Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Infallible Aether and Vicious Ophidian armor

asneakybanana
asneakybanana
✭✭✭✭✭
Why are the hardest sets in the game to get seemingly useless? Ive run serpent tons and tons to get every piece in the perfect traits and now all that time is pretty much wasted and it makes running trials for anything other than leaderboards pretty much useless since the gear isnt even desirable anymore. I would like to see the 2 and 5 piece bonuses of these sets which currently give spell and weapon crit respectively changed to spell and weapon damage bonuses. This would make the gear desirable once again. OR you could make the hard mode gear that way so there is a reason to run hard mode instead of just getting the .1% better gear. @ZOS @ZOS_GinaBruno @ZOS_JessicaFolsom
Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
Sweat Squad
Crowned 27x on 12 different campaign cycles | 200M+ AP earned
Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
609k Mag Sorc vMA
NA first Tick Tock Tormentor
NA first trinity (All No Death/HM/Speed run trials titles)
2x Tick Tock Tormentor
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    so there is a reason to run hard mode
    Maybe for the challenge?

    Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.

  • Valymer
    Valymer
    ✭✭✭✭✭
    so there is a reason to run hard mode
    Maybe for the challenge?

    Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.

    Perhaps they were referring to the other 99% of the game
  • Alcast
    Alcast
    Class Representative
    Well, its not compeltely useless,
    so there is a reason to run hard mode
    Maybe for the challenge?

    Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.

    Even the hardmode is easier now. Its more like a medicore mode.
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Alcast wrote: »
    Well, its not compeltely useless,
    so there is a reason to run hard mode
    Maybe for the challenge?

    Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.

    Even the hardmode is easier now. Its more like a medicore mode.

    Sadly have to agree. I really miss the challenge in serpent in 1.5 going for hm and speedrun was something we tried working towards for weeks and then within a couple days of the patch we managed to get speedrun and after tring hard mode for probably 5 hours total including the time it takes to get to serpent were able to clear that. I really hope that 2.1 comes sooner than expected and actually brings some tough content. Would like to see bosses have ~1/3 more health and tougher mechanics than a 1 shot that takes 10 seconds to drop. Anyway back on topic.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Davenaro
    Davenaro
    ✭✭✭
    100% on point my dude. But, zos logic
    Davnaro
    Havoc

    1.6 Killed PvP.
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Totally agree sneaky. Multiple threads on this, widespread loss & still no response from Zos. End game needs incentive and quick or this entire aspect of the game will die.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Please @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS can we get a response to this its something that seriously need to be addressed if you want to keep the PVE portion of your game alive and interesting other than a clear or two for new players.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Make the items BOE, and then your "incentive" is all the millions of gold you'll make selling trial gear.
    #CAREBEARMASTERRACE
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Well, its not compeltely useless,
    so there is a reason to run hard mode
    Maybe for the challenge?

    Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.

    Even the hardmode is easier now. Its more like a medicore mode.

    Sadly have to agree. I really miss the challenge in serpent in 1.5 going for hm and speedrun was something we tried working towards for weeks and then within a couple days of the patch we managed to get speedrun and after tring hard mode for probably 5 hours total including the time it takes to get to serpent were able to clear that. I really hope that 2.1 comes sooner than expected and actually brings some tough content. Would like to see bosses have ~1/3 more health and tougher mechanics than a 1 shot that takes 10 seconds to drop. Anyway back on topic.

    I am still afraid that they will nerf it even MORE, because Comsole players will still not be able to clear those Trials(maybe good ones ye but not casual guilds) bc console sucks in movement and reaction time.

    And when that happens I am outta here.

    Bu tthen again, ZOS doesnt want hardcore players, so they are happy if they can get rid of us.
    Edited by Alcast on 26 April 2015 16:14
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    What boggles my mind is how easy this problem is to fix: Change 2 stats on just a few sets of gear. They risk losing a huge number of people because they can't be bothered with anything except console release...
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    Alcast wrote: »
    Alcast wrote: »
    Well, its not compeltely useless,
    so there is a reason to run hard mode
    Maybe for the challenge?

    Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.

    Even the hardmode is easier now. Its more like a medicore mode.

    Sadly have to agree. I really miss the challenge in serpent in 1.5 going for hm and speedrun was something we tried working towards for weeks and then within a couple days of the patch we managed to get speedrun and after tring hard mode for probably 5 hours total including the time it takes to get to serpent were able to clear that. I really hope that 2.1 comes sooner than expected and actually brings some tough content. Would like to see bosses have ~1/3 more health and tougher mechanics than a 1 shot that takes 10 seconds to drop. Anyway back on topic.

    I am still afraid that they will nerf it even MORE, because Comsole players will still not be able to clear those Trials(maybe good ones ye but not casual guilds) bc console sucks in movement and reaction time.

    And when that happens I am outta here.

    Bu tthen again, ZOS doesnt want hardcore players, so they are happy if they can get rid of us.

    The currently accepted number of hardcore players in MMOs generally is 2%.

    When vanilla WoW was the only game in town, the numbers of hardcore were several times higher.

    It's financial suicide to cater too much to hardcore players, even when they are the most vocal group on forums.

    However, it makes a great deal of sense to have versions of high end content that only hardcore can do, it's just that the rewards from these should merely come faster, not be impossible for other players to eventually gain.

    In that way, the vast majority get to experience the entire game and all the rewards, but the hardcore get the kudos and the gear and rewards all the sooner.

    Blizzard worked this out ages ago...
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Alcast wrote: »
    Well, its not compeltely useless,
    so there is a reason to run hard mode
    Maybe for the challenge?

    Lord knows many people whine endlessly the game's too easy, 'hard mode' seems the answer to that.

    Even the hardmode is easier now. Its more like a medicore mode.

    Sadly have to agree. I really miss the challenge in serpent in 1.5 going for hm and speedrun was something we tried working towards for weeks and then within a couple days of the patch we managed to get speedrun and after tring hard mode for probably 5 hours total including the time it takes to get to serpent were able to clear that. I really hope that 2.1 comes sooner than expected and actually brings some tough content. Would like to see bosses have ~1/3 more health and tougher mechanics than a 1 shot that takes 10 seconds to drop. Anyway back on topic.

    I am still afraid that they will nerf it even MORE, because Comsole players will still not be able to clear those Trials(maybe good ones ye but not casual guilds) bc console sucks in movement and reaction time.

    And when that happens I am outta here.

    Bu tthen again, ZOS doesnt want hardcore players, so they are happy if they can get rid of us.

    The currently accepted number of hardcore players in MMOs generally is 2%.

    When vanilla WoW was the only game in town, the numbers of hardcore were several times higher.

    It's financial suicide to cater too much to hardcore players, even when they are the most vocal group on forums.

    However, it makes a great deal of sense to have versions of high end content that only hardcore can do, it's just that the rewards from these should merely come faster, not be impossible for other players to eventually gain.

    In that way, the vast majority get to experience the entire game and all the rewards, but the hardcore get the kudos and the gear and rewards all the sooner.

    Blizzard worked this out ages ago...


    Well i agree, however, that is why ZOS introduces HardModes to make it more interesting, but then again they started nerfing those too. So now we need a "Insanity" mode ;)

    But then again, ZOS atm thinks they can ditch ALL of PC players into the next river bc they will soon have consoles. Thats at least my feeling.
    Edited by Alcast on 27 April 2015 10:48
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Dude, endgame PVE is dead. The sets were nerfed, players builds were wrecked with the whole magica nerf thing, the players quit, and all indications I have gotten from talking to ZOS employees are that they are not focused on creating any new content for this niche. PVP will be the endgame from here on out. It's sets were buffed and are the best in game, it's play-styles (stamina) were buffed, and it was given massively powerful new skills deep in it's lines.

    I actually don't think that and of this this was the original intent of the developers though it was obviously later then intent in the 1.6 patch. I think they got stuck between a rock and a hard place and chose to dynamite PVE endgame to get out because it seemed to them the best place to cut costs. They started a while ago by ending development of new endgame PVE content and finished up with 1.6 by destroying the incentives (gear) in the existing content. This pushed the focus to PVP and rewarded their loyal PVP base with back crediting progress as well (something not done with undaunted you may remember). If console launch is a rousing success I wouldn't be surprised if they brought back endgame PVE as that might give them the cash to consider it. I expect the champion system with it's defacto end of level caps ended any chance of that or success in general though.

    All bad decisions is my opinion. It's a shame, lots of folks worked hard on and in this game and did a good job. Prettiest MMO ever, and with some darn good quest lines as well. Pretty decent game as a single player experience. I expect that is how folks will treat it from here on out.
    I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Mind if i give some of my thoughts?

    First up, i have to confess, i have not run any of the endgame dungeons nor have i been running so much pvp. Been taking my time, learning new stuff everytime i come ingame in terms of gameplay and issues.

    Now when ESO first started, It didnt have a huge raid or any big endgame content. But it did had Cyrodill. And this really boosted the pvp crowd. Now, i know that PvPers hate the fact that most of the time, they have to get gear from PvE to be good in Pvp. This is especially so in WoW, in GW, hell, most of the mmos i know that sprung out from the last 5-6 years had that problem.

    So now you have Cyrodill at the start and what was the next big patch / update / content? Craglorn. It was not soloable and you needed to be in a group to do it. Lower Craglorn, Upper Craglorn, DSA, Trials, Vet dungeons 2.0... all these while, they didnt do a single expansion upon Cyrodill. Oh yeah they definitely change some things here and there but there weren't any new pvp maps aside from Cyrodil itself.

    Now that they actually did abit of focus on PvP, its really helping out that part of the crowd. Now don't get me wrong, I woud rather they didnt touch or change any of the PvE sets and make it really enticing for the PvErs, but their implementation was wrong.

    However, do you see the pattern? started with pvp.. expanded upon the pve... buffed pvp sets... Hell, we do know that new areas are going to be released ( hopefully soon enough ), so how bout we sit down tight, help the new players get their gears and help them move up the ranks in your guilds and such and make it so that when the areas do come up, We are all ready for it.

    Everyone deserves some attention, its only fair pvp had theirs now after pve's content push. Lets take it easy on the doom and gloom yeah?
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Now, i know that PvPers hate the fact that most of the time, they have to get gear from PvE to be good in Pvp. This is especially so in WoW, in GW, hell, most of the mmos i know that sprung out from the last 5-6 years had that problem.


    Everyone deserves some attention, its only fair pvp had theirs now after pve's content push. Lets take it easy on the doom and gloom yeah?

    The reason for this is simple, in PVP, since the enemy is a player, it is very easy to game the system by playing against guild mates on alt accounts or against guilds in other factions that you ally with. This is very easy and very efficient. Many of the most serious PVP players have gained much of their AP this way. Because this is an intrinsic fact of PVP in all MMO games most wiser and better run games have realized that the best extrinsic rewards, such as gear, gold, xp, skill lines, and permanent character power ups (such as former emp) should not be available through the PVP system. It is simply to easy for players to advance by gaming the system and unlike glitched bosses, etc. this gaming the system is intrinsic and cannot be fixed. It would be like instead of running a dungeon you could make friends with the boss, have him walk to the front, and lay down. You can't do that in PVE but you always can in PVP. The only solutions are to not heavily extrinsically reward PVP or to have the rewards of the winners come from the loosers. This type of harder core experience is functional but most people dislike it and casuals hate it. Obviously ESO wouldn't go that way so the rewards should not be great. I believe ZOS folly in this is pretty well born out by the general behavior of hardcore PVP players in game who spend the lions share of their time farming noobs and gaming the system with each-other. Only occasionally do they arrange actual difficult battles where they play other good players.

    I agree with you that PVP needs some love. However, it needs it mainly in the intrinsic rather than extrinsic rewards. Wouldn't it be nice if it didn't lock up every big battle. I would enjoy that. Wouldn't it be great if there were limited time campaigns every week or so during a prime time with good rewards that got hardcore PVP guilds to face off against each other as PVE guilds used to do for weekly events before most quit. It might also be good to make PVP gear, now the best in game, bind on pick up as, at this point, PVP players are further incentivized to conspire against the game with 300k ravager pieces.

    Hopefully imperial city will bring some better gameplay type love to PVP. Maybe it will get folks to dip their toe back in. New content is always good but it is the economic incentive structure of a game that underpins everything. Right now this one is run by someone with all the economic understanding of maoist china.
    I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
Sign In or Register to comment.