Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
in pvp it hurts more than it helps thx to overflow bug dmg.
david.haypreub18_ESO wrote: »Sorry, can you explain the overflow damage bug?
david.haypreub18_ESO wrote: »Sorry, can you explain the overflow damage bug?
Damage shields have zero spell/armor mitigation. The attack that "pierces" a shield by exceeding its absorb value hits the target with zero mitigation as well, basically bypassing their armor/spell ress value.
So let's say your armor would normally mitigate 10% of damage, you put on a 600 damage shield ability and are hit with a (base) 7K attack. The shield would absorb 600 damage and you would take 6400 damage to your health, yet if you didn't have the shield you would have only taken 6300 damage to your health.
The higher the attack value that pierces your shield and the greater your armor mitigation the worst this bug becomes for you.
david.haypreub18_ESO wrote: »david.haypreub18_ESO wrote: »Sorry, can you explain the overflow damage bug?
Damage shields have zero spell/armor mitigation. The attack that "pierces" a shield by exceeding its absorb value hits the target with zero mitigation as well, basically bypassing their armor/spell ress value.
So let's say your armor would normally mitigate 10% of damage, you put on a 600 damage shield ability and are hit with a (base) 7K attack. The shield would absorb 600 damage and you would take 6400 damage to your health, yet if you didn't have the shield you would have only taken 6300 damage to your health.
The higher the attack value that pierces your shield and the greater your armor mitigation the worst this bug becomes for you.
Thanks very much for the explanation. That is a terrible bug.
So should I not be using Hardened Ward? Any workarounds?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"