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Volcanic Rune Lag Nerfed

miiser
miiser
Soul Shriven
In the last few months, I've had issues with server latency making Volcanic Rune virtually useless, especially in PvP. By the time it activates, the enemy has already moved beyond the AoE and they are totally unaffected by it. This is the case even when I have not yet entered combat, and I place the rune directly on the player to initiate combat. Even in PvE, the effect is hit and miss. But it is especially noticeable in Cyrodiil. The target usually just runs out of the circle without being affected by it. I don't believe this is a CC immunity issue I'm observing here. Volcanic rune used to work pretty consistently for me, but has become virtually worthless in the past few months.

Am I the only one seeing this, or are other people having this same problem. I don't generally have big problems with server latency, although it has become somewhat worse in the past few months. I don't believe my local internet connection is the issue, as I don't have problems with other applications.

If Volcanic Rune timing delay is a widespread problem, and the server latency cannot be improved, then I think there is a need to do some hidden timing correction to account for the latency (i.e. it will affect the target if they were located within the AoE about 2 seconds ago . . .).
  • King Bozo
    King Bozo
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    I don't want to be a Debbie downer but I bought a new pc Wednesday. My load screens and lag have decreased at an incredible rate. The only time I experience lag is in a battle of 50 plus. I still however know there is issues that need to be fixed. Volcanic rune hit me many times today,without any issues. I am not certain. If registered as a hit for others but on my side my body was tossed in the air. I honestly think a lot of things people are complaining about comes down to there machine That might need a update. Sorry for Grammer I am not a whiz typing on a,phone.
    Edited by King Bozo on 4 May 2015 04:15
  • miiser
    miiser
    Soul Shriven
    King Bozo wrote: »
    I don't want to be a Debbie downer but I bought a new pc Wednesday. My load screens and lag have decreased at an incredible rate. The only time I experience lag is in a battle of 50 plus. I still however know there is issues that need to be fixed. Volcanic rune hit me many times today,without any issues. I am not certain. If registered as a hit for others but on my side my body was tossed in the air. I honestly think a lot of things people are complaining about comes down to there machine That might need a update. Sorry for Grammer I am not a whiz typing on a,phone.

    Thanks for the input, Bozo. I agree that the complaints some players have relate to client lag due to underpowered hardware. I'm pretty sure this isn't the issue for me. I've got a pretty decent machine, custom built just over a year ago with high end components specifically for gaming. I don't really have client lag issues, ever. I'm pretty sure this is a server latency issue, although that still leaves open the possibility of a local issue with my internet connection or the route from here to the server.

    The problem definitely appeared within the past few months, and wasn't an issue before that. If this were a client lag issue, the problem should have been there from the start.

    If other people chime in and say "me too, my volcanic rune has become unbearably slow in the past few months", then we have the answer. I expect there will also be a number of people who don't like being hit with volcanic rune who will say "it's working fine. shut up." But if everyone says "my volcanic rune is working fine", then I can accept that, make do with the server lag in Cyrodiil, and permanently remove VR from my skillbar.
    Edited by miiser on 4 May 2015 04:58
  • Elijah_Crow
    Elijah_Crow
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    I've had some issues with it as well since they were adjusting things with abilities which can cause fall damage. I thought they may have reduced the radius as it seems hard to land now compared to the start of 1.6.
    Edited by Elijah_Crow on 4 May 2015 11:05
  • Dixa
    Dixa
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    The problem is that people continue to call poor framerate 'lag'. I believe this originated with console FPS people.

    Framerate issues are not lag, just as high latency is not an fps issue.

    Unless the person complaining about high lag elaborates, I automatically assume it's yet another individual confusing a slideshow with rubber-banding.
  • miiser
    miiser
    Soul Shriven
    Dixa wrote: »
    The problem is that people continue to call poor framerate 'lag'. I believe this originated with console FPS people.

    Framerate issues are not lag, just as high latency is not an fps issue.

    Unless the person complaining about high lag elaborates, I automatically assume it's yet another individual confusing a slideshow with rubber-banding.

    I was very clear in both my original and follow up post that this is a server latency issue, not a client frame rate issue.

    I initially thought it may be related to a radius change, as mentioned above. But I have this issue even if I drop the VR directly centered on the target. They just run out of it as if it wasn't there. I'm pretty sure the issue is that by the time the server registers that the VR has been placed, the target is no longer there.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_BradL on 4 May 2015 19:54
  • Davadin
    Davadin
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    it's lag, but ive seen the issue even from before 1.5. put rune down, immediately player runs over it, no effect... .2 second, somebody else walks in, then BAM! it works.

    just network/server lag.
    Dixa wrote: »
    The problem is that people continue to call poor framerate 'lag'. I believe this originated with console FPS people.

    Framerate issues are not lag, just as high latency is not an fps issue.

    Unless the person complaining about high lag elaborates, I automatically assume it's yet another individual confusing a slideshow with rubber-banding.

    im one of them, and i'm sorry. i shouldve known better. NAY! I DO know better. but didn't.

    this is QFT.
    Edited by Davadin on 4 May 2015 18:38
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
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    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • miiser
    miiser
    Soul Shriven
    Dixa wrote: »
    The problem is that people continue to call poor framerate 'lag'. I believe this originated with console FPS people.

    Framerate issues are not lag, just as high latency is not an fps issue.

    Unless the person complaining about high lag elaborates, I automatically assume it's yet another individual confusing a slideshow with rubber-banding.

    My initial and follow up comments were very clear that the issue is server latency affecting Volcanic Rune timing, not an issue with client frame rate. So I'm struggling to understand the rationale behind your reply. The problem is not people confusing server latency with client frame rate. The problem is server latency preventing Volcanic Rune from working as intended. Could you please explain your response and how it is relevant to the original comment? Was my usage of the term "server latency" in the original post not clear enough, or did you just decide to go off topic in spite of that precise statement of the problem? Your response is confusing to me, and it's insulting as it assumes that any performance problems I have are due to my confusion over server latency versus client frame rate, which is obviously not the case as expressed in my detailed description of the problem.
    Edited by miiser on 4 May 2015 23:40
  • Dixa
    Dixa
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    It's relevant to the following comments. If it was directed at you specifically, I would have quoted you.
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