Oh come now, they aren't terrible and they are in line with Nords from every other game. Cold resist, Health increase, Health regeneration increase and ...what? Some type of natural armor buff right? That's nothing compared to the Argonian who gets a handful of trash for passives lol. Granted, Ice damage isn't vastly prevalent compared to fire in the game at the moment.
I'd love Axe damage or speed!
Oh come now, they aren't terrible and they are in line with Nords from every other game. Cold resist, Health increase, Health regeneration increase and ...what? Some type of natural armor buff right? That's nothing compared to the Argonian who gets a handful of trash for passives lol. Granted, Ice damage isn't vastly prevalent compared to fire in the game at the moment.
Nords should be able to compete with Imperials, Redguard, and Khajiit as stamina dps. Give them a flat bonus to weapon damage when using a 2H weapon. I think that would be fair.
Oh come now, they aren't terrible and they are in line with Nords from every other game... Granted, Ice damage isn't vastly prevalent compared to fire in the game at the moment.
golfer.dub17_ESO wrote: »Nords desperately need buffed.
...
Give us Brawny instead of resist frost, let us have +6% health and +6% Stamina.
I'd love Axe damage or speed!
Increasing max health while at low health will just put you in execute range quicker and make executioner hit harder on you.
Sure, I was just thinking it would be fun for tanky Nords to get a boost based on taking damage, but I did suggest increasing the Max Health bonus as well. It would still be better than it is at present. And the numbers could be adjusted to make the health scaling more effective.I also think the health scale is not as effective. Please keep in mind that i'm viewing the Nord IN COMPARISON to other races, where we pale in comparison. (yes, Argonian included). If Imperial gets 10% bonus of a couple major stat, then asking 10% buff on just one specific weapon is NOT too much, in my honest opinion.
Except that this part wasn't strictly about balancing Nords, it was about adding some nice little bonus to all races. Those that have weaker racials at the moment would get things that would have a more immediate impact in direct combat (like a boost to weapon passives or attack speed), and those that have stronger racials for combat would get things like crafting bonuses. I'm not against the weapon damage, by the way, just liked the speed idea.Weapon speed is good, but I'm more toward Weapon Damage. I mean, again, look at all the other races. Will this make Nord OP? Of course not. But it will reduce the regret of all of us Nord players who got hooked by (yes, Skyrim among others, but also) the big Nord hero in the promotional video and art.......
From http://elderscrolls.wikia.com/wiki/ImperialBonus feedback: If we are putting the racial passives in lore context, how the hell you explain the OP Imperial? They're the best damn race in the game, and by far, they're the most average physically compared to other races.
Two Handed Weapon Expertise – Increases experience gain with Two Handed skill line by 15%. Increases attack speed with Two Handed weapon by 10%.
xsorusb14_ESO wrote: »I have 2 characters, one is a Nord, one is a Argonian..Those both equally suck in terms of Racials
DagothMacellarius wrote: »xsorusb14_ESO wrote: »I have 2 characters, one is a Nord, one is a Argonian..Those both equally suck in terms of Racials
Nord 6% damage reduction is awesome racial. Makes up for the others in my opinion. 21% damage reduction with choking talons dragonknight. 81% damage reduction elusive mist vampire.
LolDagothMacellarius wrote: »xsorusb14_ESO wrote: »I have 2 characters, one is a Nord, one is a Argonian..Those both equally suck in terms of Racials
Nord 6% damage reduction is awesome racial. Makes up for the others in my opinion. 21% damage reduction with choking talons dragonknight. 81% damage reduction elusive mist vampire.
They nerfed it, now it's -6%, then -15% of the remaining 94%, then -60% of the remaining whatever you got. end result would be 67% NOT 81%
golfer.dub17_ESO wrote: »Frost Resist is worthless. No one, not a single person, cares about having it or not.Two Handed Weapon Expertise – Increases experience gain with Two Handed skill line by 15%. Increases attack speed with Two Handed weapon by 10%.
Bad idea. Races will be locked into using specific weapons if they want to be competitive, instead of using what they want.
in combat have Nord + 30% health recovery, i dont have this bonus in combat
I figured people would think both bonus health *and* damage scaling off of max possible health/how low current health gets would be OP, but if you had both, it would make Nords especially dangerous when seriously wounded. Basically, the health mechanic as worked out would slow the rate of health loss below 45%, which if paired with the other option would give more of a chance to take advantage of the damage bonus, activate a damage shield, or heal. Add in the existing damage mitigation...golfer.dub17_ESO wrote: »Nah, I feel like +10% HP and +10% Stamina is still better than a tiny bit of bonus HP at low health.
Maybe if it were bonus health and bonus damage...which I see you just said in your latest post.
MyNegation wrote: »IMHO changing frost resistance to spell resistance will be enough.