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Input on a DK build

kylerjalen
kylerjalen
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Hi all.
I'd like to get input on a build I am theorycrafting. I’ve rolled a Sorcerer, Templar, and a Nightblade but never a Dragon Knight.
I'm hoping to get some insight as to if this build would be viable at this point of the game development.

Pyromage Marauder

Race: Imperial
Focus is on Fire and everything related to it.
Armor is a split of two pieces being heavy (legs and chest) and five medium (everything else). IDK what dropped sets I want to use but I do not have a problem crafting any 8 and below trait armor so I'm looking at Chest/Legs/Head/Hands/Shoulders being Ashen Grip
Waist and Shoes will be Seducer or Way of the Arena
Legs and Chest are infused with Stamina, everything else Divines with Magicka

Bar 1 - Two Handed – Infused with Fire Damage enchant
1. Critical Charge -> Critical Rush
2. Cleave -> Brawler
3. Lava Whip -> Molten Whip
4. Searing Strike -> Burning Embers
5. Molten Weapons -> Igneous Weapons

Bar 2 - Destruction Staff – Infused with Fire Damage enchant
1. Dragon Leap -> Ferocious Leap
2. Impulse -> Elemental Ring
3. Weakness to Elements -> Elemental Drain
4. Force shock -> Crushing Shock
5. Dragon Blood -> Green Dragon Blood


I was also thinking of leveling up a Restoration Staff just in case healing is needed or as an alternate bar

Bar 3 – Restoration Staff – Infused with Absorb Magicka enchant
1. Obsidian Shield -> Igneous Shield
2. Steadfast Ward -> Healing Ward
3. Healing Springs -> Mutagen
4. Regeneration -> Rapid Regeneration
5. Blood Altar -> Overflowing Altar

Of course there are other skills that I will swap in and out for specific uses (AoE setups, PvP setups, etc) and the Ultimates I’m still figuring out. Any help or suggestions would be gladly welcomed.
Thanks!
  • Vanzen
    Vanzen
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    Bad news ...
    You cant go go 2H that uses stam and Destro Staff that uses magicka. Hybrid build dont work anymore since 1.6. Its totally ineficient, you have to choose now, either stamina or magicka.
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