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Reflective Light based PVE Templar DPS Build

deleted220701-004865
Recently, I've been working on a magicka-based pve Templar build which uses Reflective Light as a spammable. I've been having a lot of fun with it and decided to make a post on Tamriel Foundry, if anyone would like to check it out.

It's still a work in progress, but so far I'm pleased with the results. Any comments or suggestions would be great! Thank you, Templar brothers and sisters!!

Link To Build:
http://tamrielfoundry.com/topic/tondodinos-all-time-super-great-templariffic-reflectorino-build/


Edited by deleted220701-004865 on 17 May 2015 12:27
  • deleted220701-004865
    edit
    Edited by deleted220701-004865 on 14 May 2015 15:11
  • ThatHappyCat
    ThatHappyCat
    ✭✭✭✭✭
    A few thoughts.

    1. It feels to me that you may be better off just spamming Blazing Spear: it hits far more targets than Reflective Light and does more direct damage (plus a lot more with Burning Light proccing off the hit and DoT ticks: you get a tick on the initial hit too so even when spammed that's about 2 - 3 chances to proc Burning Light per cast). In theory mixing Reflective Light's DoT with Blazing Spear spam would increase your DPS against, I dunno, less than 4 enemies, but I find that in practice the effect is non-existent or too small to justify an extra skill slot + complexity in rotation.

    2. I also don't see much point in Elemental Ring, again Blazing Spear does more damage, covers a larger area and is ranged; you can certainly use it for the extra DoT but it's so weak I don't think it's worth bothering. And without Ele Ring you can use dual wield with your AoE bar, increasing spell power and overall DPS far more than Ele Ring will.

    NOTE: I get that using all these DoTs is more for the benefit of Valkyn's, but I question if this is worth it: when using Valkyn's you're sacrificing an extra spell damage set, combined with sources of DPS loss that I mentioned above I think the overall effect is at most equal in terms of AoE DPS; while your single target DPS suffers.

    3. If not going with Valkyn I reccomend using Worm Cult instead of Torug's for your armour and leave Torug's for weapons. That way you don't miss out on spell power for having V12 instead of V14 weapons.

    4. Single target DPS-wise this build seems really lacking. Adding in Destructive Touch doesn't really solve that, even with a Master's weapon. You really need a solid DPS skill like Force Pulse or, if you want to adhere to Templar skills, Puncturing Sweep/Dark Flare.

    5. Radiant Destruction, IIRC, starts executing at about 35% health (give or take, never took the time to ascertain the exact level), so you can start using it a bit earlier than you do.

    .....

    My personal magicka DPS Templar (which can achieve 13k single target DPS without Combat Prayer or anti-Daedric effects) uses the following:

    20 Magicka, 42 Health
    Mage Stone
    Health/Magicka Food

    4x Martial Knowledge
    2x Worm Cult
    2x Adroitness
    2x Cyrodiil's Light

    7x magicka enchants
    3x magicka cost reduction enchants

    2x Nirnhoned Torug's Pact Daggers
    1x Sharpened Master Fire Staff

    Light Armour Focus: 10
    Bastion: rest of Warrior points (for PvP)
    Magician: all of Thief points
    Elf-Born: 30
    Thaumaturge: rest of Mage points

    Daggers bar:
    Dark Flare
    Structured Entropy
    Blazing Spear
    Radiant Destruction
    Inner Light
    Ice Comet

    Staff bar:
    Breath of Life
    Extended Ritual
    Elemental Susceptibility
    Channelled Focus
    Inner Light
    Remembrance

    .....

    Overall pretty simple build. Spam Dark Flare against single targets, spam Blazing Spear against multiple targets, Radiant Destruction to execute, use Structured Entropy to keep Major Sorcery up. Staff is for Channelled Focus, applying Elemental Susceptibility (once) to bosses, keeping the Ultimate flowing with Extended Ritual and emergency healing if necessary.

    Not entirely happy with Dark Flare as it doesn't seem to do exactly what it says on the tin (you definitely don't get one off every 1.1 seconds, it's considerably longer than that and isn't consistent either). I may get more out of this by weaving Force Pulse as my single target DPS instead, but I haven't experimented too much with that yet (my main role is healing, so I don't get to DPS that often).
  • Hardicon
    Hardicon
    Can someone explain why dual wield with Templar magic dps. Ive seen people say it gives extra spell damage but I cant find that anywhere in dual wield. Must be something I am missing somewhere.
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    Your damage with spells and feats is affected by weapon damage, and since two dual-wielded weapons tend to have higher weapon damage (higher than a staff), you actually get higher weapon damage from dual-wielding than from using any staff.

    It looks like a bug, or at least something that needs to be changed... but that's the way it works right now, as I understand it.
    Edited by david.haypreub18_ESO on 14 May 2015 20:11
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • deleted220701-004865
    Update 5/15:
    ◾Cleaned Up the Build Description
    ◾Added more information about rotation
    ◾Added Screenshots
    ◾Added a Video
  • Imdrefan
    Imdrefan
    ✭✭✭
    @ThatHappyCat I think you should re-read his build. He's using reflective light as a single target spam and its not a bad idea if built right.
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Thought's for you...

    Use a Lightning staff (AoE damage)
    Put Channelled Focus (Magicka Regen and shield) on the bar
    Use Blazing Spear - put Impulse on the back bar as when it is used with Lightning staff it causes concussion
    Ditch Radiant Oppression - not that useful and you are channeling when casting it...
    Blazing Shield (whenever it gets fixed) is also good
    Switch Crushing shock for Destructive reach as necessary

    I've been playing round with a build like this for some time...
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • ThatHappyCat
    ThatHappyCat
    ✭✭✭✭✭
    Imdrefan wrote: »
    @ThatHappyCat I think you should re-read his build. He's using reflective light as a single target spam and its not a bad idea if built right.

    The build has changed slightly since I posted my thoughts.

    With regards to weaving Reflective Light: there's no doubt it's good damage looking at the video, but I wonder if it wouldn't be even better if you weave Force Pulse and keep Vampire's Bane and Destructive Reach up for their DoTs. After all Force Pulse's direct damage is much higher and (unless this has changed since I last tested it) benefits more from Elemental Drain.
  • deleted220701-004865

    With regards to weaving Reflective Light: there's no doubt it's good damage looking at the video, but I wonder if it wouldn't be even better if you weave Force Pulse and keep Vampire's Bane and Destructive Reach up for their DoTs. After all Force Pulse's direct damage is much higher and (unless this has changed since I last tested it) benefits more from Elemental Drain.

    Hey, HappyCat...thanks very much for taking the time to reply to my thread. You are correct, Elemental Drain gives you more magicka per hit if you are using Force Pulse. Also, I did clean up the build section because it was very sloppy the first couple days--so I had some wonky utility spells listed and it was probably confusing. I apologize for that. I've been getting a lot of questions about Force Pulse vs. Reflective--so I recently added a "How It Works" section to my post on Tam Foundry. Hope it clears up some of my reasoning--but if you have any more questions, feel free to ask. The build is still a work in progress and I was hoping all of us could put our Templar brains together and make it better. = )

    In regards to Force Pulse, it is a very good spell and a good build, and I think both builds have their place tbh.
  • glak
    glak
    ✭✭✭
    Hardicon wrote: »
    Can someone explain why dual wield with Templar magic dps. Ive seen people say it gives extra spell damage but I cant find that anywhere in dual wield. Must be something I am missing somewhere.
    Your damage with spells and feats is affected by weapon damage, and since two dual-wielded weapons tend to have higher weapon damage (higher than a staff), you actually get higher weapon damage from dual-wielding than from using any staff.

    It looks like a bug, or at least something that needs to be changed... but that's the way it works right now, as I understand it.
    A weapon's base damage gives the same amount of spell power as weapon power. QED.
  • deleted220701-004865
    Your damage with spells and feats is affected by weapon damage...

    It looks like a bug, or at least something that needs to be changed... but that's the way it works right now, as I understand it.

    The devs actually ended up mentioning this feature in last week's Twitch show. They said that dual wield and 2h give you more spell damage so you can make high risk/high reward builds. Guess that means it's working as intended.
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    glak wrote: »
    A weapon's base damage gives the same amount of spell power as weapon power. QED.

    Ah, that is a more succinct way of putting it.


    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
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