Ara_Valleria wrote: »lol
i don't even know what "issue" you're talking about
getting ganked? keep damage shields up when playing light armor, when shot quickly break free and dodge role then cast defensive *** and animation cancel the skill with another dodge or just blockcast your defensive stuff depending on your build.
ps: and i hope you're ot using the "build" from your sig...
i don't even know what "issue" you're talking about
getting ganked? keep damage shields up when playing light armor, when shot quickly break free and dodge role then cast defensive *** and animation cancel the skill with another dodge or just blockcast your defensive stuff depending on your build.
ps: and i hope you're ot using the "build" from your sig...
yes i do.
and the issue isn't so much "omg i suck i need to learn to play!" it's the largely known current time it takes to kill someone being so short it hardly makes pvp any fun. i'v had plenty a time where we will wipe out an equal sized wave within seconds and vice versa while even a one on one can end within 2-3 seconds, that's with protection bubbles.
i don't even know what "issue" you're talking about
getting ganked? keep damage shields up when playing light armor, when shot quickly break free and dodge role then cast defensive *** and animation cancel the skill with another dodge or just blockcast your defensive stuff depending on your build.
kevlarto_ESO wrote: »I watch a twitch stream of an ista- jibber gibber what ever we call them, I am amazed 100% of the attacks are crits
I mostly play in small groups with a nb that has about 2k weapon damage and 15k spell resist. But I think that the changes suggested in the op wouldn't be good for the game as it would become impossible to win against bigger groups that stack on crown and spam heals / shields.Francescolg wrote: »I perfectly understand you but you will not adress anybody here in the forums because:
- Most guys replying are the guys who play burst-builds
- above 50% of readers play in larger groups / zerg trains (and the console thing drew many single players away to gamepads^^, this is no joke but true) as the only viable way for them
- Many play sorcerer
- There is no "real beginner" here, most play 2-x twinks.
- And a very big part of players: has already heavily invested into +weapon power items (to get their 2,5k+ base weapon damage) and Nirn-traits (you can watch prices in all major guild stores as further proof [especially stamina/weapon-build oriented items])
- why should I help any attempt to nurf the current state of the game, if I have invested millions in my hyper-burst build or in my 30k+ magic-resi's build? Right! I won't do so!
lolo_01b16_ESO wrote: »I mostly play in small groups with a nb that has about 2k weapon damage and 15k spell resist. But I think that the changes suggested in the op wouldn't be good for the game as it would become impossible to win against bigger groups that stack on crown and spam heals / shields.Francescolg wrote: »I perfectly understand you but you will not adress anybody here in the forums because:
- Most guys replying are the guys who play burst-builds
- above 50% of readers play in larger groups / zerg trains (and the console thing drew many single players away to gamepads^^, this is no joke but true) as the only viable way for them
- Many play sorcerer
- There is no "real beginner" here, most play 2-x twinks.
- And a very big part of players: has already heavily invested into +weapon power items (to get their 2,5k+ base weapon damage) and Nirn-traits (you can watch prices in all major guild stores as further proof [especially stamina/weapon-build oriented items])
- why should I help any attempt to nurf the current state of the game, if I have invested millions in my hyper-burst build or in my 30k+ magic-resi's build? Right! I won't do so!
Are you going to fight that guy 2v1 or what? That's what I want to know