ThatHappyCat wrote: »Shield strength is also reduced by 50%.
Seriously, are people even thinking? -50% to all damage, healing and shield strength means nothing changes except TTK times are longer. Yet we have people wailing "OMG SORC NERF" based on this alone.
ThatHappyCat wrote: »Shield strength is also reduced by 50%.
Seriously, are people even thinking? -50% to all damage, healing and shield strength means nothing changes except TTK times are longer. Yet we have people wailing "OMG SORC NERF" based on this alone.
ThatHappyCat wrote: »Shield strength is also reduced by 50%.
Seriously, are people even thinking? -50% to all damage, healing and shield strength means nothing changes except TTK times are longer. Yet we have people wailing "OMG SORC NERF" based on this alone.
ThatHappyCat wrote: »Shield strength is also reduced by 50%.
Seriously, are people even thinking? -50% to all damage, healing and shield strength means nothing changes except TTK times are longer. Yet we have people wailing "OMG SORC NERF" based on this alone.
Except the health bars aren't changing....
So Sorcs for example will do 50% less dmg against targets already wearing full nirn. On top of that, they rely on shields and mobility to make up for the *** squishiness 7/7 light armor makes them.
I didn't see any notes on adjusting nirn, it has to scale the same as the dmg nerf in order for your statement to hold truth.
So you may think shield stacking is bad for gameplay currently, wait until the next update where sorc shields take twice as long to go down. With debuff to actuall healing dropping shields will now become best defence in Cyrodiil.
GG Zeni
ThatHappyCat wrote: »Shield strength is also reduced by 50%.
Seriously, are people even thinking? -50% to all damage, healing and shield strength means nothing changes except TTK times are longer. Yet we have people wailing "OMG SORC NERF" based on this alone.