rfennell_ESO wrote: »A nerf to purge is a huge buff to nightblades.
Just food for thought.
Or is the idea to nerf dark cloak too?
RinaldoGandolphi wrote: »Hope DC is treating you well Peggy!
I am a proponent of leaving Purge alone, but doing the following:
1. Meatbag Catapults healing debuff is not purgable and can stack twice (Means if I hit a someone with a meatbag, and then you do, the 40% healing debuff will stack which means its an 80% healing debuff, if hit with a 3rd one in the 6 sec timeframe it still remains at 80% and can't go any higher then that.
2. The Snare from the Oil Catapult and the Snare from the Lighting Ballista is not purgable or effected by Rapid Manaeuver/Shuffle
This is all that needs to be done. Zergs will then be able to be countered by other organized groups by having their movement speeds significantly reduced and reducing the effectiveness of their healers so they can't stand in artillery fire and literally take no damage.
Meatbags and Oil Catas on their own do very little damage, you would have to coordinate with other siege fire weapon types in order to stop the blob.
Right now there is no counter for a blob except another blob of equal size then you have to hope your damage registers instead of theirs in the lag, and the flag don't lag flip which is absolute garbage.
Give us those two things and it becomes MUCH harder to just blob up and zerg charge everything.
Lava_Croft wrote: »Use Cleanse and do your damage in between.Lava_Croft wrote: »So everybody in the raid will just slot Purge and spam it just the same way...Lava_Croft wrote: »
Simple tweak: make it purge harmful effects from the caster on cast and leave a synergy for the other folk. Like Purifying Ritual in Templar's Restoring Light line.
Well, that would be ok, if everybody is purging... guess what they aren't doing? damage or healing heh
Also note that doing anything to Purge will do absolutely nothing about the fact that everybody is slowly turning into a demigod thanks to the Champion System.
PeggymoeXD wrote: »@Domander that's the point dude. I even said I'm not being specific with how it needs to be nerfed, it's just a skill that defeats the purpose of using siege. If it makes you feel better, I will edit the thread. But overall what I am asking is exactly what you said.
PeggymoeXD wrote: »RinaldoGandolphi wrote: »Hope DC is treating you well Peggy!
I am a proponent of leaving Purge alone, but doing the following:
1. Meatbag Catapults healing debuff is not purgable and can stack twice (Means if I hit a someone with a meatbag, and then you do, the 40% healing debuff will stack which means its an 80% healing debuff, if hit with a 3rd one in the 6 sec timeframe it still remains at 80% and can't go any higher then that.
2. The Snare from the Oil Catapult and the Snare from the Lighting Ballista is not purgable or effected by Rapid Manaeuver/Shuffle
This is all that needs to be done. Zergs will then be able to be countered by other organized groups by having their movement speeds significantly reduced and reducing the effectiveness of their healers so they can't stand in artillery fire and literally take no damage.
Meatbags and Oil Catas on their own do very little damage, you would have to coordinate with other siege fire weapon types in order to stop the blob.
Right now there is no counter for a blob except another blob of equal size then you have to hope your damage registers instead of theirs in the lag, and the flag don't lag flip which is absolute garbage.
Give us those two things and it becomes MUCH harder to just blob up and zerg charge everything.
I thought that oil/meat cats were purgable, which is why I've just been using stone siege recently. There is no dot, but it hits a little bit harder, and since most zergs are used to spamming purge while taking any damage whatsoever, it causes them to kinda waste resources. But looks like I'm going to start stocking up on meatbags and oil catapults.