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Vampire feedback and the road to making it less hindering.

coyteriarwb17_ESO
At the moment Vampires I believe are getting the slightly short end of the stick. The debuffs are much more prominent with Vampirism and the buffs. The skill tree is fine definitely but there should be more convenience/logical perks. Below I have compiled a list of options that would be more logical and aesthetically pleasing for us fellow nightstalkers that doesn't drastically improve or ruin Vampirism.

- Like the werewolves we should be able to feed off the corpses of mortals. That's my biggest issue and wondering why it wasn't thought of. Putting this under a perk on 2/2 of Savage Feeding. This would satiate your blood thirst and remove stages.
- The Fire Weakness debuff is way too radical. It does make it a challenge for sure but really it makes things way too hard. It should be dropped to 15-20% I think.
- A visual representation of what stages would be great! Stage 1 is normal. Stage 2 shows a swarm of bats circling. Stage 3 adds a clear red mist that circles the player. Stage 4 adds red glowing eyes.

Anyone want to add to the list?
  • UrQuan
    UrQuan
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    - Like the werewolves we should be able to feed off the corpses of mortals. That's my biggest issue and wondering why it wasn't thought of. Putting this under a perk on 2/2 of Savage Feeding. This would satiate your blood thirst and remove stages.
    Um, in all of the lore (and, in fact, in all of the folklore I've read and other fantasy worlds that also have vampires) the key to a vampire is that they have to feed on the blood of the living. I have no problem with this idea from a game balance point of view, but from a lore point of view it doesn't make sense.
    - The Fire Weakness debuff is way too radical. It does make it a challenge for sure but really it makes things way too hard. It should be dropped to 15-20% I think.
    If it was dropped to that it would be trivial to cancel it out with fire resistance enchants and champion points.
    - A visual representation of what stages would be great! Stage 1 is normal. Stage 2 shows a swarm of bats circling. Stage 3 adds a clear red mist that circles the player. Stage 4 adds red glowing eyes.
    There already is a visual representation. Your character's skin changes colour, becoming more pale depending on the stage, while the eyes become more red, and the veins under the skin become more visible.
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    Someone stole my sweetroll
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