Hi all.
I'd like to get input on a build I am theorycrafting. I’ve rolled a Sorcerer, Templar, and a Nightblade but never a Dragon Knight.
I'm hoping to get some insight as to if this build would be viable at this point of the game development.
Pyromage Marauder
Race: Imperial
Focus is on Fire and everything related to it.
Armor is a split of two pieces being heavy (legs and chest) and five medium (everything else). IDK what dropped sets I want to use but I do not have a problem crafting any 8 and below trait armor so I'm looking at Chest/Legs/Head/Hands/Shoulders being Ashen Grip
Waist and Shoes will be Seducer or Way of the Arena
Legs and Chest are infused with Stamina, everything else Divines with Magicka
Bar 1 - Two Handed – Infused with Fire Damage enchant
1. Critical Charge -> Critical Rush
2. Cleave -> Brawler
3. Lava Whip -> Molten Whip
4. Searing Strike -> Burning Embers
5. Molten Weapons -> Igneous Weapons
Bar 2 - Destruction Staff – Infused with Fire Damage enchant
1. Dragon Leap -> Ferocious Leap
2. Impulse -> Elemental Ring
3. Weakness to Elements -> Elemental Drain
4. Force shock -> Crushing Shock
5. Dragon Blood -> Green Dragon Blood
I was also thinking of leveling up a Restoration Staff just in case healing is needed or as an alternate bar
Bar 3 – Restoration Staff – Infused with Absorb Magicka enchant
1. Obsidian Shield -> Igneous Shield
2. Steadfast Ward -> Healing Ward
3. Healing Springs -> Mutagen
4. Regeneration -> Rapid Regeneration
5. Blood Altar -> Overflowing Altar
Of course there are other skills that I will swap in and out for specific uses (AoE setups, PvP setups, etc) and the Ultimates I’m still figuring out. Any help or suggestions would be gladly welcomed.
Thanks!