I just tested how impenetrable and the Resistant passive from the Champion System work and found that both of them reduce the critical healing taken by the player.
Impenetrable:
Wearing one pc light armor:
- Normal heal: 2380
- Critical heal: 3617
Wearing one pc light armor with 120 impenetrable rating:
- Normal Heal 2380
- Critical Heal: 3593
Resistan Champion Passive:
- Normal heal: 7248
- Critical heal 0 CP Resistant: 11329
- Critical heal 1 CP Resistant: 11255
Is this working as intended?
Even if it only applies to the players themselves, I think it should not work like this – on the one hand I spend champion points in Elfborn to increase critical healing and damage and then Resistance decreases my own critical heals again.
Edited by Kaliki on 2 June 2015 21:15 - Templars: Slower by Design® -