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Templar OP?

  • timidobserver
    timidobserver
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    Cinbri wrote: »
    I dont get the whole Templar are OP in 1.6 thing that the vocal minority has decided to push. We pretty much had one major buff in the patch notes 1.6-1.6.4. That being the addition of an execute, which was promptly nerfed. The rest was pretty much nerfs or minor tweaks. ALL of our CCs were nerfed. Blinding light removed. Biting jabs gives immunity now. Blazing spear gives immunity. Our healing was nerfed. Our resource management nerfed.
    Answer is simple as Chlamydomonas nivalis - most of templars are PvE players. While templar was weak in 1.5, in 1.6 he became really strong dd; by the cost of heavily nerfed of pvp templars.

    Our PVE capability was improved significantly, but it is far from really strong. There was a pretty strong biting jabs stam build early on, but some guy jumped the gun and posted it early, so ZOS has already nerfed it down to about where a wrecking blow builds is at. Our magicka a builds will be similar to 1.5 Sorcs(A fairly weak pre-execute phase with a strong post-execute phase.)

    When comparing nerfs versus buffs in 1.6, Templar lose way more than they gain in 1.6. That includes PvP and PVE. Our two gains are Blazing Shield scaling well with the new stat system, which will inevitably be nerfed again due to the vocal minority, and the new already nerfed execute.

    Our resource management is at an all time low, and that is saying something for Templar.
    Edited by timidobserver on 24 February 2015 23:35
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • madangrypally
    madangrypally
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    Note: I speak mostly from a PvP perspective.

    People need to realize that melee in general is harder to play then ranged and there are more AoE options for magicka builds. On paper many are touting melee based wrecking ball builds and touting melee in general to be the way to go, but many who has no experience in this type of play-style is in for some surprises.

    ESO in general is more forgiving for melee based characters then most MMOs, but it still has difficulties that ranged based characters do not have.

    I have played a melee based Templar since alpha and its one of my favorite classes. (melee based Templar and ranged based sorcerer). Wrecking ball is great when it connects but most skilled players will be able to avoid it without to much trouble. The good players will do great with Wrecking ball, but the majority will have great trouble against someone remotely skilled.

    Most of the PTS test have been very small scale against generally decent players (those who PTS generally know more and test bulids). Once this goes live and its in the hands of the masses is when we see what is the real situation is IMO.
  • Dredlord
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    it's actually quite funny people think our new execute is OP

    It is actually one of the worst executes from a pvp standpoint.

    Channeled which means you are snared, cant block cast it, vulnerable to bash plus any ranged interrupt.

    Using it against any decent opponent is a liability unless you have cc immunity.

    If the damage wasn't strong it would be worthless and not even worth using.

    It's basically a pve execute except it's pvp l2p'ers complaining about all the time.

  • Kas
    Kas
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    Mortac wrote: »
    Kas wrote: »
    If a particular game mechanic is part of your build then I recommend testing it yourself to verify it works like the info sites says it does. Also do not take most game mechanics at face value. lol.

    Most of the players who do the most damage and rock in PvP are taking advantage of the actual mechanics and not the perceived mechanics that are wrong.

    Well, that's not quite how I intended to play this game. The sole fact that you can't trust what the game tells you actually tells me to stay away from it entirely. How you can spend 5 years developing a game and still fail on adding a few lines of text to skills is beyond me. Having hidden and unclear mechanics in stat based games is so stupid I'm at a loss for words whenever I see it. The possibility of spending months on building a character only to find out it isn't going to work as you planned because a dev didn't find it important enough to clarify how stuff works is offensive and insulting. It's a huge turnoff.

    what happend there? i see a quote of text i never wrote...
    i agree that MANY mechnics shoudl be a lot more appaerent to users.

    however, ZOS just fixed the giant "scales with spelldamage/weaponcrit/goes against armor"-confusion. hopefully, damage shield mechanics will be next. there's a lot more hidden and unclear in this game's tooltips. I'm still not 100% sure what exactly the game classifies as "dot", "(fully charged) heavy attack", etc. It's usually not what you'd think it is, e.g. crushing shock proccing valkyn skoria, etc
    Edited by Kas on 25 February 2015 11:40
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Exstazik
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    Edited by Exstazik on 25 February 2015 14:52
  • tplink3r1
    tplink3r1
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    VR16 Templar
    VR3 Sorcerer
  • Francescolg
    Francescolg
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    Nothing is op, Templar has been nurfed in this patch. This is the truth, nothing else.
    What they "took away" was stronger than what they gave us in 1.6: Blinding Flashes, 30% heal crit passive, Radiant Aura, etc. etc. etc.
    Edited by Francescolg on 25 February 2015 15:42
  • Exstazik
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    tplink3r1 wrote: »
    10k without ult,potions,not all armour enchanted...

  • Alcast
    Alcast
    Class Representative
    Exstazik wrote: »
    tplink3r1 wrote: »
    10k without ult,potions,not all armour enchanted...

    that was in 1.6.1? Bc now execute starts at 30%

    And ANY class can get that deeps
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  • Exstazik
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    Alcast wrote: »
    Exstazik wrote: »
    tplink3r1 wrote: »
    10k without ult,potions,not all armour enchanted...

    that was in 1.6.1? Bc now execute starts at 30%

    And ANY class can get that deeps
    it's in 1.6.4.Make video today

  • Alcast
    Alcast
    Class Representative
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    tplink3r1 wrote: »
    10k without ult,potions,not all armour enchanted...

    that was in 1.6.1? Bc now execute starts at 30%

    And ANY class can get that deeps
    it's in 1.6.4.Make video today

    Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
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  • Exstazik
    Exstazik
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    Alcast wrote: »
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    tplink3r1 wrote: »
    10k without ult,potions,not all armour enchanted...

    that was in 1.6.1? Bc now execute starts at 30%

    And ANY class can get that deeps
    it's in 1.6.4.Make video today

    Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
    because this execute do more dmg over other skills already on 45%-40%
  • Alcast
    Alcast
    Class Representative
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    tplink3r1 wrote: »
    10k without ult,potions,not all armour enchanted...

    that was in 1.6.1? Bc now execute starts at 30%

    And ANY class can get that deeps
    it's in 1.6.4.Make video today

    Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
    because this execute do more dmg over other skills already on 45%-40%


    Any class can get this dps > This is template char with noobish Template gear. Same HP as your boss. Also no ulti.

    http://youtu.be/5OA50Tadmzk
    Edited by Alcast on 25 February 2015 17:18
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  • Kypho
    Kypho
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    Defend the OPness as always. Nice :D
  • Exstazik
    Exstazik
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    Alcast wrote: »
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    tplink3r1 wrote: »
    10k without ult,potions,not all armour enchanted...

    that was in 1.6.1? Bc now execute starts at 30%

    And ANY class can get that deeps
    it's in 1.6.4.Make video today

    Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
    because this execute do more dmg over other skills already on 45%-40%


    Any class can get this dps > This is template char with noobish Template gear. Same HP as your boss. Also no ulti.

    http://youtu.be/5OA50Tadmzk
    with right gear your dps should up to 15-16k
    You can't compare magicka dps vs stamina 2h.Because 2h have more weapon dmg,more weapon +% buffs--->more dps overall.
  • Alcast
    Alcast
    Class Representative
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    tplink3r1 wrote: »
    10k without ult,potions,not all armour enchanted...

    that was in 1.6.1? Bc now execute starts at 30%

    And ANY class can get that deeps
    it's in 1.6.4.Make video today

    Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
    because this execute do more dmg over other skills already on 45%-40%


    Any class can get this dps > This is template char with noobish Template gear. Same HP as your boss. Also no ulti.

    http://youtu.be/5OA50Tadmzk
    with right gear your dps should up to 15-16k
    You can't compare magicka dps vs stamina 2h.Because 2h have more weapon dmg,more weapon +% buffs--->more dps overall.

    I knew smth like that would come xD. Well, Sorc gets 13k dps magicka build. DK gets 15k magicka dps. (with ult).Dunno about NB.
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  • Cinbri
    Cinbri
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    @timidobserver I still didn't figure out why zos hate Templars so hard :/ May be they are servants of Molag Bal and just hate soldiers of Light.
  • Animal_Mother
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    Nothing is op, Templar has been nurfed in this patch. This is the truth, nothing else.
    What they "took away" was stronger than what they gave us in 1.6: Blinding Flashes, 30% heal crit passive, Radiant Aura, etc. etc. etc.

    I'm finding losing Blinding Flashes was huge. We now have nothing like Talons, Aspect of Terror or Deadric Mines and have to resort to multiple single-target CCs (at a greater resource cost).
  • danno8
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    Alcast wrote: »
    Exstazik wrote: »
    Alcast wrote: »
    Exstazik wrote: »
    tplink3r1 wrote: »
    10k without ult,potions,not all armour enchanted...

    that was in 1.6.1? Bc now execute starts at 30%

    And ANY class can get that deeps
    it's in 1.6.4.Make video today

    Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.

    ZoS said it has the same scaling as Reverse Slice. Reverse slice starts at 50% for sure. I've tested it.
  • ThatHappyCat
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    The AoE Blazing Spear stun was nice while it lasted.
  • technohic
    technohic
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    The AoE Blazing Spear stun was nice while it lasted.

    And with that, I would really love to get rid of the stun and go for an AOE root. Of course, I feel the same way about jabs now as well and would rather it snare. Even before it started respecting CC immunity (which it definitely should) why does a melee ability want to KB someone?
  • ThatHappyCat
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    Binding Javelin (why the hell was the skill turned into stamina-based?) would be nice if it applied a root instead of a stun. Makes sense in the skill name too.
  • Rook_Master
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    Binding Javelin (why the hell was the skill turned into stamina-based?) would be nice if it applied a root instead of a stun. Makes sense in the skill name too.

    Sorry that would be too OP.

    Don't worry about the AoE Root/DoT that DKs have.
  • pkb16_ESO2
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    @Exstazik
    The video shoes a PvE situation where Radiant D seems to be real good. But on PvP its the worst Execute.
    I would prefer Blinding Flashes at Pvp especially now everybody running around with a 2H sword.
    But instead of taking away one of our useless skills they took one of our most powerful Skills.

    What the video shoes is that a DPS PvE Templar can be quite good... but as most Temps i play a healer in PvE (seems real nerfed) and at Pvp its not nice at all.
    I tested Yesterday a lot and if i compare it with my stamina NB... temp looks real weak.
    True i can make a on 1v1 invincible Bubble Temp which cant kill a fly (Magikca does too low dam in Pvp and i dont know why). Or a pure Healer. If i had the choice ill prefer 1.5 as it is now, even with the OP DK. On 1.6 i will go stam NB...But Rank24 for vigor:( plz change that at least:)
  • Francescolg
    Francescolg
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    Do not forget, that most of our class skills STILL don't synergize with the weapon skills. We've as good as nothing for melee weapons and no bonuses for Destro-Staff... (no lightining, fire, ice dmg ++bonus whatever).

    NOW, they even nurf the way a Resto-Staff works together with our heals.
    Other classes have synergies, as the DK with +% fire damage, as the mage with..., as the NB with etc.

    I bet, if s.o. would do the work, he would find many more "synergies" of other classes, that the Templar class is simply missing. The +% crit on heals was what made us real healers, now we just are crappy healers with some heal-spells, other classes would like to have, that basically DO NOT compensate for the lack in damage and synergies:

    AGAIN: please give us POSSIBILITIES to have our class skills work together with the weapon skills, as other classes:
    CHANGE MAGIC DAMAGE (and all relative skills) to LIGHTNING/FIRE/COLD DAMAGE

    This would be a start!
    Edited by Francescolg on 26 February 2015 12:16
  • glak
    glak
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    Do not forget, that most of our class skills STILL don't synergize with the weapon skills. We've as good as nothing for melee weapons and no bonuses for Destro-Staff... (no lightining, fire, ice dmg ++bonus whatever).

    NOW, they even nurf the way a Resto-Staff works together with our heals.
    Other classes have synergies, as the DK with +% fire damage, as the mage with..., as the NB with etc.

    I bet, if s.o. would do the work, he would find many more "synergies" of other classes, that the Templar class is simply missing. The +% crit on heals was what made us real healers, now we just are crappy healers with some heal-spells, other classes would like to have, that basically DO NOT compensate for the lack in damage and synergies:

    AGAIN: please give us POSSIBILITIES to have our class skills work together with the weapon skills, as other classes:
    CHANGE MAGIC DAMAGE (and all relative skills) to LIGHTNING/FIRE/COLD DAMAGE

    This would be a start!

    I'd like to see a line of master destro staves that change all your pure magic damage into a particular element.
  • TehMagnus
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    Nerf please, how is it fair Templars are the best healers in the game, on par tanks with DKs (even better in some circumstances) and they are now top DPS as well?

    Nerf them I say!
  • pkb16_ESO2
    pkb16_ESO2
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    TehMagnus wrote: »
    Nerf please, how is it fair Templars are the best healers in the game, on par tanks with DKs (even better in some circumstances) and they are now top DPS as well?

    Nerf them I say!

    Yes nerf Templar! Give them back the old 1.5 BS, RA, Jabs and blinding Flashes! Keep the terrible OP Jesus Beam.
  • technohic
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    Would trade Radiant Destruction for RA un-nerfed, Blinding flashes returned, undo of the blazing shield cost increase, and change Biting jabs to be a root in stead of a KB and blazing spear to be an aoe root in stead of a stun. Then I would be very happy.

    Could also use having resto boost my healing as it was the only synergy we had from weapons, and a revert on mending, but this other stuff would be a start.
    Edited by technohic on 26 February 2015 16:06
  • Imdrefan
    Imdrefan
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    Do not forget, that most of our class skills STILL don't synergize with the weapon skills. We've as good as nothing for melee weapons and no bonuses for Destro-Staff... (no lightining, fire, ice dmg ++bonus whatever).

    NOW, they even nurf the way a Resto-Staff works together with our heals.
    Other classes have synergies, as the DK with +% fire damage, as the mage with..., as the NB with etc.

    I bet, if s.o. would do the work, he would find many more "synergies" of other classes, that the Templar class is simply missing. The +% crit on heals was what made us real healers, now we just are crappy healers with some heal-spells, other classes would like to have, that basically DO NOT compensate for the lack in damage and synergies:

    AGAIN: please give us POSSIBILITIES to have our class skills work together with the weapon skills, as other classes:
    CHANGE MAGIC DAMAGE (and all relative skills) to LIGHTNING/FIRE/COLD DAMAGE

    This would be a start!

    Last time I checked vampires bane and radiant destruction were fire based.

    Just sayin.


    Edit. We also have Balanced warrior increasing weapons Dmg.
    Edited by Imdrefan on 26 February 2015 16:11
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
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