cozmon3c_ESO wrote: »i can do roll dodge for some decent dps about 12k a second with heavy attack, poison arrow, then roll. or to finish someone off with heavy attack, executioner, roll, heavy attack, executioner, roll. you can be dangerous if you are a pro at rolling and doing instant damage.
doing these moves you will dodge most things, i say most because ill be damned by how many damn charge moves hit you while rolling.
The_Drexill wrote: »cozmon3c_ESO wrote: »i can do roll dodge for some decent dps about 12k a second with heavy attack, poison arrow, then roll. or to finish someone off with heavy attack, executioner, roll, heavy attack, executioner, roll. you can be dangerous if you are a pro at rolling and doing instant damage.
doing these moves you will dodge most things, i say most because ill be damned by how many damn charge moves hit you while rolling.
You cannot do 12k dps while roll dodging. That's not how this works. That's not how any of this works.
The_Drexill wrote: »cozmon3c_ESO wrote: »i can do roll dodge for some decent dps about 12k a second with heavy attack, poison arrow, then roll. or to finish someone off with heavy attack, executioner, roll, heavy attack, executioner, roll. you can be dangerous if you are a pro at rolling and doing instant damage.
doing these moves you will dodge most things, i say most because ill be damned by how many damn charge moves hit you while rolling.
You cannot do 12k dps while roll dodging. That's not how this works. That's not how any of this works.
Right, where the hell are people getting these numbers. I don't get anywhere near that type of DPS in PvP, and i have no problem killing players. I sure as hell am not making 12K DPS in PvE while rolling around the map, so wth.
cozmon3c_ESO wrote: »The only class with a problem with roll dodgers is pretty much Magicka Sorcerer. If this is what you are then there is a reason you have trouble with dodge rollers. It's because you have no intant cast melee damage abilities like the other three classes. It's not that dodge is OP, its that Magicka sorc has no tool to fight against it except ultimates that go through dodge.
Im a magicka sorc, and what you say is true, to an extent, my main damage ability (CF) is basicly always dodged, same with Endless Fury (and crushing shock) , but my curse, streak and heavy lightning attack is not dodgeable, neither is my ulty (dawnbreaker of smiting) wich I have slotted specificly for dodgers.
So if you slot things that will hit dodgers, youll be ok, if you dont, then prepare to be annoyed.
Curse is really all you need, against a roly poly that isn't in nirn they won't last too long. Protected in your daedric mines casting detonation.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
cozmon3c_ESO wrote: »The_Drexill wrote: »cozmon3c_ESO wrote: »i can do roll dodge for some decent dps about 12k a second with heavy attack, poison arrow, then roll. or to finish someone off with heavy attack, executioner, roll, heavy attack, executioner, roll. you can be dangerous if you are a pro at rolling and doing instant damage.
doing these moves you will dodge most things, i say most because ill be damned by how many damn charge moves hit you while rolling.
You cannot do 12k dps while roll dodging. That's not how this works. That's not how any of this works.
Right, where the hell are people getting these numbers. I don't get anywhere near that type of DPS in PvP, and i have no problem killing players. I sure as hell am not making 12K DPS in PvE while rolling around the map, so wth.
i can heavy attack for 8k, and poison injection for 4k, roll for 1 second, heavy attack, poison injection, roll for 1 second.
aka 12kdps. lets do simple math here 8k + 4k = 12k and this happens every second with a dodge in between so 12k dps.
cozmon3c_ESO wrote: »The only class with a problem with roll dodgers is pretty much Magicka Sorcerer. If this is what you are then there is a reason you have trouble with dodge rollers. It's because you have no intant cast melee damage abilities like the other three classes. It's not that dodge is OP, its that Magicka sorc has no tool to fight against it except ultimates that go through dodge.
Im a magicka sorc, and what you say is true, to an extent, my main damage ability (CF) is basicly always dodged, same with Endless Fury (and crushing shock) , but my curse, streak and heavy lightning attack is not dodgeable, neither is my ulty (dawnbreaker of smiting) wich I have slotted specificly for dodgers.
So if you slot things that will hit dodgers, youll be ok, if you dont, then prepare to be annoyed.
Curse is really all you need, against a roly poly that isn't in nirn they won't last too long. Protected in your daedric mines casting detonation.
jeah 7-9k crit dmg every 4sec is awsome if they heal themselfes with rally for 15k every 6 sec + evtl. vigor or other hot abilities.
cozmon3c_ESO wrote: »The_Drexill wrote: »cozmon3c_ESO wrote: »i can do roll dodge for some decent dps about 12k a second with heavy attack, poison arrow, then roll. or to finish someone off with heavy attack, executioner, roll, heavy attack, executioner, roll. you can be dangerous if you are a pro at rolling and doing instant damage.
doing these moves you will dodge most things, i say most because ill be damned by how many damn charge moves hit you while rolling.
You cannot do 12k dps while roll dodging. That's not how this works. That's not how any of this works.
Right, where the hell are people getting these numbers. I don't get anywhere near that type of DPS in PvP, and i have no problem killing players. I sure as hell am not making 12K DPS in PvE while rolling around the map, so wth.
i can heavy attack for 8k, and poison injection for 4k, roll for 1 second, heavy attack, poison injection, roll for 1 second.
aka 12kdps. lets do simple math here 8k + 4k = 12k and this happens every second with a dodge in between so 12k dps.
Emma_Eunjung wrote: »cozmon3c_ESO wrote: »The_Drexill wrote: »cozmon3c_ESO wrote: »i can do roll dodge for some decent dps about 12k a second with heavy attack, poison arrow, then roll. or to finish someone off with heavy attack, executioner, roll, heavy attack, executioner, roll. you can be dangerous if you are a pro at rolling and doing instant damage.
doing these moves you will dodge most things, i say most because ill be damned by how many damn charge moves hit you while rolling.
You cannot do 12k dps while roll dodging. That's not how this works. That's not how any of this works.
Right, where the hell are people getting these numbers. I don't get anywhere near that type of DPS in PvP, and i have no problem killing players. I sure as hell am not making 12K DPS in PvE while rolling around the map, so wth.
i can heavy attack for 8k, and poison injection for 4k, roll for 1 second, heavy attack, poison injection, roll for 1 second.
aka 12kdps. lets do simple math here 8k + 4k = 12k and this happens every second with a dodge in between so 12k dps.
LOL, what? Unless you mean you get 12K damage for ONE second in-between dodge rolls, I don't see any of this adding up to an honest 12K DPS. I can get "20K DPS" when I Crystal Frag + Heavy Attack a skeever, but that's not really 20K DPS now, is it? Also, how are you getting 8K heavy attacks in less than a second... is this some shady Dragonknight thing?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Emma_Eunjung wrote: »cozmon3c_ESO wrote: »The_Drexill wrote: »cozmon3c_ESO wrote: »i can do roll dodge for some decent dps about 12k a second with heavy attack, poison arrow, then roll. or to finish someone off with heavy attack, executioner, roll, heavy attack, executioner, roll. you can be dangerous if you are a pro at rolling and doing instant damage.
doing these moves you will dodge most things, i say most because ill be damned by how many damn charge moves hit you while rolling.
You cannot do 12k dps while roll dodging. That's not how this works. That's not how any of this works.
Right, where the hell are people getting these numbers. I don't get anywhere near that type of DPS in PvP, and i have no problem killing players. I sure as hell am not making 12K DPS in PvE while rolling around the map, so wth.
i can heavy attack for 8k, and poison injection for 4k, roll for 1 second, heavy attack, poison injection, roll for 1 second.
aka 12kdps. lets do simple math here 8k + 4k = 12k and this happens every second with a dodge in between so 12k dps.
LOL, what? Unless you mean you get 12K damage for ONE second in-between dodge rolls, I don't see any of this adding up to an honest 12K DPS. I can get "20K DPS" when I Crystal Frag + Heavy Attack a skeever, but that's not really 20K DPS now, is it? Also, how are you getting 8K heavy attacks in less than a second... is this some shady Dragonknight thing?
bowmanz607 wrote: »it is possible to hit 8k heavy. crit heavy attack can be higher w/o a full charge too. add in champ points to bow and what not to. that said 12kdps??? u know that is damage per second right. a dodgeroll followed by an even partially pulled heavy attack takes longer than one sec. no matter how you look at that both animationas are to long. that said, if you are using dps by saying it takes one sec to hit for 12k i do not doubt you. you can get off a heavy attack and poisonattack in that time hands down. however, when you add in a dodgeroll animation you at best get that amount of damage every 2 sec. which is giving you 6k dps in actuality. which probably seems more like what you are talking about.
PeggymoeXD wrote: »People lovvvvvveeeeeee to whine about what they can't kill. As a stam DK, I rely on dodge trolling as my form of mobility. Sorcs can bolt, and nb's can cloak. What's the big deal if I roll around like an idiot for a little while. And chances are, if someone can infinitely dodge-roll, they're not doing a whole lot to damage you. When you turn around instead of chase them, they'll get mad you stopped chasing and come back to fight, or they'll run away because they weren't worth killing in the first place.
Germtrocity wrote: »Out of the three tactics (perma-shielder, perma-blocker, and perma-dodger) that you have listed, the perma dodging is by far the most powerful.
Let us take these three for a moment and analyze what perma-shielding and perma-blocking have that is different from perma-dodging : they are actually taking damage, and there is only so much damage they can take.
Perma-dodge roll builds are on a level of their own because they don't mitigate damage, they ignore (most) damage entirely for the duration of the dodge roll.
This sets them completely aside from all other forms of damage mitigation, as well as giving them an added bonus over other forms of mitigation.
Dodge rollers are able to weave in skills and light/heavy attacks in between dodge rolling while still ignoring damage.
Sorcerers have to recast shields, taking away from their damage. Tanks have to hold block, taking away from their mobility and damage.
Roll dodge has set bonuses that increase offensive power while the wearer is ignoring damage, and roll dodging gives increased mobility over blockers and shielders.
Perma-blockers and perma-shielders can only take so much damage before they go down and their defenses are not able to best their opponents offenses. Roll dodging can mitigate a theoretical infinite amount of damage due to the fact that it is evading and not absorbing damage.
Roll dodge as a form of damage mitigation is on a playing field of its own, it is ridiculous how powerful it is, and really needs to be toned down because of the ridiculous amount of survivability it grants.
When I play my NB , my dark cloak rarely works and dodge is the only way for me to escape. Besides ,I am being killed while in dodge all the time, not sure why all complaining.
This is why...
cozmon3c_ESO wrote: »