I have a healing templar tank build that can keep me up for a very long time. I die from clunky CC break mechanics after being fear with full Stam and when my *** computer decides to run at 5 fps for a little.
With spamming purifying ritual you can mitigate a *** ton of damage and without pots I never run out of magicka.
I can't keep a whole raid alive, I've had to sacrifice a lot of spell damage but I can keep 10-12 alive pretty reliably. My back skill bar is utility and CC/block breaking.
@Imdrefan quite interested in your build. What do you mean spamming purifying ritual keeps you alive? The heals are meh compared to BoL. Ok you remove negative effects but still. I switch between efficient purge and BoL for burst heals. Also: my HA tank has 1.9k spell dmg unbuffed and 28k magicka. Regen is crap but like you said: pots (+rune focus) make up for that.
Joy_Division wrote: »I have a healing templar tank build that can keep me up for a very long time. I die from clunky CC break mechanics after being fear with full Stam and when my *** computer decides to run at 5 fps for a little.
With spamming purifying ritual you can mitigate a *** ton of damage and without pots I never run out of magicka.
I can't keep a whole raid alive, I've had to sacrifice a lot of spell damage but I can keep 10-12 alive pretty reliably. My back skill bar is utility and CC/block breaking.
I bumped into Drefan outside Arrius one day and can attest he is one tanky dude
Also really good at interrrupt bashing!
There is no such thing as a pvp tank. Trying taunting other players and tell me if you kept aggro.
AhPook_Is_Here wrote: »Swtor had some pretty interesting tank mechanics for pvp
1) guard: you cast this on a friendly (max 1 friendly at a time). Incoming dmg on them will be reduced by like 20% flat no matter where you are in respect to them. If you are close enough (dont remember the distance) of the remaining 80% dmg, 50% gets transfered to you. The dmg incoming to you also undergoes mitigation through armor etc. I played a immortal juggernaut (i.e. heavy tank) and I specialized in keeping healers alive. This skill was a big part of that.
2) taunting an enemy player made the enemy do 50% reduced dmg vs everyone except you for the duration of the taunt.
There were other skills etc bla bla but these were the major two. Basically reducing incoming dmg to your friends. With a healer buddy of mine we could survive 6 people pounding on us almost indefinetely (pvp in swtor is 8v8). I tank for him while he heals... Would be interesting if they did something like this as well in eso.
TBH those are mostly features they took from Warhammer. Good ones, but warhammer was the first game with useful tank roles.
Nope its ancestor DAoC actually was.
Solid_Metal wrote: »it'll be awesome if they put mechanic player taunting which exclusive to 1h + s skill line
when get taunt, the enemy can't hit another player, if she/he disobey it, the tank can damage twice the damage or something like that, and it works only on 1 person at a time