In the last few months, I've had issues with server latency making Volcanic Rune virtually useless, especially in PvP. By the time it activates, the enemy has already moved beyond the AoE and they are totally unaffected by it. This is the case even when I have not yet entered combat, and I place the rune directly on the player to initiate combat. Even in PvE, the effect is hit and miss. But it is especially noticeable in Cyrodiil. The target usually just runs out of the circle without being affected by it. I don't believe this is a CC immunity issue I'm observing here. Volcanic rune used to work pretty consistently for me, but has become virtually worthless in the past few months.
Am I the only one seeing this, or are other people having this same problem. I don't generally have big problems with server latency, although it has become somewhat worse in the past few months. I don't believe my local internet connection is the issue, as I don't have problems with other applications.
If Volcanic Rune timing delay is a widespread problem, and the server latency cannot be improved, then I think there is a need to do some hidden timing correction to account for the latency (i.e. it will affect the target if they were located within the AoE about 2 seconds ago . . .).