It's been nerfed and reworked numerous times. What's worse is the Death Recap shows all 20K over 3.6 seconds to be one giant tick.
Johngo0036 wrote: »I know that it is blockable, i know that I can dark shadow out of it,
I have a question around WHY i was executed from fullhealth to DEAD in a Second,
When radiant destruction started i had full health,
1 second later i was dead,
How the hell do i block that?
You cant do anything about that sadly. It's due to poor performance. Damage is delayed because of lag, so it queue's up, than all the dmg comes at you in one go, so you die in 0.5 sec. It happens a lot in PvP.
Jesus Beam does pathetic dmg outside of execute range. If that's hard to believe, make a templar on PTS and try it on a full health boss in PvE. You might as well be heavy attacking only, as far as dps goes.
The skill isn't broken during normal conditions. But in PvP the dmg from the channelled pulses acts clunky, delayed and queue's up because of lag, than when conditions clear a bit and you get all of it in your face and boom 20k Radiant Destruction on death recap.
cozmon3c_ESO wrote: »they need to fix the bug where it ticks on target twice before the animation shows up. its dumb that its come this far and not fixed.
Attorneyatlawl wrote: »Johngo0036 wrote: »I know that it is blockable, i know that I can dark shadow out of it,
I have a question around WHY i was executed from fullhealth to DEAD in a Second,
When radiant destruction started i had full health,
1 second later i was dead,
How the hell do i block that?
You cant do anything about that sadly. It's due to poor performance. Damage is delayed because of lag, so it queue's up, than all the dmg comes at you in one go, so you die in 0.5 sec. It happens a lot in PvP.
Jesus Beam does pathetic dmg outside of execute range. If that's hard to believe, make a templar on PTS and try it on a full health boss in PvE. You might as well be heavy attacking only, as far as dps goes.
The skill isn't broken during normal conditions. But in PvP the dmg from the channelled pulses acts clunky, delayed and queue's up because of lag, than when conditions clear a bit and you get all of it in your face and boom 20k Radiant Destruction on death recap.
This is correct, and the same is true in many other situations with many other skills. I have yet to see or encounter reason to feel Radiant and its morphs are overpowered at all. In fact, I often boggle at why I rarely see Templars run the life drain morph for PVP, and in the next breath complain about lack of survivability....
ThatHappyCat wrote: »If a Templar is using Radiant Destruction then they're magicka-based, in which case they can Breath of Life themselves to full in one or two casts anyway. Which makes ZOS's insistence on adding self-healing to a bunch of magicka Templar skills rather mystifying.
ThatHappyCat wrote: »If a Templar is using Radiant Destruction then they're magicka-based, in which case they can Breath of Life themselves to full in one or two casts anyway. Which makes ZOS's insistence on adding self-healing to a bunch of magicka Templar skills rather mystifying.
zos balances PvE, not PvP. Dont be so naive ~
ThatHappyCat wrote: »ThatHappyCat wrote: »If a Templar is using Radiant Destruction then they're magicka-based, in which case they can Breath of Life themselves to full in one or two casts anyway. Which makes ZOS's insistence on adding self-healing to a bunch of magicka Templar skills rather mystifying.
zos balances PvE, not PvP. Dont be so naive ~
This applies to both PvP and PvE. In fact in PvE it's even less relevant because if you're DPSing someone else is doing the healing for you, and if you're healing well you're healing...
Attorneyatlawl wrote: »Johngo0036 wrote: »I know that it is blockable, i know that I can dark shadow out of it,
I have a question around WHY i was executed from fullhealth to DEAD in a Second,
When radiant destruction started i had full health,
1 second later i was dead,
How the hell do i block that?
You cant do anything about that sadly. It's due to poor performance. Damage is delayed because of lag, so it queue's up, than all the dmg comes at you in one go, so you die in 0.5 sec. It happens a lot in PvP.
Jesus Beam does pathetic dmg outside of execute range. If that's hard to believe, make a templar on PTS and try it on a full health boss in PvE. You might as well be heavy attacking only, as far as dps goes.
The skill isn't broken during normal conditions. But in PvP the dmg from the channelled pulses acts clunky, delayed and queue's up because of lag, than when conditions clear a bit and you get all of it in your face and boom 20k Radiant Destruction on death recap.
This is correct, and the same is true in many other situations with many other skills. I have yet to see or encounter reason to feel Radiant and its morphs are overpowered at all. In fact, I often boggle at why I rarely see Templars run the life drain morph for PVP, and in the next breath complain about lack of survivability....
If you are talking about Radiant Glory (the healing 20% of damage morph), I ran that for a few days to see if it was any good. The only time the heal was worth much of anything was when the target was in execute range and you are getting 5k+ tics of damage, however at that point it was pretty much not necessary to have a heal since the target was going down anyway. Also, a decent Templar will never use a 3.5s channel skill when they are low on health unless they are looking to die.
I found that the extra 40% damage you get from Radiant Oppression was simply better, since that 40% is valuable at all times and makes Radiant Oppression somewhat more useful outside of execute range, whereas Radiant Glory was just absolutely abysmal outside of execute range.
Also, not sure if you know this, but you will never see "Radiant Glory" on a death recap, the skill is only ever reported as "Radiant Destruction". The "Radiant Glory" portion shows up as a heal on the Templars sheets, but the target will never see that. Same deal for Radiant Oppression, it only shows up as "Radiant Destruction".
ThatHappyCat wrote: »If a Templar is using Radiant Destruction then they're magicka-based, in which case they can Breath of Life themselves to full in one or two casts anyway. Which makes ZOS's insistence on adding self-healing to a bunch of magicka Templar skills rather mystifying.
cozmon3c_ESO wrote: »Jesus beam ruins your chance to come out on top in a 1vX.
Jesus beam every once in a while will do 100% to dead.
Jesus beam is fire based even though the tool tip says magic damage.
Jesus is unavoidable damage, unlike any other execute in the game you don't have to time it through a dodge roll.
Counters, block and massive magicka shields. Goodluck to anyone who doesn't have them.