motorsport71b14_ESO wrote: »As for the skill line: Since there are only two weapon bars i don't think they'd add a third for the werewolves. Instead the player would have to choose to equip Werewolf Abilities on the second bar. I also feel, that on that particular bar, the Ultimate Cost should be placed to Change into wolf form. That way the player can choose when to turn into a wolf and turn back. If we want to be werewolves as a separate skill line, that's the only fair way. Otherwise vampires would demand a third bar and then ZOS would really have a problem.
nightwalkerrobin_ESO wrote: »motorsport71b14_ESO wrote: »As for the skill line: Since there are only two weapon bars i don't think they'd add a third for the werewolves. Instead the player would have to choose to equip Werewolf Abilities on the second bar. I also feel, that on that particular bar, the Ultimate Cost should be placed to Change into wolf form. That way the player can choose when to turn into a wolf and turn back. If we want to be werewolves as a separate skill line, that's the only fair way. Otherwise vampires would demand a third bar and then ZOS would really have a problem.
Actually we have three bars. The two we can use in racial form, and the WW bar. So that is not an issue. Just give us an active skill to transform, I would be more than happy to sacrifice a skill slot to have a toggle skill. Besides, we already sacrifice the Ultimate slot for WW as it is. Vamps get all their abilities plus all the Ultimate skills they have learned. The ZOS person who made the decision for keeping it as an Ultimate just needs to get on the same page as the players.
Unfortunately every MMO that has stated "Play the way you want to play" always made their game as "Play the way we want you to play."
Get rid of that timer... let us transform whenever with the use of the ultimate. Dps is on par with others using class and weapon skills.
It should be treated as a skill line and nothing else (22 skillpoints)
The timer needs to go and to tell us it's a technical issue is a lie. If they can reduce or increase the timer they sure as hell can remove it as well.. !
It should be treated as a skill line and nothing else (22 skillpoints)
The timer needs to go and to tell us it's a technical issue is a lie. If they can reduce or increase the timer they sure as hell can remove it as well.. !
Pretty sure I didn't have a timer in the hunting ground.