Can someone please provide an objective reasoning as to why this is considered balanced - without drawing the double-dip stamina card because we all know that excuse is moot as things are right now ;-)
@ZoS - you wanna have a go first?
You can block those and mitigate most of the damage even when wielding a staff. If you die too often I suggest wearing more heavy armor. A sorcerer spellcaster I know wears full heavy armor and is very successful with it in pvp, easily killing multiple enemies on his own.
When you allow yourself to get hammered by heavy hitting skills, you will obviously die, the point of blocking and dodging and shielding and healing is there to avoid dying. Wrecking Blow for example is very easily blocked since it needs to charge up, no one should ever allow themselves to be hit with Wrecking Blow unless they're out of stamina or it's unexpected against multiple enemies. If you watch 2 handed fights against good enemies you'll notice they never get in a single Wrecking Blow until they've driven the target out of stamina.
That's personally why I like Biting Jabs, if they block that they'll be out of stamina in two or three casts of it, and with a Burning Light proc it hits just as hard as Wrecking Blow.
You can block those and mitigate most of the damage even when wielding a staff. If you die too often I suggest wearing more heavy armor. A sorcerer spellcaster I know wears full heavy armor and is very successful with it in pvp, easily killing multiple enemies on his own.
When you allow yourself to get hammered by heavy hitting skills, you will obviously die, the point of blocking and dodging and shielding and healing is there to avoid dying. Wrecking Blow for example is very easily blocked since it needs to charge up, no one should ever allow themselves to be hit with Wrecking Blow unless they're out of stamina or it's unexpected against multiple enemies. If you watch 2 handed fights against good enemies you'll notice they never get in a single Wrecking Blow until they've driven the target out of stamina.
That's personally why I like Biting Jabs, if they block that they'll be out of stamina in two or three casts of it, and with a Burning Light proc it hits just as hard as Wrecking Blow.
so in order to maximize my healing i go for light armor(cost reduction + regen) hence im magicka based ... more magicka = more healing, but results in less stam ...
less stam results in i can only block and or dodge roll wrecking blow twice, maybe 3 times, while he's button mashing that wrecking blow button and also getting in heavy attacks in between due to weaving.
Now according to you to "mitigate" that i need to be less usefull to my grp healing wise and equip heavy armor thus forsaking cost reduction and regen, but also healing power, because someone had the "brilliant" idea to make wrecking blow uninterruptable.
If it's so "easely" mitigated as you say, let them revert it back to being interruptable, as surely it can be easely cast as you claim it can be dodged under the condition it can be bashed.
13k fragment, 9k curse, 9k per mine. etc. +übershield spaming streakspam. Guess what is that tank+best dmg dealer class in pvp?
10k critical charge means at max or almost at max range. your char stop moving while it last, so you are aware that it comes at you, and you have plenty time to push your block button, even if its at the other end of your room, or just roll away. You can even use streak to stun the charger, or do to him 13k fragment and stun him.
WB... i got hit from 2 WB. i see when it comes, since its close range and obv. windup.
Executioner 10k hit..... never happend. i would tell you, that your lighting does 10k easy dmg but exec only max 7k. not speaking of overload 9k LIGHT ATTACK.....
Y u no block?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
david_m_18b16_ESO wrote: »If you guys think that magika user should wear plate just to negate your damage do you agree that stam user should wear light armor in order to boost there resistance to survive the caster spells ?
Can someone please provide an objective reasoning as to why this is considered balanced - without drawing the double-dip stamina card because we all know that excuse is moot as things are right now ;-)
@ZoS - you wanna have a go first?
You can block those and mitigate most of the damage even when wielding a staff. If you die too often I suggest wearing more heavy armor. A sorcerer spellcaster I know wears full heavy armor and is very successful with it in pvp, easily killing multiple enemies on his own.
When you allow yourself to get hammered by heavy hitting skills, you will obviously die, the point of blocking and dodging and shielding and healing is there to avoid dying. Wrecking Blow for example is very easily blocked since it needs to charge up, no one should ever allow themselves to be hit with Wrecking Blow unless they're out of stamina or it's unexpected against multiple enemies. If you watch 2 handed fights against good enemies you'll notice they never get in a single Wrecking Blow until they've driven the target out of stamina.
That's personally why I like Biting Jabs, if they block that they'll be out of stamina in two or three casts of it, and with a Burning Light proc it hits just as hard as Wrecking Blow.
so in order to maximize my healing i go for light armor(cost reduction + regen) hence im magicka based ... more magicka = more healing, but results in less stam ...
less stam results in i can only block and or dodge roll wrecking blow twice, maybe 3 times, while he's button mashing that wrecking blow button and also getting in heavy attacks in between due to weaving.
Now according to you to "mitigate" that i need to be less usefull to my grp healing wise and equip heavy armor thus forsaking cost reduction and regen, but also healing power, because someone had the "brilliant" idea to make wrecking blow uninterruptable.
If it's so "easely" mitigated as you say, let them revert it back to being interruptable, as surely it can be easely cast as you claim it can be dodged under the condition it can be bashed.
There should be a general rule.. If you want to complain about damage blah blah , post a screen shot..
If you want to counter whin , post screen shot..
I was killed by a fish THIS BIG..
BTW , some of the attacks now are redonk..
He he, gotta love the incapability to analyse information on these forums. I think most people know how to block, dodge-roll and so forth, so why waste our time with those tedious semantics?
The point, which seems more elusive that I would have though, is the questioning of the reasoning behind setting the game up so that people can spec characters to execute a series of attacks which all have the capability to deal 10k+ dmg and then compare it to the resource pools available to people.
It isn't about the feats per se, but more on the subject of how the game is now set up with feats + gear + resource management.
Stamina in general was buffed a little too much, stamina gear is superior to their magicka counterparts, and without caps no better balance has been achieved. It is just skrewed in a different way now.