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1.6 Stamina DK Build ft. Sypher and Aetcha

mortuusbae
mortuusbae
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Edited by mortuusbae on 16 March 2015 04:13
  • Mumnoch
    Mumnoch
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    thanks for posting this.
  • WraithAzraiel
    WraithAzraiel
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    Why multiple posts of the same thing?
    Shendell De'Gull - V14 Vampire Nightblade

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  • Kronosphere
    Kronosphere
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    how the funk u get so much stam lol (EDIT: noticed the food buff etc). damn imperial passives are a bit pay 2 win.. anyway=P thanks for this build, its VERY useable for my character even with champion points that mainly support tanking. after 1.6 i felt i could no longer pvp being a pure tank, but this build and a few quick tweaks are getting me some nice kills and HELL of a lot of fun! my stats dont end up as good as yours but its still very viable for my character, so thanks!
    Edited by Kronosphere on 16 March 2015 12:13
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • olsborg
    olsborg
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    Looks like a dangerous build, gj.

    PC EU
    PvP only
  • awkwarrd
    awkwarrd
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    Imperial ftw.
  • Imperius_Skepta
    Wish I could watch youtube at work :( Does anyone feel like giving me a breakdown of what he said? maybe let me know what he has on his bars and what her stats are?

    I will be eternally greatful :cold_sweat:
  • Erock25
    Erock25
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    @Imperius_Skepta

    Crit Charge, Wrecking Blow, Executioner, Rally, Fossilize, Dragon Leap with the dmg shield

    Defensive Stance, Igneous Shield, Green Dragon Blood, Medium Armor active skill, 1h&s heal debuff morph, Corrosive Armor (the one that ignores 100% of opponents armor).

    62 in stamina with the Warrior Mundus.... but he is Imperial so you may want some more health if you aren't. His armor sets were Engine Guardian + 5 piece shadow walker + some stam recovery sets.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Atreyu
    Atreyu
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    one thing Is not clear...traits. He says "whatever the *** u want" or something like that.

    In PvP impenetrable is no longer needed as before?
    Atreyu - VR14 - DK
  • mortuusbae
    mortuusbae
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    Atreyu wrote: »
    one thing Is not clear...traits. He says "whatever the *** u want" or something like that.

    In PvP impenetrable is no longer needed as before?

    I was using completely random traits in this video, but ideally reinforced, infused, divine doesn't matter of the 3 but those are the best traits right now for pvp
  • Atreyu
    Atreyu
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    mortuusbae wrote: »
    Atreyu wrote: »
    one thing Is not clear...traits. He says "whatever the *** u want" or something like that.

    In PvP impenetrable is no longer needed as before?

    I was using completely random traits in this video, but ideally reinforced, infused, divine doesn't matter of the 3 but those are the best traits right now for pvp


    I see. So impenetrable fell off it seems...

    anyway nice build. I was making something like that, except some differences. Mainly Equip, I was stacking Weapon dmg, but seeing that high Stam regen is making me want to try a more regen based build.
    Atreyu - VR14 - DK
  • kokoandshinb14a_ESO
    Not taking away anything from the build, but this would be more so aimed at zos....

    The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.

    So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.

    Ie sorc could put rune or mine or streak as an example.

    Back bar sorc put hardened and and surge as an example.

    And as we know, meteor as ult and nullify perhaps.

    The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.

  • Erock25
    Erock25
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    Not taking away anything from the build, but this would be more so aimed at zos....

    The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.

    So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.

    Ie sorc could put rune or mine or streak as an example.

    Back bar sorc put hardened and and surge as an example.

    And as we know, meteor as ult and nullify perhaps.

    The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.

    Except the fact that Igneous Shield, Green Dragon Blood, and Fossilize do not scale on magicka. Mines is useless for a Stam Sorc to use and also takes up about half of his magicka bar. Hardened Ward is useless for Stam Sorc to use as it will absorb like 2k dmg (scales on max magicka). Surge is useless for a Stam Sorc to use because A, it costs half his magicka bar and B, it is redundant with Rally. Streak is only useful for Stam Sorc to create distance for Crit Charges and not to escape as the second consecutive cast will immediately put the Stam Sorc out of magicka. I know your point wasn't DK vs Sorc, and was instead that so little of the DK was going into this build, but as you can see in your attempt to put this build with a stam Sorc, it doesn't really work. DK is getting direct stamina and ultimate on use of Fossilize and Igneous Shield, as well as stamina buff from Green Dragon Blood. Throw in the passives for blocking reductions, spell resistance, increased healing, and the all powerful Battle Roar passive, and the DK class is benefiting this build immensely.
    Edited by Erock25 on 16 March 2015 20:21
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • mortuusbae
    mortuusbae
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    Not taking away anything from the build, but this would be more so aimed at zos....

    The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.

    So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.

    Ie sorc could put rune or mine or streak as an example.

    Back bar sorc put hardened and and surge as an example.

    And as we know, meteor as ult and nullify perhaps.

    The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.

    It's the dragon knight passives that make this build viable I have tried a similar build to this on my sorc 2h/bow instead with ball lightning its not as sustainable but still works. Also, i understand what you mean about not using class abilities, but I purposely made my build to emphasize 2h abilities. I could have easily used the stam morphs of unstable + fiery breath. But, with a full stamina build it wouldn't make sense for me to be using unstam morphed abilities because of how low my magicka is.
    Edited by mortuusbae on 16 March 2015 20:40
  • kokoandshinb14a_ESO
    yes I agree with the build and everythign that goes with it. My main point was that the way ZOS has designed the game is such that they have now over emphasized weapon abilities, guild abilities, and pvp abilities while trivialing class abilities.

  • Rune_Relic
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    yes I agree with the build and everythign that goes with it. My main point was that the way ZOS has designed the game is such that they have now over emphasized weapon abilities, guild abilities, and pvp abilities while trivialing class abilities.

    Stamina builds could only ever use weapon/werewolf/fighters skills anyway to be honest.
    Probably a change for magicka builds though.
    Anything that can be exploited will be exploited
  • Varicite
    Varicite
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    Not taking away anything from the build, but this would be more so aimed at zos....

    The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.

    So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.

    Ie sorc could put rune or mine or streak as an example.

    Back bar sorc put hardened and and surge as an example.

    And as we know, meteor as ult and nullify perhaps.

    The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.

    I'm not seeing a problem. Classes should never have been the huge determining factor in overall character strength that they are and always have been.

    About time some other skills were finally good enough to be included on our bars.
  • Skafsgaard
    Skafsgaard
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    Nice build - it and all the 2Handers in cyro has made me reroll a stam focused character - the choice was either sorc or DK and I chose DK partly cos of the build. I am AD and have no Imperial Edition, I do have the Explorers Pack. Would you say that a Redguard would be able to perform in this build well enough - if I stack a little more health than you? I do get some Redguard stam regen and max stam, so maybe change an enchant or 2?

    Input is welcome, or maybe a few tiny modifications? Im not gonna copy the build 100%, since I have never been a DK so I will try my own stuff first, but it is nice to know what you CAN aim towards - I guess I can always go tank if all else fail.

    Thanks for sharing!
    Edited by Skafsgaard on 16 March 2015 23:14
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  • Atreyu
    Atreyu
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    if you don't have imperial, redguard is your best bet
    Edited by Atreyu on 17 March 2015 00:48
    Atreyu - VR14 - DK
  • Kronosphere
    Kronosphere
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    question @mortuusbae what is the point in the 4 piece shadow walker? the 4th bit gives you the stam regen. if u just went all jewelry shadow walker then 3 piece of the air wouldnt that be the same and alot cheaper? did i miss something?
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • mortuusbae
    mortuusbae
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    question @mortuusbae what is the point in the 4 piece shadow walker? the 4th bit gives you the stam regen. if u just went all jewelry shadow walker then 3 piece of the air wouldnt that be the same and alot cheaper? did i miss something?

    It was just a place holder
  • cazlonb16_ESO
    cazlonb16_ESO
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    Atreyu wrote: »
    mortuusbae wrote: »
    Atreyu wrote: »
    one thing Is not clear...traits. He says "whatever the *** u want" or something like that.

    In PvP impenetrable is no longer needed as before?

    I was using completely random traits in this video, but ideally reinforced, infused, divine doesn't matter of the 3 but those are the best traits right now for pvp


    I see. So impenetrable fell off it seems...

    Someone on the pts forum did the math and arrived at the conclusion that Impen is actually not that bad, just not significantly better than everything else anymore.

    Truth is, traits do not have that much of an impact in 1.6/2.0.
  • Obscure
    Obscure
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    Atreyu wrote: »
    mortuusbae wrote: »
    Atreyu wrote: »
    one thing Is not clear...traits. He says "whatever the *** u want" or something like that.

    In PvP impenetrable is no longer needed as before?

    I was using completely random traits in this video, but ideally reinforced, infused, divine doesn't matter of the 3 but those are the best traits right now for pvp


    I see. So impenetrable fell off it seems...

    Someone on the pts forum did the math and arrived at the conclusion that Impen is actually not that bad, just not significantly better than everything else anymore.

    Truth is, traits do not have that much of an impact in 1.6/2.0.

    Keep in mind the relative effectiveness of a trait. An example being Infused or Reinforced traits will have larger influence on their relative effects for head, chest, and legs than they will on other pieces of armour due to larger enchantment and armour value of those pieces. Weapon traits, such as Defending or Precise, will have greater effect the larger the base that they are increasing is (5% of 10000 = 500, 5% of 20000 = 1000), discouraging diversifying and highly encouraging specialising due to the removal of the soft caps.

    Food for thought.

  • Xael
    Xael
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    Erock25 wrote: »
    Not taking away anything from the build, but this would be more so aimed at zos....

    The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.

    So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.

    Ie sorc could put rune or mine or streak as an example.

    Back bar sorc put hardened and and surge as an example.

    And as we know, meteor as ult and nullify perhaps.

    The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.

    Except the fact that Igneous Shield, Green Dragon Blood, and Fossilize do not scale on magicka. Mines is useless for a Stam Sorc to use and also takes up about half of his magicka bar. Hardened Ward is useless for Stam Sorc to use as it will absorb like 2k dmg (scales on max magicka). Surge is useless for a Stam Sorc to use because A, it costs half his magicka bar and B, it is redundant with Rally. Streak is only useful for Stam Sorc to create distance for Crit Charges and not to escape as the second consecutive cast will immediately put the Stam Sorc out of magicka. I know your point wasn't DK vs Sorc, and was instead that so little of the DK was going into this build, but as you can see in your attempt to put this build with a stam Sorc, it doesn't really work. DK is getting direct stamina and ultimate on use of Fossilize and Igneous Shield, as well as stamina buff from Green Dragon Blood. Throw in the passives for blocking reductions, spell resistance, increased healing, and the all powerful Battle Roar passive, and the DK class is benefiting this build immensely.

    LOL...

    Pretty much in a nutshell.
    Edited by Xael on 1 April 2015 22:34
    I got killed in pvp, nerf everything...
  • Evandus
    Evandus
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    I'm curious to your opinion, OP regarding using dual wield abilities as opposed to two handed. My reasons for asking involve my tank, Evandus. I'd like to have an alternative setup for dps when needed and had originally chosen to start mob grinding to level dual wield.

    That choice was made due to having possession of two of the swords from trials, the Ophidian ones I believe. And I've picked up some vague whispers that dual wield can equal or surpass two handed stam dps. Nothing definitive though.

    I was lucky enough to get a Master's Greatsword though from my only DSA run so far. So, if it's significantly better to go two handed I'll change my plans as it's early enough in the process to comfortably do so. Eventually I guess I can do both. But for PVE, I need to level bow up as a second bar.

    So the question becomes which is better for a primary bar, dual wield or two handed?
  • mortuusbae
    mortuusbae
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    Evandus wrote: »
    I'm curious to your opinion, OP regarding using dual wield abilities as opposed to two handed. My reasons for asking involve my tank, Evandus. I'd like to have an alternative setup for dps when needed and had originally chosen to start mob grinding to level dual wield.

    That choice was made due to having possession of two of the swords from trials, the Ophidian ones I believe. And I've picked up some vague whispers that dual wield can equal or surpass two handed stam dps. Nothing definitive though.

    I was lucky enough to get a Master's Greatsword though from my only DSA run so far. So, if it's significantly better to go two handed I'll change my plans as it's early enough in the process to comfortably do so. Eventually I guess I can do both. But for PVE, I need to level bow up as a second bar.

    So the question becomes which is better for a primary bar, dual wield or two handed?

    Are you trying to go dw/snb?
  • Cinbri
    Cinbri
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    Why everyone saying that impenetrble is no need? did i missed anything with this? (despite fact that it decreasing crit healings)
    Edited by Cinbri on 5 April 2015 10:10
  • kokoandshinb14a_ESO
    Varicite wrote: »
    Not taking away anything from the build, but this would be more so aimed at zos....

    The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.

    So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.

    Ie sorc could put rune or mine or streak as an example.

    Back bar sorc put hardened and and surge as an example.

    And as we know, meteor as ult and nullify perhaps.

    The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.

    I'm not seeing a problem. Classes should never have been the huge determining factor in overall character strength that they are and always have been.

    About time some other skills were finally good enough to be included on our bars.

    I disagree.

    people choose a calss based on what makes that class separate from the other classes.

    That being the case WHAT SHOULD BE DONE, is that weapon powers should also be different for every class that uses them

    IE we now have class specific magic powers, but we do not have class specific weapon powers.

    Id like to see the removal of generic weapon powers, and have ZoS add class specigic wepapon powers that do x,y,z, base don what weapon is wielded.

  • Varicite
    Varicite
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    Varicite wrote: »
    Not taking away anything from the build, but this would be more so aimed at zos....

    The fact that of 10 skill slots, only 3 are filled with true class skills is supremely annoying. I didn't count ultimates as they aren't anytime skills.

    So when you look at bar1, that's any class, then you fill the last slot with x,y,z skill.

    Ie sorc could put rune or mine or streak as an example.

    Back bar sorc put hardened and and surge as an example.

    And as we know, meteor as ult and nullify perhaps.

    The point is, it's not really the class anymore, it's the generic weapon skills, guild skills, or pvp skills that make the class now days.

    I'm not seeing a problem. Classes should never have been the huge determining factor in overall character strength that they are and always have been.

    About time some other skills were finally good enough to be included on our bars.

    I disagree.

    people choose a calss based on what makes that class separate from the other classes.

    That being the case WHAT SHOULD BE DONE, is that weapon powers should also be different for every class that uses them

    IE we now have class specific magic powers, but we do not have class specific weapon powers.

    Id like to see the removal of generic weapon powers, and have ZoS add class specigic wepapon powers that do x,y,z, base don what weapon is wielded.

    Yeah, I'm not opposed to them adding something like this on top of what we already have, but as a replacement to skills that are non-class based?

    No. Never.
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