Responses from the other threads back on March 13.silentxthreat wrote: »well been a week and no answer from devs so I guess we are supposed to deal with it. I would say ill just quit but since its btp zenimax wont care anyway. good luck everyone
ZOS_BrianWheeler wrote: »Light armor typically doesn't have the HP boosts that heavy/medium armor wearing players have which is why armor was mentioned there. Not all players optimize their gear/HP/STA/MAG for surviving in Cyrodiil and while new players entering the zone will have bonus stats to survive weaponry via Battle leveling, the direction to make Siege not over punishing to new players was desired. Siege mitigation changes in 1.6 were aimed at abilities that can mitigate Siege Damage and also Battle leveling stats are being investigated for a future update, and we are still looking at the damage of weapons vs. players with those changes in mind. We are aware that it's on the lighter side of the damage scale at the moment.
Would be really good to see some sort of statement regarding this. The lower siege damage has made outnumbered fights in non-vet PvP almost impossible to win. We can no longer defend a keep if the enemy has more numbers than us (and they almost always do).
Please note that this is ruining the fun for us PvPers and the past week has been pretty bad.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom Can any of you please explain the reason why the siege damage has become this low? Any plans to change it? And if so, the important question: when will you change it?
silentxthreat wrote: »It feels like no one is scared of guards or siege now. fire trebs//pots ect used to hit for a good amount, but now people don't even move out of red rings and shrug it off.