfed the most broken class in ESO, that was smart!
  • BuggeX
    BuggeX
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    blabafat wrote: »
    Blazing shield will be so bad lol. Most people have 20-25K health as templars. so thats like..3-4K Blazing? RIP Templar

    same goes for Obsidian shild and morphs
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  • Fizzlewizzle
    Fizzlewizzle
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    Sorcerers are complaining, yet the Templars are hit the hardest of every class (again).

    Damage reduced by 50%, Healing reduced by 50%, Shields reduced by 50% and Blocking no longer restores Stamina.
    Templars have a couple of skills with dual functions:
    Blazing shield (already addressed here).
    Puncturing Sweep (main DPS skill?)
    Radiant Glory (Already a lesser morph, because even worse).

    I would get why Damage is being reduced, as it is pretty simple to insta-kill people as it is now.
    Shield... understand half. Mostly because of Sorcs, but doing it this way also hurts other classes.

    Healing however is really a hit below the belt. Damage being lowered and healing being lowered aren't really that much of a problem, but you still have non-player damage sources in Cyrodiil. Dungeons, Siege, AVA NPCs (guards) will, from what i understand, not receive the nerfs the players get.

    We have all faced the problem of a bridge or keep being occupied by enemy forces and being flooded by oil.
    Atm you already need 10+ people spamming heals to be able to pass that. If healing is lowered people can easily put up a deathlock on choke points, meaning that they can completely stop PvP past certain points.

    Same with AVA NPC's Since they aren't smart (like most players), they get compensated by giving them high health pools and high damage. Now you will have even more problems killing them, while they have it a whole lot more easy finishing you off, as you can no longer heal.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • RinaldoGandolphi
    RinaldoGandolphi
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    I have to admit, the proposed changes to Blazing Shield don't sound good.

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