http://forums.elderscrollsonline.com/en/discussion/165760/endgame-endgame-endgame/p1
http://forums.elderscrollsonline.com/en/discussion/164283/does-large-scale-pve-endgame-have-a-future/p1
http://forums.elderscrollsonline.com/en/discussion/159871/eso-endgame-zos-help-us-want-it/p1
100% on board with you. Take your pick of the above threads to see my attempts at the same discussion.
Maybe for the challenge?asneakybanana wrote: »so there is a reason to run hard mode
fromtesonlineb16_ESO wrote: »Maybe for the challenge?asneakybanana wrote: »so there is a reason to run hard mode
Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.
fromtesonlineb16_ESO wrote: »Maybe for the challenge?asneakybanana wrote: »so there is a reason to run hard mode
Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.
Well, its not compeltely useless,fromtesonlineb16_ESO wrote: »Maybe for the challenge?asneakybanana wrote: »so there is a reason to run hard mode
Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.
Even the hardmode is easier now. Its more like a medicore mode.
asneakybanana wrote: »Well, its not compeltely useless,fromtesonlineb16_ESO wrote: »Maybe for the challenge?asneakybanana wrote: »so there is a reason to run hard mode
Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.
Even the hardmode is easier now. Its more like a medicore mode.
Sadly have to agree. I really miss the challenge in serpent in 1.5 going for hm and speedrun was something we tried working towards for weeks and then within a couple days of the patch we managed to get speedrun and after tring hard mode for probably 5 hours total including the time it takes to get to serpent were able to clear that. I really hope that 2.1 comes sooner than expected and actually brings some tough content. Would like to see bosses have ~1/3 more health and tougher mechanics than a 1 shot that takes 10 seconds to drop. Anyway back on topic.
asneakybanana wrote: »Well, its not compeltely useless,fromtesonlineb16_ESO wrote: »Maybe for the challenge?asneakybanana wrote: »so there is a reason to run hard mode
Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.
Even the hardmode is easier now. Its more like a medicore mode.
Sadly have to agree. I really miss the challenge in serpent in 1.5 going for hm and speedrun was something we tried working towards for weeks and then within a couple days of the patch we managed to get speedrun and after tring hard mode for probably 5 hours total including the time it takes to get to serpent were able to clear that. I really hope that 2.1 comes sooner than expected and actually brings some tough content. Would like to see bosses have ~1/3 more health and tougher mechanics than a 1 shot that takes 10 seconds to drop. Anyway back on topic.
I am still afraid that they will nerf it even MORE, because Comsole players will still not be able to clear those Trials(maybe good ones ye but not casual guilds) bc console sucks in movement and reaction time.
And when that happens I am outta here.
Bu tthen again, ZOS doesnt want hardcore players, so they are happy if they can get rid of us.
byrom101b16_ESO wrote: »asneakybanana wrote: »Well, its not compeltely useless,fromtesonlineb16_ESO wrote: »Maybe for the challenge?asneakybanana wrote: »so there is a reason to run hard mode
Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.
Even the hardmode is easier now. Its more like a medicore mode.
Sadly have to agree. I really miss the challenge in serpent in 1.5 going for hm and speedrun was something we tried working towards for weeks and then within a couple days of the patch we managed to get speedrun and after tring hard mode for probably 5 hours total including the time it takes to get to serpent were able to clear that. I really hope that 2.1 comes sooner than expected and actually brings some tough content. Would like to see bosses have ~1/3 more health and tougher mechanics than a 1 shot that takes 10 seconds to drop. Anyway back on topic.
I am still afraid that they will nerf it even MORE, because Comsole players will still not be able to clear those Trials(maybe good ones ye but not casual guilds) bc console sucks in movement and reaction time.
And when that happens I am outta here.
Bu tthen again, ZOS doesnt want hardcore players, so they are happy if they can get rid of us.
The currently accepted number of hardcore players in MMOs generally is 2%.
When vanilla WoW was the only game in town, the numbers of hardcore were several times higher.
It's financial suicide to cater too much to hardcore players, even when they are the most vocal group on forums.
However, it makes a great deal of sense to have versions of high end content that only hardcore can do, it's just that the rewards from these should merely come faster, not be impossible for other players to eventually gain.
In that way, the vast majority get to experience the entire game and all the rewards, but the hardcore get the kudos and the gear and rewards all the sooner.
Blizzard worked this out ages ago...
uniq_faznrb18_ESO wrote: »Now, i know that PvPers hate the fact that most of the time, they have to get gear from PvE to be good in Pvp. This is especially so in WoW, in GW, hell, most of the mmos i know that sprung out from the last 5-6 years had that problem.
Everyone deserves some attention, its only fair pvp had theirs now after pve's content push. Lets take it easy on the doom and gloom yeah?