EVANWSEATHub17_ESO wrote: »Francescolg wrote: »Do not forget, that most of our class skills STILL don't synergize with the weapon skills. We've as good as nothing for melee weapons and no bonuses for Destro-Staff... (no lightining, fire, ice dmg ++bonus whatever).
NOW, they even nurf the way a Resto-Staff works together with our heals.
Other classes have synergies, as the DK with +% fire damage, as the mage with..., as the NB with etc.
I bet, if s.o. would do the work, he would find many more "synergies" of other classes, that the Templar class is simply missing. The +% crit on heals was what made us real healers, now we just are crappy healers with some heal-spells, other classes would like to have, that basically DO NOT compensate for the lack in damage and synergies:
AGAIN: please give us POSSIBILITIES to have our class skills work together with the weapon skills, as other classes:
CHANGE MAGIC DAMAGE (and all relative skills) to LIGHTNING/FIRE/COLD DAMAGE
This would be a start!
Last time I checked radiant destruction were fire based.
EVANWSEATHub17_ESO wrote: »Francescolg wrote: »Do not forget, that most of our class skills STILL don't synergize with the weapon skills. We've as good as nothing for melee weapons and no bonuses for Destro-Staff... (no lightining, fire, ice dmg ++bonus whatever).
NOW, they even nurf the way a Resto-Staff works together with our heals.
Other classes have synergies, as the DK with +% fire damage, as the mage with..., as the NB with etc.
I bet, if s.o. would do the work, he would find many more "synergies" of other classes, that the Templar class is simply missing. The +% crit on heals was what made us real healers, now we just are crappy healers with some heal-spells, other classes would like to have, that basically DO NOT compensate for the lack in damage and synergies:
AGAIN: please give us POSSIBILITIES to have our class skills work together with the weapon skills, as other classes:
CHANGE MAGIC DAMAGE (and all relative skills) to LIGHTNING/FIRE/COLD DAMAGE
This would be a start!
Last time I checked radiant destruction were fire based.
I will fact check this when I get home from work.
EVANWSEATHub17_ESO wrote: »Francescolg wrote: »Do not forget, that most of our class skills STILL don't synergize with the weapon skills. We've as good as nothing for melee weapons and no bonuses for Destro-Staff... (no lightining, fire, ice dmg ++bonus whatever).
NOW, they even nurf the way a Resto-Staff works together with our heals.
Other classes have synergies, as the DK with +% fire damage, as the mage with..., as the NB with etc.
I bet, if s.o. would do the work, he would find many more "synergies" of other classes, that the Templar class is simply missing. The +% crit on heals was what made us real healers, now we just are crappy healers with some heal-spells, other classes would like to have, that basically DO NOT compensate for the lack in damage and synergies:
AGAIN: please give us POSSIBILITIES to have our class skills work together with the weapon skills, as other classes:
CHANGE MAGIC DAMAGE (and all relative skills) to LIGHTNING/FIRE/COLD DAMAGE
This would be a start!
Last time I checked radiant destruction were fire based.
I will fact check this when I get home from work.
It says: "Ray of Holy fire"
But not sure if that means it is fire based.
pkb16_ESO2 wrote: »Nerf please, how is it fair Templars are the best healers in the game, on par tanks with DKs (even better in some circumstances) and they are now top DPS as well?
Nerf them I say!
Yes nerf Templar! Give them back the old 1.5 BS, RA, Jabs and blinding Flashes! Keep the terrible OP Jesus Beam.
Animal_Mother wrote: »pkb16_ESO2 wrote: »Nerf please, how is it fair Templars are the best healers in the game, on par tanks with DKs (even better in some circumstances) and they are now top DPS as well?
Nerf them I say!
Yes nerf Templar! Give them back the old 1.5 BS, RA, Jabs and blinding Flashes! Keep the terrible OP Jesus Beam.
This.
But stick us with the new Backlash.
Meh. Its cheap so I can cast it, and if I am interpreting it right, it would also boost my healing crit,; which I feel like I need after the mending change and with resto no longer helping, just casting a dawns wrath ability gives my allies and I all a major empower buff; right?
BTW; while we are talking about damage, what magicka abilities are everyone planning on using in PvP in 1.6 for a templar? Melee I still think jabs will be good, but I hate giving the CC immunity and would rather it not KB someone. Same goes for blazing spear.
BTW; while we are talking about damage, what magicka abilities are everyone planning on using in PvP in 1.6 for a templar? Melee I still think jabs will be good, but I hate giving the CC immunity and would rather it not KB someone. Same goes for blazing spear.
Nerf please, how is it fair Templars are the best healers in the game, on par tanks with DKs (even better in some circumstances) and they are now top DPS as well?
Nerf them I say!