Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Seth_Black wrote: »Top tip: taunts DON'T work (possible bug)
Seth_Black wrote: »Top tip: taunts DON'T work (possible bug)
There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.
True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
Swtor had some pretty interesting tank mechanics for pvp
1) guard: you cast this on a friendly (max 1 friendly at a time). Incoming dmg on them will be reduced by like 20% flat no matter where you are in respect to them. If you are close enough (dont remember the distance) of the remaining 80% dmg, 50% gets transfered to you. The dmg incoming to you also undergoes mitigation through armor etc. I played a immortal juggernaut (i.e. heavy tank) and I specialized in keeping healers alive. This skill was a big part of that.
2) taunting an enemy player made the enemy do 50% reduced dmg vs everyone except you for the duration of the taunt.
There were other skills etc bla bla but these were the major two. Basically reducing incoming dmg to your friends. With a healer buddy of mine we could survive 6 people pounding on us almost indefinetely (pvp in swtor is 8v8). I tank for him while he heals... Would be interesting if they did something like this as well in eso.
AhPook_Is_Here wrote: »Swtor had some pretty interesting tank mechanics for pvp
1) guard: you cast this on a friendly (max 1 friendly at a time). Incoming dmg on them will be reduced by like 20% flat no matter where you are in respect to them. If you are close enough (dont remember the distance) of the remaining 80% dmg, 50% gets transfered to you. The dmg incoming to you also undergoes mitigation through armor etc. I played a immortal juggernaut (i.e. heavy tank) and I specialized in keeping healers alive. This skill was a big part of that.
2) taunting an enemy player made the enemy do 50% reduced dmg vs everyone except you for the duration of the taunt.
There were other skills etc bla bla but these were the major two. Basically reducing incoming dmg to your friends. With a healer buddy of mine we could survive 6 people pounding on us almost indefinetely (pvp in swtor is 8v8). I tank for him while he heals... Would be interesting if they did something like this as well in eso.
TBH those are mostly features they took from Warhammer. Good ones, but warhammer was the first game with useful tank roles.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sensesfail13 wrote: »So many.... bad... posts.... head... about... to explode O.O
I wish people that KNEW about tanking in pvp would post on here.
There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.
True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?
I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.
But this day and age, its really become either or.
Cyrdemaceb17_ESO wrote: »There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.
True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?
I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.
But this day and age, its really become either or.
And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.
Sensesfail13 wrote: »Cyrdemaceb17_ESO wrote: »There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.
True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?
I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.
But this day and age, its really become either or.
And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.
Obviously not a very good templar tank then...
Cyrdemaceb17_ESO wrote: »Sensesfail13 wrote: »Cyrdemaceb17_ESO wrote: »There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.
True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?
I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.
But this day and age, its really become either or.
And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.
Obviously not a very good templar tank then...
A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.
Cyrdemaceb17_ESO wrote: »Sensesfail13 wrote: »Cyrdemaceb17_ESO wrote: »There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.
True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?
I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.
But this day and age, its really become either or.
And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.
Obviously not a very good templar tank then...
A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.
Fixed that for you.
Cyrdemaceb17_ESO wrote: »Cyrdemaceb17_ESO wrote: »Sensesfail13 wrote: »Cyrdemaceb17_ESO wrote: »There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.
True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?
I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.
But this day and age, its really become either or.
And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.
Obviously not a very good templar tank then...
A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.
Fixed that for you.
So you think a templar tank can achieve this miracle? And a DK cannot? Have to see this to beliefert it.
Cyrdemaceb17_ESO wrote: »Cyrdemaceb17_ESO wrote: »Sensesfail13 wrote: »Cyrdemaceb17_ESO wrote: »There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.
True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?
I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.
But this day and age, its really become either or.
And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.
Obviously not a very good templar tank then...
A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.
Fixed that for you.
So you think a templar tank can achieve this miracle? And a DK cannot? Have to see this to beliefert it.
Cyrdemaceb17_ESO wrote: »Cyrdemaceb17_ESO wrote: »Sensesfail13 wrote: »Cyrdemaceb17_ESO wrote: »There is absolutely zero reason to bring a pure tank into a PvP battle.
If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.
Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.
But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.
I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.
My job on my main is to do the following five things for my group
1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.
True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?
I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.
But this day and age, its really become either or.
And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.
Obviously not a very good templar tank then...
A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.
Fixed that for you.
So you think a templar tank can achieve this miracle? And a DK cannot? Have to see this to beliefert it.
I think you should read properly as I nowhere said anything about classes at all.
NO tank can tank a dozen skilled players. If he could, they were not skilled in the first place.
@Imdrefan quite interested in your build. What do you mean spamming purifying ritual keeps you alive? The heals are meh compared to BoL. Ok you remove negative effects but still. I switch between efficient purge and BoL for burst heals. Also: my HA tank has 1.9k spell dmg unbuffed and 28k magicka. Regen is crap but like you said: pots (+rune focus) make up for that.I have a healing templar tank build that can keep me up for a very long time. I die from clunky CC break mechanics after being fear with full Stam and when my *** computer decides to run at 5 fps for a little.
With spamming purifying ritual you can mitigate a *** ton of damage and without pots I never run out of magicka.
I can't keep a whole raid alive, I've had to sacrifice a lot of spell damage but I can keep 10-12 alive pretty reliably. My back skill bar is utility and CC/block breaking.