Yeah.
Weapon swap always has been a disaster, now it's even worse - yeah!
monkeymystic wrote: »ZOS please listen.
Players complained and even quit because of the unresponsive and clunky weapon swap that you spent 8+ months to fix.
In 1.5 it feels quite responsive and good (finally!).
But now in 1.6 you add a cooldown and break the whole thing and push it back to the stoneage.
Of course I'm not suprised that you managed to break it yet again, but I ask: Why??
This should get fixed BEFORE you send the patch live, because it ruins the overall gameplay A LOT.
And I know there are many others who agree.
This is an intended change to test out having a small cooldown on weapon swapping. AFAIK there are plans to have a "sensitivity" slider in the UI for you to modify this cooldown (similar to dodge roll, and you would just be able to get rid of it too). They just wanted to see how something like that would work.
cozmon3c_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »I disagree with the OP, because of lag its often necessary to press the swap key several times until it registers in the game and at that time it is a toss of the die which bar you end up with.
This problem is fixed on the pts where it always switches to the next bar and prevent you from switching back because of the delay in repeating switches.
It is a most excellent solution to the problem.
you dont pvp do you, this delay is a death sentence from hell.