It is a kill or be killed mentality prevalent in more instanced PvP where the fight does not end until one person dies. Look to the hate against Bolt Escaping Sorcerers and uber-tank Dragonknights/Templars. It is the same rage of being unable to kill something, especially when you offensively/defensively outclass the target, and the mark getting away. There are rewards for killing someone, not driving them off. This is where the rage against perma-dodgers is coming from.
And like Bolt Escapers, considerable offense is still possible for perma-dodgers.
It is a kill or be killed mentality prevalent in more instanced PvP where the fight does not end until one person dies. Look to the hate against Bolt Escaping Sorcerers and uber-tank Dragonknights/Templars. It is the same rage of being unable to kill something, especially when you offensively/defensively outclass the target, and the mark getting away. There are rewards for killing someone, not driving them off. This is where the rage against perma-dodgers is coming from.
And like Bolt Escapers, considerable offense is still possible for perma-dodgers.
Germtrocity wrote: »Out of the three tactics (perma-shielder, perma-blocker, and perma-dodger) that you have listed, the perma dodging is by far the most powerful.
Let us take these three for a moment and analyze what perma-shielding and perma-blocking have that is different from perma-dodging : they are actually taking damage, and there is only so much damage they can take.
Perma-dodge roll builds are on a level of their own because they don't mitigate damage, they ignore (most) damage entirely for the duration of the dodge roll.
This sets them completely aside from all other forms of damage mitigation, as well as giving them an added bonus over other forms of mitigation.
Dodge rollers are able to weave in skills and light/heavy attacks in between dodge rolling while still ignoring damage.
Sorcerers have to recast shields, taking away from their damage. Tanks have to hold block, taking away from their mobility and damage.
Roll dodge has set bonuses that increase offensive power while the wearer is ignoring damage, and roll dodging gives increased mobility over blockers and shielders.
Perma-blockers and perma-shielders can only take so much damage before they go down and their defenses are not able to best their opponents offenses. Roll dodging can mitigate a theoretical infinite amount of damage due to the fact that it is evading and not absorbing damage.
Roll dodge as a form of damage mitigation is on a playing field of its own, it is ridiculous how powerful it is, and really needs to be toned down because of the ridiculous amount of survivability it grants.
Germtrocity wrote: »Out of the three tactics (perma-shielder, perma-blocker, and perma-dodger) that you have listed, the perma dodging is by far the most powerful.
Let us take these three for a moment and analyze what perma-shielding and perma-blocking have that is different from perma-dodging : they are actually taking damage, and there is only so much damage they can take.
Perma-dodge roll builds are on a level of their own because they don't mitigate damage, they ignore (most) damage entirely for the duration of the dodge roll.
cozmon3c_ESO wrote: »The only class with a problem with roll dodgers is pretty much Magicka Sorcerer. If this is what you are then there is a reason you have trouble with dodge rollers. It's because you have no intant cast melee damage abilities like the other three classes. It's not that dodge is OP, its that Magicka sorc has no tool to fight against it except ultimates that go through dodge.
cozmon3c_ESO wrote: »The only class with a problem with roll dodgers is pretty much Magicka Sorcerer. If this is what you are then there is a reason you have trouble with dodge rollers. It's because you have no intant cast melee damage abilities like the other three classes. It's not that dodge is OP, its that Magicka sorc has no tool to fight against it except ultimates that go through dodge.
Im a magicka sorc, and what you say is true, to an extent, my main damage ability (CF) is basicly always dodged, same with Endless Fury (and crushing shock) , but my curse, streak and heavy lightning attack is not dodgeable, neither is my ulty (dawnbreaker of smiting) wich I have slotted specificly for dodgers.
So if you slot things that will hit dodgers, youll be ok, if you dont, then prepare to be annoyed.
Snowballer23 wrote: »perma roll dodger + nirno. Said it all.
cozmon3c_ESO wrote: »The only class with a problem with roll dodgers is pretty much Magicka Sorcerer. If this is what you are then there is a reason you have trouble with dodge rollers. It's because you have no intant cast melee damage abilities like the other three classes. It's not that dodge is OP, its that Magicka sorc has no tool to fight against it except ultimates that go through dodge.
Im a magicka sorc, and what you say is true, to an extent, my main damage ability (CF) is basicly always dodged, same with Endless Fury (and crushing shock) , but my curse, streak and heavy lightning attack is not dodgeable, neither is my ulty (dawnbreaker of smiting) wich I have slotted specificly for dodgers.
So if you slot things that will hit dodgers, youll be ok, if you dont, then prepare to be annoyed.
Because it is bad game design.
The same bad game design as perma-shields and perma-blocking. It's what happens when the combat design team fails to foresee the best combination of gear/traits/cp's/skills and how crazy effective it can be.
cozmon3c_ESO wrote: »The only class with a problem with roll dodgers is pretty much Magicka Sorcerer. If this is what you are then there is a reason you have trouble with dodge rollers. It's because you have no intant cast melee damage abilities like the other three classes. It's not that dodge is OP, its that Magicka sorc has no tool to fight against it except ultimates that go through dodge.
cozmon3c_ESO wrote: »The only class with a problem with roll dodgers is pretty much Magicka Sorcerer. If this is what you are then there is a reason you have trouble with dodge rollers. It's because you have no intant cast melee damage abilities like the other three classes. It's not that dodge is OP, its that Magicka sorc has no tool to fight against it except ultimates that go through dodge.
Templar doesnt have any single target melee damaging abilities either. Unless you count jabs as such, but those are actually a channeled spell and are easily avoided by anyone with 2 hands if not CCd.
on topic ~ I dont have a single problem with dodge rollers. i just click jesus beam and watch them suffer!
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »The only class with a problem with roll dodgers is pretty much Magicka Sorcerer. If this is what you are then there is a reason you have trouble with dodge rollers. It's because you have no intant cast melee damage abilities like the other three classes. It's not that dodge is OP, its that Magicka sorc has no tool to fight against it except ultimates that go through dodge.
Templar doesnt have any single target melee damaging abilities either. Unless you count jabs as such, but those are actually a channeled spell and are easily avoided by anyone with 2 hands if not CCd.
on topic ~ I dont have a single problem with dodge rollers. i just click jesus beam and watch them suffer!
Stamina
Spear charge goes through dodge roll, 100% of the time, on me anyway.
Jabs will hit with the knock back when the target comes out of the roll.
Close range Spear shards will give you a better chance to hit the Dodge roller because of faster animation when casted closer to yourself.
Magicka
Jesus beam spam, what else do you need over that lol.