Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Can someone explain how nirnhorned works

Erock25
Erock25
✭✭✭✭✭
✭✭
Say I have 10k spell resist and add a single piece of epic nirnhorned armor that lists 4% spell resist increase. Would iv then have 10.4k spell resist or am I missing a calculation somewhere?

Everyone keeps saying nirnhorned is op and even ZOS said it was doing too much. The way I see it, if I have 20k spell resist, use 4 nirnhorned armor (legendary) and one nirnhorned weapon, that's what... 27% additional spell resist? Going from 20k spell resist to 25.3k spell resist isn't much considering the price of the potent and fortified nirncrux.
You earned the 500 LOLs badge.
You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
    ✭✭✭✭
    Well, that 5,3K Spellresist would be stronger than 3 Legendary Spellresist set bonuses combined. So the important question is, can you get equivalent values by using Divine or Infused traits instead of Nirnhorned? If those values are not even close to each other you got a serious balance issue. :wink:
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    I went ahead and checked some of the nirncrux I keep in the bank. The old wiki values say 4.5% for a gold but the ones in my bank say 18% spell resist per piece for a white so it's actually a whole lot more than what your seeing. Me personally I just sell the stuff off as mitigation is going to become more and more of a joke as the CP progresses. 18 % max reduction from potent, 25% from cp, 5% flat reductions from apprentice, about 7% flat reduction from light armor, and another almost 8% flat reduction from major breach, and an extra 15% max penetration for destro staff skills. What's the point when you are getting reduced 78% from destro skills and 63% from all other skills?
    Edited by exiledtyrant on 1 May 2015 12:47
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    I went ahead and checked some of the nirncrux I keep in the bank. The old wiki values say 4.5% for a gold but the ones in my bank say 18% spell resist per piece for a white so it's actually a whole lot more than what your seeing. Me personally I just sell the stuff off as mitigation is going to become more and more of a joke as the CP progresses. 18 % max reduction from potent, 25% from cp, 5% flat reductions from apprentice, about 7% flat reduction from light armor, and another almost 8% flat reduction from major breach, and an extra 15% max penetration for destro staff skills. What's the point when you are getting reduced 78% from destro skills and 63% from all other skills?

    So you are saying nirncrux on armor is 18% spell resist for a white piece? The wiki says 18% for gold 2h weapon but are you sure you were looking at armor?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    I was looking at the stack of fortified nirncrux i have in my bank. I'm sure it's that high.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Ugghh why is the wiki wrong. I'm going to have to craft again now. I was looking at it last night while I was crafting my tank set and just didn't see the 4% per piece (I don't do legendary) as worth it even compared to divines. 18% per white armor piece which would probably be like 22% per epic is just ridiculous though and worth crafting again....even if it is for only a few more months before they 'fix' it.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    I wouldn't waste the money as I said the penetration is so high in this game right now we all may as well be wearing paper especially in the next coming month or so when all those 300 star players roll out. It may be pretty good for pve though though I don't know if I'd roll out that kind of cash on a pending nerf. I think i got 3 or 4 if your buying on NA.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Ygaer
    Ygaer
    Your thinking is completely off, the spell resist is even more important as others get higher spell pen. As it is, maxing out spell resist is easy, but going over the 50% cap is still useful against people loading up on spell pen.
    Ygaer Meister - AD
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    So I went over some numbers going off a sample from one of my heavy armor setups.

    I usually have around 20k spell resist with all the passives, 3 large heavy crafted pieces reinforced, and 4 assorted small piece reinforced all epic. With minor and major ward I am around 26k+ . If I swap 4 of the smaller pieces for nircrux that gives me an overall 88% increase in spell resist so 48880. After being reduced by light armor and major breach I am down to 39024 and then I have a list of values after % reduction:

    26000 starting point
    48880 4 nirncrux

    4736 light + 5120 major breach - 48880 = 39024
    18% potent, 25% max ( 10% 27 points) cp, 10% destroy staff, 5% apprentice.

    All skills
    26146 (40% reduction) after 33% penetration ( potent + 27 cp + apprentice)
    20292 ( 31% reduction) after 48% penetration( potent + 100 cp + apprentice)

    Destro skills
    22243 (34% reduction) after 43% penetration ( potent + 27 cp ++ apprentice + destro)
    16390 ( 25% reduction) after 58% penetration ( potent + 100 cp + apprentice + destro)


    Having pvped at 10k spell resist ( 17k+ critical hits), 18k spell resist ( 13-15k+ critical hits), and 28k spell resist ( 10-13k critical hits) Stacking reduction doesn't seem worth it from a pvp perspective. For pve it just lets you hit cap very easily so I can see it's uses there. Stacking way above where light armor + major breach can reach may be effective but armor would definitely suffer at that point. Personal opinion I suppose. Some people love nirncrux, but all I see is a defense that is slowly getting worse over time as more cp becomes available and the pending nirncrux nerf happens.
    Edited by exiledtyrant on 1 May 2015 17:56
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • glavius
    glavius
    ✭✭✭✭✭
    Champ spell penetration doesnt work Like that. .
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    Then how does it work
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • glavius
    glavius
    ✭✭✭✭✭
    30 points give exactly 60 dmg. Nearly nothing
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    Your going to have to give me more than that. Are you saying it is still bugged, it runs off a different formula, order of operations or what? I haven't seen any consensus to tell me CP spell pen isn't doing what it's supposed to now.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • glavius
    glavius
    ✭✭✭✭✭
    Ingame testing. Can post exact numbers when i get home
  • glavius
    glavius
    ✭✭✭✭✭
    Base dmg vs shielded target, curse: 4617

    Dmg vs 44,5k resist sharpened staff light armor 2309
    Dmg vs 44,5k resist sharpened staff light armor and apprentice 2406
    Dmg vs 44,5k resist sharpened staff light armor apprentice and 30 champ in penetration 2465

    Dmg vs 44,5k resist nirnhoned staff light armor 2335
    Dmg vs 44,5k resist nirnhoned staff light armor and apprentice 2566
    Dmg vs 44,5k resist nirnhoned staff light armor apprentice and 30 champ penetration 2626

    Dmg vs 33k resist sharpened staff light armor 2855
    Dmg vs 33k resist sharpened staff light armor and apprentice 3086
    Dmg vs 33k resist sharpened staff light armor apprentice and 30 champ penetration 3145

    Dmg vs 33k resist nirnhoned staff light armor 2976
    Dmg vs 33k resist nirnhoned staff light armor and apprentice 3207
    Dmg vs 33k resist nirnhoned staff light armor apprentice and 30 champ penetration 3267




  • glavius
    glavius
    ✭✭✭✭✭
    On top of that, champ resist lines can't be penetrated at all, but provide a fixed value. And they even provide mitigation for your shields.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Erock25 wrote: »
    I went ahead and checked some of the nirncrux I keep in the bank. The old wiki values say 4.5% for a gold but the ones in my bank say 18% spell resist per piece for a white so it's actually a whole lot more than what your seeing. Me personally I just sell the stuff off as mitigation is going to become more and more of a joke as the CP progresses. 18 % max reduction from potent, 25% from cp, 5% flat reductions from apprentice, about 7% flat reduction from light armor, and another almost 8% flat reduction from major breach, and an extra 15% max penetration for destro staff skills. What's the point when you are getting reduced 78% from destro skills and 63% from all other skills?

    So you are saying nirncrux on armor is 18% spell resist for a white piece? The wiki says 18% for gold 2h weapon but are you sure you were looking at armor?

    ignore the wiki, it is 18%, I have seen it
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    glavius wrote: »
    On top of that, champ resist lines can't be penetrated at all, but provide a fixed value. And they even provide mitigation for your shields.

    This is pretty interesting. I actually posed this questions a few days ago because I couldn't find the answer. Does that count for base armor and spell resistance champion points as well?
    glavius wrote: »
    Base dmg vs shielded target, curse: 4617

    Dmg vs 44,5k resist sharpened staff light armor 2309
    Dmg vs 44,5k resist sharpened staff light armor and apprentice 2406
    Dmg vs 44,5k resist sharpened staff light armor apprentice and 30 champ in penetration 2465

    Dmg vs 44,5k resist nirnhoned staff light armor 2335
    Dmg vs 44,5k resist nirnhoned staff light armor and apprentice 2566
    Dmg vs 44,5k resist nirnhoned staff light armor apprentice and 30 champ penetration 2626

    This is an interesting sample. I didn't check all the trials because the trend seemed apparent. It does look like the penetration is bugged or there some type of penetration cap that I am unaware for.

    For this trial:
    Dmg vs 44,5k resist sharpened staff light armor apprentice and 30 champ in penetration 2465

    The assumed mitigation should have been damage being mitigated by 43% against a penetration of 29%.

    What you got was closer to damage after being mitigated by 46-47% ( pretty close to 46.6%).

    The staff + apprentice was also off from the assumed mitigation percent. That may mean the apprentice is doing more than 5% or handling spell pen in an entirely different way. I tried different ways of ordering the reduction but I can't figure out where that extra 3-4% has fallen through at.

    Did the target you tested on have any of the resistance champion points you mentioned? Spell pen is still looking bugged otherwise.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • glavius
    glavius
    ✭✭✭✭✭
    Target had no champ resistances
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    glavius wrote: »
    Target had no champ resistances
    @glavius
    Were you wearing any divines gear?

    When was this testing done? I was told by people that Spell Erosion was fixed at some point to where it gives decent benefits after the first point invested.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • glavius
    glavius
    ✭✭✭✭✭
    Patch 2.4 i think not sure. Don't think i was wearing divine gear, also don't understand what difference it would make?
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    glavius wrote: »
    Patch 2.4 i think not sure. Don't think i was wearing divine gear, also don't understand what difference it would make?

    Thanks,

    If you were using Apprentice Stone it would impact your penetration.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
    ✭✭✭✭✭
    Stop saying Nirn "Horned".

    :p
  • Addihul
    Addihul
    ✭✭✭
    glavius wrote: »
    Base dmg vs shielded target, curse: 4617

    Dmg vs 44,5k resist sharpened staff light armor 2309
    Dmg vs 44,5k resist sharpened staff light armor and apprentice 2406
    Dmg vs 44,5k resist sharpened staff light armor apprentice and 30 champ in penetration 2465

    Dmg vs 44,5k resist nirnhoned staff light armor 2335
    Dmg vs 44,5k resist nirnhoned staff light armor and apprentice 2566
    Dmg vs 44,5k resist nirnhoned staff light armor apprentice and 30 champ penetration 2626

    Dmg vs 33k resist sharpened staff light armor 2855
    Dmg vs 33k resist sharpened staff light armor and apprentice 3086
    Dmg vs 33k resist sharpened staff light armor apprentice and 30 champ penetration 3145

    Dmg vs 33k resist nirnhoned staff light armor 2976
    Dmg vs 33k resist nirnhoned staff light armor and apprentice 3207
    Dmg vs 33k resist nirnhoned staff light armor apprentice and 30 champ penetration 3267

    Wow this makes me want to puke. I put a good amount of points in to champ penetration thinking it would be a big increase. Sadly I didn't run my own numbers. THIRTY CP yields roughly SIXTY points of dmg? This is atrocious.
    Pevara La'Roche - NA / DC - The Order of Mundus - http://orderofmundus.com
  • Imdrefan
    Imdrefan
    ✭✭✭
    Yea sadly this is the state it's in. I still only run 1 point in Erosion, You see much more of an increase with elemental and thaumaturge.
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    Addihul wrote: »
    glavius wrote: »
    Base dmg vs shielded target, curse: 4617

    Dmg vs 44,5k resist sharpened staff light armor 2309
    Dmg vs 44,5k resist sharpened staff light armor and apprentice 2406
    Dmg vs 44,5k resist sharpened staff light armor apprentice and 30 champ in penetration 2465

    Dmg vs 44,5k resist nirnhoned staff light armor 2335
    Dmg vs 44,5k resist nirnhoned staff light armor and apprentice 2566
    Dmg vs 44,5k resist nirnhoned staff light armor apprentice and 30 champ penetration 2626

    Dmg vs 33k resist sharpened staff light armor 2855
    Dmg vs 33k resist sharpened staff light armor and apprentice 3086
    Dmg vs 33k resist sharpened staff light armor apprentice and 30 champ penetration 3145

    Dmg vs 33k resist nirnhoned staff light armor 2976
    Dmg vs 33k resist nirnhoned staff light armor and apprentice 3207
    Dmg vs 33k resist nirnhoned staff light armor apprentice and 30 champ penetration 3267

    Wow this makes me want to puke. I put a good amount of points in to champ penetration thinking it would be a big increase. Sadly I didn't run my own numbers. THIRTY CP yields roughly SIXTY points of dmg? This is atrocious.

    The penetration passive is bugged. You actually get LESS penetration the more points you put into it (I'm being serious). 1 point is fine, but anything more, and it bugs out completely.

    Also, a TLDR for people that do not want to read the numbers, nirnhoned on armor does provide significant damage mitigation even against someone stacking maximum penetration. If you run around in PVP with 20% more damage mitigation, you will notice a big, big difference.
Sign In or Register to comment.