david.haypreub18_ESO wrote: »Which healing spells do raiding guilds use? Just wondering.
Anyhoo, so: apparently, the change then is that the skill prioritizes the six lowest health targets now?
david.haypreub18_ESO wrote: »Which healing spells do raiding guilds use? Just wondering.
Anyhoo, so: apparently, the change then is that the skill prioritizes the six lowest health targets now?
Fizzlewizzle wrote: »I was thinking what "sneak nerf" @jopeymonster was talking about... now i remember the most recent one (at least, which i used often)... RITE OF PASSAGE.
It used to heal once every 0.5 seconds, meaning 12 people per second... then they changed it (without notes) to once every 1 second, meaning only 6 people per second.
I think they use this policy for two things in this game. Templars and Argonians.
(Guess what i am)
Fizzlewizzle wrote: »I was thinking what "sneak nerf" @jopeymonster was talking about... now i remember the most recent one (at least, which i used often)... RITE OF PASSAGE.
It used to heal once every 0.5 seconds, meaning 12 people per second... then they changed it (without notes) to once every 1 second, meaning only 6 people per second.
I think they use this policy for two things in this game. Templars and Argonians.
(Guess what i am)
timidobserver wrote: »Fizzlewizzle wrote: »I was thinking what "sneak nerf" @jopeymonster was talking about... now i remember the most recent one (at least, which i used often)... RITE OF PASSAGE.
It used to heal once every 0.5 seconds, meaning 12 people per second... then they changed it (without notes) to once every 1 second, meaning only 6 people per second.
I think they use this policy for two things in this game. Templars and Argonians.
(Guess what i am)
You are right. It did used to say .5 seconds. I wonder if they just doubled it and listed it as 1 second, or if they actually nerfed it.
I think the healing done stayed the same, percentage wise.timidobserver wrote: »Fizzlewizzle wrote: »I was thinking what "sneak nerf" @jopeymonster was talking about... now i remember the most recent one (at least, which i used often)... RITE OF PASSAGE.
It used to heal once every 0.5 seconds, meaning 12 people per second... then they changed it (without notes) to once every 1 second, meaning only 6 people per second.
I think they use this policy for two things in this game. Templars and Argonians.
(Guess what i am)
You are right. It did used to say .5 seconds. I wonder if they just doubled it and listed it as 1 second, or if they actually nerfed it.
Ult was useless previously without CC immunity <--granted CC immunity. Now to make it useless again nerf fom 0.5 sec to 1 sec to decrease healing capability of large groups <--nerfed again.
And I'm ashamed to admit I fell for it. I mean Templar still feels like a decent class, but after a few more weeks of testing I find we've lost more than we've gained, as well as a number of skills being broken.jopeymonster wrote: »Ult was useless previously without CC immunity <--granted CC immunity. Now to make it useless again nerf fom 0.5 sec to 1 sec to decrease healing capability of large groups <--nerfed again.
This is the complete issue with every Templar, every patch.
ZOS says, "Templars are buffed."
ZOS means, "We nerfed Templars in a way that make them think we buffed them, but we really nerfed them. SUCKERS!"