The fix to Talons is making it a 1 time AE effect instead of a sustained ground effect.
Balance.
What seriously needs adjustments is melee .its severly under powered. And light armor needs to be looked at. Magica recovery works much better then health or stam. Both sorc and dk's specing in these god mode specs have one thing in common. Light armor. The insane amount of magica is allowing for unlimited spells. DK healing through everything while spamming impulse(which. By the wayis destro)and ccing with talons . Combine that with dunmer and a fire staff its a aoe nightmare.Aside from the class skill balance issues, I'd just like to say this game may be the most enjoyable on every level since Asherons Call where I played on the Darktide PVP server. As a point of reference, Ultima Online remains my all time favorite game and began playing that on release day back in September 1997.
This game is so freaking fun and the details are amazing; lore, graphics, sound, content and that elusive quality called FUN there is no simple formula for is found in spades here. Aside from fixing remaining bugs, the key to long-term success will be found in how well classes are balanced and how much content can be incorporated in to the game in a reasonable fast rate. I'm not just talking about PvE content; as PvP is my primary love.
First character I rolled is a Nightblade. Currently Vet 5. I have also leveled a scorcerer, Dragon Knight & Templar to varying levels; played all beta weekends and spend at least half of my game time in Cyrdiil.
It's as clear as day to me, my guild mates and frankly, every group I've joined in Cyrdiil and had the pleasure to speak with in TS, that above all else there are two obvious balance issues and the two most OP classes in this game are obviously Mages & Dragon Knights. Bolt escape in its current mechanics is simply put, stupid, lame and has no place in a PvP setting in its current mode. It needs to be adjusted. Broken Talons is so over powered it's sickening and that skill in addition to the entire class needs to be adjusted.
Enough threads have been written, videos shared, detailed thoughts expressed, so what really has me scratching my head is wondering what on earth the developers are thinking. Clearly we have an extremely talented team behind this game. Of that there can be no doubt. So I am only left asking myself "Self, do the devs actually play their own game and if so, do they ever PVP"? I ask this knowing that if they do, all the issues expressed here and other threads would be known and addressed. It's wonderful to have player feedback but at the end of the day you'd think the developers would know most of this themselves as anyone would who spends any amount of time in the game PVPing.
On the other hand, perhaps the Devs. think Bolt Escape, Broken Talons and the two most preferred classes (DK & Scorc) are just fine. If that's the case I can save my breath and adjust to accepting there are only two viable classes for PVP in this game and continue playing with that understanding, because as it is currently, that's clearly the case.
In the absence of further word or action I'll just use my V5 nightblade to craft and focus on leveling my DK and Scorc. Only problem with this is the game really won't be a lot of fun with just two classes ultimately in Cyrdiil, which is almost what it's like now.
-Zafu
Wifeaggro13 wrote: »What seriously needs adjustments is melee .its severly under powered. And light armor needs to be looked at. Magica recovery works much better then health or stam. Both sorc and dk's specing in these god mode specs have one thing in common. Light armor. The insane amount of magica is allowing for unlimited spells. DK healing through everything while spamming impulse(which. By the wayis destro)and ccing with talons . Combine that with dunmer and a fire staff its a aoe nightmare.Aside from the class skill balance issues, I'd just like to say this game may be the most enjoyable on every level since Asherons Call where I played on the Darktide PVP server. As a point of reference, Ultima Online remains my all time favorite game and began playing that on release day back in September 1997.
This game is so freaking fun and the details are amazing; lore, graphics, sound, content and that elusive quality called FUN there is no simple formula for is found in spades here. Aside from fixing remaining bugs, the key to long-term success will be found in how well classes are balanced and how much content can be incorporated in to the game in a reasonable fast rate. I'm not just talking about PvE content; as PvP is my primary love.
First character I rolled is a Nightblade. Currently Vet 5. I have also leveled a scorcerer, Dragon Knight & Templar to varying levels; played all beta weekends and spend at least half of my game time in Cyrdiil.
It's as clear as day to me, my guild mates and frankly, every group I've joined in Cyrdiil and had the pleasure to speak with in TS, that above all else there are two obvious balance issues and the two most OP classes in this game are obviously Mages & Dragon Knights. Bolt escape in its current mechanics is simply put, stupid, lame and has no place in a PvP setting in its current mode. It needs to be adjusted. Broken Talons is so over powered it's sickening and that skill in addition to the entire class needs to be adjusted.
Enough threads have been written, videos shared, detailed thoughts expressed, so what really has me scratching my head is wondering what on earth the developers are thinking. Clearly we have an extremely talented team behind this game. Of that there can be no doubt. So I am only left asking myself "Self, do the devs actually play their own game and if so, do they ever PVP"? I ask this knowing that if they do, all the issues expressed here and other threads would be known and addressed. It's wonderful to have player feedback but at the end of the day you'd think the developers would know most of this themselves as anyone would who spends any amount of time in the game PVPing.
On the other hand, perhaps the Devs. think Bolt Escape, Broken Talons and the two most preferred classes (DK & Scorc) are just fine. If that's the case I can save my breath and adjust to accepting there are only two viable classes for PVP in this game and continue playing with that understanding, because as it is currently, that's clearly the case.
In the absence of further word or action I'll just use my V5 nightblade to craft and focus on leveling my DK and Scorc. Only problem with this is the game really won't be a lot of fun with just two classes ultimately in Cyrdiil, which is almost what it's like now.
-Zafu
the simple fact is you dont see either of those classes doing it in heavy armor. Its a specific build and quite frankly its the destro staff and light armor that are making the im balance.combine that with nightblade being so terrible and templar having a whole line dedicated to healing.. its making for some very un happy pvpr's. In vr group dungeons the playing field is slightly better . There are serious issues but its more about certain builds being op not entire classes. Some of the things in dk are completely useless as are the daedric pets for sorc
Its useless in pve aside from a gap closer. I think what is pissing people off is it is keeping any melee spec from ever touching them combine it with no hard targeting they are annihalting people with no chance of ever hitting them. As for talons its pissing people of when 4 or 5 dk shield charge into a 25 man ball and spam it rooting the whole raid while they spam impulse destroying everyone. The problem would not exist if they spread out more . Burning talons has *** range and will only root and debuff the target nearest the caster.DK: Fiery grip-15m (can be morphed to 22m)
NB: Teleporting stike-22m (can be morphed to stun, make target take 30% more damage on next attack
Templar: focused charge-22m (can be morphed to make casting enemies off balanced)
Sorcerer: Bolt escape- 15m (can be morphed to stun opponent and do minor damage)
bolt escape has the lowest amount of distance traveled out of these abilities. It's also a defensive spell, while these are all offensive. meaning bolt escape does little to no damage while these all do damage or increase damage done, not to mention stuns, snares, and interrupts. Bolt escape is an annoyance, but is in no way shape or form overpowered.
more than the time you need to land firey grip (tested)... don't know about the charges since some of them have some conspicious animation... and it should be around the same time as the NB teleport (tested with a 40% success... actualy the sorc get the advantage of choosing the direction... if he chose to teleport trough the nb and start in melee range than the NB will not have enough time to turn 180° and use the teleport before the sorc makes a second blink... if he goes trough him while not in melee he may end up being within range even after the second blink and this will give the NB enough time... and if he blink in direction opposed of the nb whil starting close to him the nb have the time to teleport to him... so it's actualy a question of player ability if can escape or not against a good nb...)And how long does it take for the second cast?
Dragonknights have been brought on par with the other two classes, odd one out remains Sorcerer, because they're so pitifully weak it's sad, overall, the game is much better balanced than it was at launch, there's still a few minor tweaks, but don't feel like you need to pay for it again, you can just wait for B2P to launch in a week and see whats what then.I left this game out of utter frustration with balance and just returned.
Would any of you be kind enough to respond to this old thread I created last year to help me understand what's changed with these issues?
Thank you. -Zafu
And how long does it take for the second cast?
Wifeaggro13 wrote: »Its useless in pve aside from a gap closer. I think what is pissing people off is it is keeping any melee spec from ever touching them combine it with no hard targeting they are annihalting people with no chance of ever hitting them. As for talons its pissing people of when 4 or 5 dk shield charge into a 25 man ball and spam it rooting the whole raid while they spam impulse destroying everyone. The problem would not exist if they spread out more . Burning talons has *** range and will only root and debuff the target nearest the caster.DK: Fiery grip-15m (can be morphed to 22m)
NB: Teleporting stike-22m (can be morphed to stun, make target take 30% more damage on next attack
Templar: focused charge-22m (can be morphed to make casting enemies off balanced)
Sorcerer: Bolt escape- 15m (can be morphed to stun opponent and do minor damage)
bolt escape has the lowest amount of distance traveled out of these abilities. It's also a defensive spell, while these are all offensive. meaning bolt escape does little to no damage while these all do damage or increase damage done, not to mention stuns, snares, and interrupts. Bolt escape is an annoyance, but is in no way shape or form overpowered.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"