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https://forums.elderscrollsonline.com/en/discussion/668861

[Discussion] Tanking in PvP

ItsRejectz
ItsRejectz
✭✭✭✭✭
Thought we would get a discussion going on tanking in PvP. Would love to fill it with tips/mechanics/armour sets/builds/videos and knowledge from experienced PvP tanks.
Loads of information out their on high damage builds, it would be good to provide players with the same level of information at the other end of the spectrum.
Xbox EU - GT: o69 Woody 69o

VR16 Sorc: Vlad V Impaler
VR16 Sorc: Yes it's Woody
VR16 NB: Prince of Wallachia
VR16 Templar: Sir Lancelot the Brave
VR16 DK: I'm Better Than You


  • PeggymoeXD
    PeggymoeXD
    ✭✭✭✭
    nirnhoned.
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
    ✭✭✭
    Not Templar
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    you would think with that new intercept skill in the PvP line that they would have become useful, but they didn't. In PvP, you can take all the damage you want, but without the ability to somehow mitigate damage incoming to your group members, if you aren't healing or doing damage or casting support skills, gtfo. Just about the only useful thing you can do is distract bad players.
    2013

    rip decibel
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    dk
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Well fear will open your block and a properly geared NB will penetrate almost all your armor with maces so it can be really difficult to be a tank.

    Now that they are removing all the skills that can go through roll I imagine a medium armor build, with lots of auto dodge will be the most tanky.
    Edited by Armitas on 29 May 2015 21:09
    Retired.
    Nord mDK
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.
    Edited by Rylana on 27 May 2015 09:03
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Seth_Black
    Seth_Black
    ✭✭✭
    Top tip: taunts DON'T work (possible bug)

    :trollface:
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seth_Black wrote: »
    Top tip: taunts DON'T work (possible bug)

    :trollface:

    Not the in game skills kind anyway >=] But a couple well placed tells or some forum warrioring makes for some pretty epic and long lasting hatelist aggro =D
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    I don't pvp that often, mostly a PvE Tank, but when I do go into pvp what I do is debuff the enemies and annoy them with knockdowns and talons. You will be suprised how many will attack me first, its amazing, and with my Duroks Bane set anyone who does attack me has a 20% chance on hit to reduce their healing taken by 50% for 5s, and there is no cooldown on that. Then I deep slash them and other stuff while giving the group mountains blessing and it works really well. Now can I do dmg with my setup? Hell no, could I change some stuff to do so while still being slightly tanky? yes but it requires work I have yet not done. It can be fun being a bit tanky but you got to annoy the crap out of the enemy to be effective at it, make em want you dead.
  • iseko
    iseko
    ✭✭✭✭
    Swtor had some pretty interesting tank mechanics for pvp

    1) guard: you cast this on a friendly (max 1 friendly at a time). Incoming dmg on them will be reduced by like 20% flat no matter where you are in respect to them. If you are close enough (dont remember the distance) of the remaining 80% dmg, 50% gets transfered to you. The dmg incoming to you also undergoes mitigation through armor etc. I played a immortal juggernaut (i.e. heavy tank) and I specialized in keeping healers alive. This skill was a big part of that.

    2) taunting an enemy player made the enemy do 50% reduced dmg vs everyone except you for the duration of the taunt.

    There were other skills etc bla bla but these were the major two. Basically reducing incoming dmg to your friends. With a healer buddy of mine we could survive 6 people pounding on us almost indefinetely (pvp in swtor is 8v8). I tank for him while he heals... Would be interesting if they did something like this as well in eso.
  • Snit
    Snit
    ✭✭✭✭✭
    Good PvP Tanks = Durable CC platforms. Just outliving the rest of your group isn't enough.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Seth_Black wrote: »
    Top tip: taunts DON'T work (possible bug)

    :trollface:

    They work you just have to put a , after you type the name. :trollface::trollface:
    Edited by Armitas on 27 May 2015 19:35
    Retired.
    Nord mDK
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yonkit wrote: »
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.

    But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?

    I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.

    But this day and age, its really become either or.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    iseko wrote: »
    Swtor had some pretty interesting tank mechanics for pvp

    1) guard: you cast this on a friendly (max 1 friendly at a time). Incoming dmg on them will be reduced by like 20% flat no matter where you are in respect to them. If you are close enough (dont remember the distance) of the remaining 80% dmg, 50% gets transfered to you. The dmg incoming to you also undergoes mitigation through armor etc. I played a immortal juggernaut (i.e. heavy tank) and I specialized in keeping healers alive. This skill was a big part of that.

    2) taunting an enemy player made the enemy do 50% reduced dmg vs everyone except you for the duration of the taunt.

    There were other skills etc bla bla but these were the major two. Basically reducing incoming dmg to your friends. With a healer buddy of mine we could survive 6 people pounding on us almost indefinetely (pvp in swtor is 8v8). I tank for him while he heals... Would be interesting if they did something like this as well in eso.

    TBH those are mostly features they took from Warhammer. Good ones, but warhammer was the first game with useful tank roles.
    “Whatever.”
    -Unknown American
  • Sensesfail13
    Sensesfail13
    ✭✭✭✭
    So many.... bad... posts.... head... about... to explode O.O

    I wish people that KNEW about tanking in pvp would post on here.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    iseko wrote: »
    Swtor had some pretty interesting tank mechanics for pvp

    1) guard: you cast this on a friendly (max 1 friendly at a time). Incoming dmg on them will be reduced by like 20% flat no matter where you are in respect to them. If you are close enough (dont remember the distance) of the remaining 80% dmg, 50% gets transfered to you. The dmg incoming to you also undergoes mitigation through armor etc. I played a immortal juggernaut (i.e. heavy tank) and I specialized in keeping healers alive. This skill was a big part of that.

    2) taunting an enemy player made the enemy do 50% reduced dmg vs everyone except you for the duration of the taunt.

    There were other skills etc bla bla but these were the major two. Basically reducing incoming dmg to your friends. With a healer buddy of mine we could survive 6 people pounding on us almost indefinetely (pvp in swtor is 8v8). I tank for him while he heals... Would be interesting if they did something like this as well in eso.

    TBH those are mostly features they took from Warhammer. Good ones, but warhammer was the first game with useful tank roles.

    Nope its ancestor DAoC actually was.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • noobfury
    noobfury
    ✭✭✭
    So many.... bad... posts.... head... about... to explode O.O

    I wish people that KNEW about tanking in pvp would post on here.

    I wish you would .

    The last post you did on the subject was quite insightful.

    noobfury earned the Eighth Anniversary badge.Thanks for sticking with us for 8 years. PC NA
  • Sensesfail13
    Sensesfail13
    ✭✭✭✭
    I can copy and paste stuff... Im getting tired of reiterating myself in these forums with no constructive comments from Zenimax. Tanking needs a complete overhaul and they dont care about jack besides consoles.
    Edited by Sensesfail13 on 30 May 2015 02:37
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
    ✭✭✭
    Rylana wrote: »
    Yonkit wrote: »
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.

    But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?

    I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.

    But this day and age, its really become either or.

    And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.
  • Sensesfail13
    Sensesfail13
    ✭✭✭✭
    Rylana wrote: »
    Yonkit wrote: »
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.

    But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?

    I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.

    But this day and age, its really become either or.

    And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.

    Obviously not a very good templar tank then...

    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
    ✭✭✭
    Rylana wrote: »
    Yonkit wrote: »
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.

    But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?

    I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.

    But this day and age, its really become either or.

    And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.

    Obviously not a very good templar tank then...

    A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Rylana wrote: »
    Yonkit wrote: »
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.

    But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?

    I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.

    But this day and age, its really become either or.

    And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.

    Obviously not a very good templar tank then...

    A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.

    Fixed that for you.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
    ✭✭✭
    ToRelax wrote: »
    Rylana wrote: »
    Yonkit wrote: »
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.

    But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?

    I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.

    But this day and age, its really become either or.

    And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.

    Obviously not a very good templar tank then...

    A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.

    Fixed that for you.

    So you think a templar tank can achieve this miracle? And a DK cannot? Have to see this to beliefert it.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Hell no to most of the "tips" here Argonian Nightblade is the only to go hear me out

    Gear Five Syrabane's Grip 2 rings, head, hand and ugly ass shoulders. 5 Hist Bark Chest, Legs, Waist and feet all heavy and a Sword or Shield with two pieces Blessing of Potentates Neck, and Sword or Shield

    Now what this set up when you block you have an 18% to dodge and if you are hit with magic of gain 720 magic (no cool down) put Siphoning Attacks on both bars change the key to something you never hit so you never turn it off med combat by accident.

    Defensive Stance (Sorcs stop fraging you and returning Meteors is just sexy, great with Guard just watch your stamina) and Sap Essence (Great heal when on NPCs and forces Players to spread out and away from you and each other so your group can pick them off) on main bar is a most with Caltrops on your off bar but always down 30 second timers so don't use on your main bar as refreshing it will not happen all to often now on MY off bar I run Twisted Path and Lotus Fan God knows it's not for damage but like Caltrops they will proc Siphoning Attacks a lot return the magic needed to perma and the stamina to perma block better then a DK ever can and Evil Hunter for more Stamina regen

    Green Health Food, 62 Stamina and armor Hist Bark Health Syrabane's Grip Magic

    Now Argonian means 3% more health, 6% more heals taken and 6% of all stats when drinking any pots all could be better @Zos hates Argonian

    Heavy (4) 4% more health, 4% more heals taken

    Shadow Skill line - use any Shadow power 5120 and cause you have on heavy the timer is buffed up to seven seconds also having Shadow powers on your bar 3% more health per power

    Siphoning Skill line - 8% more magic with any Siphon power and Siphoning Attacks will be on both bars plus 3% more heals per Siphoning power Swallow Soul on your bar bonus 8% more heals taken and the 3% for Siphon

    in a group with any level of healer and you will not die till they do Players will focus you first so Sap and Immovable Brute every five seconds and laugh or the spread out and your group rolls there face made this build last week and it works wonders
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
    ✭✭✭
    ToRelax wrote: »
    Rylana wrote: »
    Yonkit wrote: »
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.

    But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?

    I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.

    But this day and age, its really become either or.

    And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.

    Obviously not a very good templar tank then...

    A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.

    Fixed that for you.

    So you think a templar tank can achieve this miracle? And a DK cannot? Have to see this to beliefert it.

    believe, not beliefert....shouldn't answer from car...
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    Rylana wrote: »
    Yonkit wrote: »
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.

    But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?

    I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.

    But this day and age, its really become either or.

    And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.

    Obviously not a very good templar tank then...

    A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.

    Fixed that for you.

    So you think a templar tank can achieve this miracle? And a DK cannot? Have to see this to beliefert it.

    I think you should read properly as I nowhere said anything about classes at all.
    NO tank can tank a dozen skilled players. If he could, they were not skilled in the first place.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
    ✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    Rylana wrote: »
    Yonkit wrote: »
    Rylana wrote: »
    There is absolutely zero reason to bring a pure tank into a PvP battle.

    If their DPS or utility is bad, they are completely worthless in the group. They get ignored, saved for last, and hammered down by a dozen people.

    Now if you bring a mobile high defense rated "anchor" style build.... such as a heavy armor nirnhoned magicka DK that spams talons or a NB using fear in a similar configuration, thats a whole different animal.

    But if youre building to "not die" then guess what, you wont kill anyone, and youll die as much as anyone else.

    I play (have played) a quasi-tank DK build for many months, I had to tailor it specifically to do something beyond "not dying easily" to make it truly work well with others. I rarely if ever get ganked, but unless im pulling out the DPS bar (2 hander) and laying down some hurting, im not really doing much more than joeblow to my left.

    My job on my main is to do the following five things for my group

    1. Knock down healers and DPS, especially the idiots that dont block when I charge them, it makes them very vulnerable to a focus fire
    2. Immobilize clumps together so my teammates can bomb/dump on them. Talons are useful for this, though I am stamina now so my utility here is limited. I can also AOE knockdown with a dragonleap, and that can cause a charging group to completely foul up, but its very situational.
    3. I try to get as many people as possible to hammer on me (perhaps my forum rep and in game trashtalk helps here, people love to hit me, a lot), but its not like I can use inner beast to taunt them or anything. But the longer they blob me, the less they are hitting my healer, and the more tightly they pack so my group can swipe them. Not something a good group is going to fall for, though.
    4. Spam vigor (since i am stam build with high weapon damage, this is actually a really good AOE heal)
    5. Assist DPS, wrecking blow even on a heavy build can do some serious damage to anything other than another heavy user.

    I had one of my pve friends come pvp with me one day, one of the sturdiest tanks in the game hands down, and lacking much pvp experience he just rocked out his SO tank setup. So we were fighting around 10 or 12 yellow, the two of us, and I got a few kills but then was taken down. Of course he's not going to get a rez and I couldn't port back as the outpost was tagged, so I rez at BRK and just start hoofing it. When I get back after a minute or so he's still just sitting there, tanking them all, not dying. I'd not ever seen anything like it, and these weren't silly lvl 10's or anything, but some decent players, he just tanked and tanked and tanked and was pretty much unkillable by 10 people working at once. Slightly befuddled, I just start sniping and work some stealth magic and cleaned up the mess.

    True tanks are fun in pvp, rarely seen though, it was 1vX taken to a completely different level.

    But at the end of the day, for all of his ability to stay alive, you had to do all the work to put an end to the fight, no?

    I mean, putting together a beastmode supertank is just its own theorycraft. I know a couple guys that used to do it back when DKs could both tank and spank reliably with blockcast magicka builds without losing defense.

    But this day and age, its really become either or.

    And I bet the tank was NO templar. I guess a DK. NO templar can show of like this.

    Obviously not a very good templar tank then...

    A templar tank surviving a dozen skilled enemy players for several minutes along in open field combat without ever going down? That is just impossible.

    Fixed that for you.

    So you think a templar tank can achieve this miracle? And a DK cannot? Have to see this to beliefert it.

    I think you should read properly as I nowhere said anything about classes at all.
    NO tank can tank a dozen skilled players. If he could, they were not skilled in the first place.

    Misunderstanding. Sry mate. I have seen DK tanking 6 ppl for about 10 min though.
    Edited by Cyrdemaceb17_ESO on 1 June 2015 14:35
  • Imdrefan
    Imdrefan
    ✭✭✭
    I have a healing templar tank build that can keep me up for a very long time. I die from clunky CC break mechanics after being fear with full Stam and when my *** computer decides to run at 5 fps for a little.

    With spamming purifying ritual you can mitigate a *** ton of damage and without pots I never run out of magicka.

    I can't keep a whole raid alive, I've had to sacrifice a lot of spell damage but I can keep 10-12 alive pretty reliably. My back skill bar is utility and CC/block breaking.
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • iseko
    iseko
    ✭✭✭✭
    Imdrefan wrote: »
    I have a healing templar tank build that can keep me up for a very long time. I die from clunky CC break mechanics after being fear with full Stam and when my *** computer decides to run at 5 fps for a little.

    With spamming purifying ritual you can mitigate a *** ton of damage and without pots I never run out of magicka.

    I can't keep a whole raid alive, I've had to sacrifice a lot of spell damage but I can keep 10-12 alive pretty reliably. My back skill bar is utility and CC/block breaking.
    @Imdrefan quite interested in your build. What do you mean spamming purifying ritual keeps you alive? The heals are meh compared to BoL. Ok you remove negative effects but still. I switch between efficient purge and BoL for burst heals. Also: my HA tank has 1.9k spell dmg unbuffed and 28k magicka. Regen is crap but like you said: pots (+rune focus) make up for that.
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