I'm currently about 700k exp away from unlocking Vigor on my Stam DK but I've ran into an issue of what I can remove from one of my skill bars to make room for Vigor. The setup I'm currently running is something I've been using since I unlocked the abilities while in BWB. It still worked in the Vet campaign so I figured if it's not broken why fix it! My setup is:
Bar 1- Dual wield
Flying Blade, Reflective Scales, Rapids/Caltrops, Green Dragon Blood, Steel Tornado and Ferocious Leap for Ult
Bar 2- Two-hand
Rally, Igneous Shields, Executioner, Wrecking Blow, Crit Charge and Devouring Swarm for Ult.
There's 3 abilities that I've considered removing. I'll list them and the reason of why it's hard for me to get rid of. They are:
1. Flying Blade- this is my only ranged ability. A lot of times, I'm able to hit my target with 2 flying blades then Crit Charge followed by Executioner and the target is usually dead if they don't react. You'd be surprised with the amount of people that don't react to getting hit by flying blade.
2. Green Dragon Blood- I only use this to give me extra stam regen without always having to have a potion active. My stam regen is at about 1.6k with drink, 1.9k with GDB and almost 2.2k with GDB and Continuous Attack. This is the ability I'm thinking of getting rid of but if I do, I'll have to lvl up Alchemy to get the increased duration on potions
3. Executioner- This ability probably gets me the most kills. It's a hard hitting execute that also buffs my other 2h abilities if the target is less than 25% hp. This skill will more than likely stay on my bar but I think I could work without it since I run dual wield which also has a built in execute on all abilities.
Any suggestions or advice would be greatly appreciated! Also, I mainly run around solo but if I ever do join a guild group, it's average size is about 4-12 players.
Planchard - V14 Templar Healer DC Rank 24 (Retired)
Leggo Mayne- V16 Stamina DK DC Rank 27
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Nemesis
PSN- UGotPlanchard
Alliance- DC