one thing Is not clear...traits. He says "whatever the *** u want" or something like that.
In PvP impenetrable is no longer needed as before?
mortuusbae wrote: »one thing Is not clear...traits. He says "whatever the *** u want" or something like that.
In PvP impenetrable is no longer needed as before?
I was using completely random traits in this video, but ideally reinforced, infused, divine doesn't matter of the 3 but those are the best traits right now for pvp
kokoandshinb14a_ESO wrote: »Not taking away anything from the build, but this would be more so aimed at zos....
The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.
So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.
Ie sorc could put rune or mine or streak as an example.
Back bar sorc put hardened and and surge as an example.
And as we know, meteor as ult and nullify perhaps.
The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.
kokoandshinb14a_ESO wrote: »Not taking away anything from the build, but this would be more so aimed at zos....
The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.
So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.
Ie sorc could put rune or mine or streak as an example.
Back bar sorc put hardened and and surge as an example.
And as we know, meteor as ult and nullify perhaps.
The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.
kokoandshinb14a_ESO wrote: »yes I agree with the build and everythign that goes with it. My main point was that the way ZOS has designed the game is such that they have now over emphasized weapon abilities, guild abilities, and pvp abilities while trivialing class abilities.
kokoandshinb14a_ESO wrote: »Not taking away anything from the build, but this would be more so aimed at zos....
The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.
So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.
Ie sorc could put rune or mine or streak as an example.
Back bar sorc put hardened and and surge as an example.
And as we know, meteor as ult and nullify perhaps.
The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.
Kronosphere wrote: »question @mortuusbae what is the point in the 4 piece shadow walker? the 4th bit gives you the stam regen. if u just went all jewelry shadow walker then 3 piece of the air wouldnt that be the same and alot cheaper? did i miss something?
mortuusbae wrote: »one thing Is not clear...traits. He says "whatever the *** u want" or something like that.
In PvP impenetrable is no longer needed as before?
I was using completely random traits in this video, but ideally reinforced, infused, divine doesn't matter of the 3 but those are the best traits right now for pvp
I see. So impenetrable fell off it seems...
cazlonb16_ESO wrote: »mortuusbae wrote: »one thing Is not clear...traits. He says "whatever the *** u want" or something like that.
In PvP impenetrable is no longer needed as before?
I was using completely random traits in this video, but ideally reinforced, infused, divine doesn't matter of the 3 but those are the best traits right now for pvp
I see. So impenetrable fell off it seems...
Someone on the pts forum did the math and arrived at the conclusion that Impen is actually not that bad, just not significantly better than everything else anymore.
Truth is, traits do not have that much of an impact in 1.6/2.0.
kokoandshinb14a_ESO wrote: »Not taking away anything from the build, but this would be more so aimed at zos....
The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.
So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.
Ie sorc could put rune or mine or streak as an example.
Back bar sorc put hardened and and surge as an example.
And as we know, meteor as ult and nullify perhaps.
The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.
Except the fact that Igneous Shield, Green Dragon Blood, and Fossilize do not scale on magicka. Mines is useless for a Stam Sorc to use and also takes up about half of his magicka bar. Hardened Ward is useless for Stam Sorc to use as it will absorb like 2k dmg (scales on max magicka). Surge is useless for a Stam Sorc to use because A, it costs half his magicka bar and B, it is redundant with Rally. Streak is only useful for Stam Sorc to create distance for Crit Charges and not to escape as the second consecutive cast will immediately put the Stam Sorc out of magicka. I know your point wasn't DK vs Sorc, and was instead that so little of the DK was going into this build, but as you can see in your attempt to put this build with a stam Sorc, it doesn't really work. DK is getting direct stamina and ultimate on use of Fossilize and Igneous Shield, as well as stamina buff from Green Dragon Blood. Throw in the passives for blocking reductions, spell resistance, increased healing, and the all powerful Battle Roar passive, and the DK class is benefiting this build immensely.
I'm curious to your opinion, OP regarding using dual wield abilities as opposed to two handed. My reasons for asking involve my tank, Evandus. I'd like to have an alternative setup for dps when needed and had originally chosen to start mob grinding to level dual wield.
That choice was made due to having possession of two of the swords from trials, the Ophidian ones I believe. And I've picked up some vague whispers that dual wield can equal or surpass two handed stam dps. Nothing definitive though.
I was lucky enough to get a Master's Greatsword though from my only DSA run so far. So, if it's significantly better to go two handed I'll change my plans as it's early enough in the process to comfortably do so. Eventually I guess I can do both. But for PVE, I need to level bow up as a second bar.
So the question becomes which is better for a primary bar, dual wield or two handed?
kokoandshinb14a_ESO wrote: »Not taking away anything from the build, but this would be more so aimed at zos....
The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.
So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.
Ie sorc could put rune or mine or streak as an example.
Back bar sorc put hardened and and surge as an example.
And as we know, meteor as ult and nullify perhaps.
The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.
I'm not seeing a problem. Classes should never have been the huge determining factor in overall character strength that they are and always have been.
About time some other skills were finally good enough to be included on our bars.
kokoandshinb14a_ESO wrote: »kokoandshinb14a_ESO wrote: »Not taking away anything from the build, but this would be more so aimed at zos....
The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.
So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.
Ie sorc could put rune or mine or streak as an example.
Back bar sorc put hardened and and surge as an example.
And as we know, meteor as ult and nullify perhaps.
The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.
I'm not seeing a problem. Classes should never have been the huge determining factor in overall character strength that they are and always have been.
About time some other skills were finally good enough to be included on our bars.
I disagree.
people choose a calss based on what makes that class separate from the other classes.
That being the case WHAT SHOULD BE DONE, is that weapon powers should also be different for every class that uses them
IE we now have class specific magic powers, but we do not have class specific weapon powers.
Id like to see the removal of generic weapon powers, and have ZoS add class specigic wepapon powers that do x,y,z, base don what weapon is wielded.