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Blocking revamp: Only being able to block what is in front of you.

yiunko
yiunko
✭✭
Is not realistic, practical, or fun that someone can just hold right click, put up a shield and reduce ALL incoming damage in more than 50% for no logical reason.

With the revamp of making people to only be able to block what is in front of them, they won't be able to tank 10+ players anymore and positioning will be an strategical part of the tank mechanics, instead of just jumping in, throwing AoE skills and holding block.
Edited by yiunko on 25 February 2015 19:26

Blocking revamp: Only being able to block what is in front of you. 163 votes

Yes
39%
cozmon3c_ESOThe_Drexillmurtrem_ESODeliriousBiznastyLegacyDMNixesGorthaxHypertionb14_ESODrazekStaticWaxDreamo84insane-surgeonb16_ESOkoettyZigoSidNeizirShadowHvoValnNavayaMuizerShadow27 65 votes
No
45%
akredon_ESOblackwebrophez_ESOGilvothseanvwolfSythiasArmitasNewBlacksmurfPsychobunnideepseamk20b14_ESOEsha76OsteosXsorusEuckenr.jan_emailb16_ESOTehMagnusZaeniddnikolaj.lemcheb16_ESOBlackEareserras7b16_ESO 74 votes
Block needs a revamp but in other way
14%
Gigasaxdraeganb16_ESOSickDuckthenshi13b16_ESOKnootewootAshySamuraiblair0588ub17_ESOvrineSotha_SilPanda244BumbledorekimbohRohausHuxley12345SoulacDemeosDrazhar14DekkameroneliisraNobleX35 24 votes
  • Frawr
    Frawr
    ✭✭✭✭✭
    No
    With the number of adds and fast pace of this game, blocking frontal cone only would result in blocking becoming waste of time and/or result in masses of wipes = massive nerfs to everything else to rebalance it.

    I regularly find stuff that I would change, however, blocking is not one that needs any attention in my opinion.
    Edited by Frawr on 25 February 2015 19:48
  • Rosveen
    Rosveen
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    No
    I'd like to stay alive when a pack of mobs swarms me, thanks.
  • DeLindsay
    DeLindsay
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    No
    Rosveen wrote: »
    I'd like to stay alive when a pack of mobs swarms me, thanks.
    This. ZoS would hve to completely change the way NPC's act for that to work. Also it's not remotely "realistic" to have NPC enemies only stand in front of you because they know you can't block them from the back. People need to stop with the excuse "it's not realistic" this is a GAME where Players shoot FIREBALLS out the end of a WOODEN stick. Blocking in ESO is magical, that's why it can be done 360 degrees. Also, to further explain how terrible the argument "it's not realistic" is:
    • I pull an entire HORSE out of my Satchel/Backpack.
    • I'm carrying 6 full sets of gear in my Satchel/Backpack.
    • I'm not even wearing a Satchel/Backpack.
    • I drink a magic liquid that instantly heals grievous wounds, and I'm carrying 100 of these vials in my Satchel/Backpack.
    • I'm dead, no wait I'm not because this glowing green crystal allows me to return to life, and I have 100 of those in my Satchel/Backpack.
    • I carry what is likely a 1 year supply of Food with me at all times (full stack of Mag/Health and full stack of Tri-food).
    • I die instantly when an ankle high rock impedes my way because "Environmental Damage" hits me for 6K.
    • I can magically teleport to anywhere I want within Tamriel just by looking at a Map or visiting a giant structure made of Stone.
    • Should I continue or do you now see the point that "isn't realistic" is a horrible argument?
    Edited by DeLindsay on 25 February 2015 19:46
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I'm less worried about it when I see how stamina is drained in 1.6. Could care less about realism and the fact that tanks really need that block and can still compensate to be able to do so is about the right path as far as I am concerned. Think there will be less DPS doing it for any long periods of time when 1.6 launches.
  • Panda244
    Panda244
    ✭✭✭✭✭
    Block needs a revamp but in other way
    Being able to block ONLY what is in front of you is a massive, massive disadvantage, and it would break the game in large mob pulls, block needs to be reworked in a way that doesn't necessarily nerf it, but allows people fighting blocking targets a chance.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
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    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Dagoth_Rac
    Dagoth_Rac
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    No
    Would completely break PvE. Can you imagine something like Dragonstar Arena, with wave after wave of enemies coming at you from every direction, and you can only mitigate the attacks of the ones in front of you? They would have to rebalance all the enemies to account for the increased damage players would take.
  • Samadhi
    Samadhi
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    ✭✭✭
    Do not care about whether or not Blocking is 360 degrees, as long as either Blocking or Sneak Attacks are changed so the two match.

    Blocking is 360, so make Sneak Attacks work from 360.

    Otherwise, make Blocking frontal cone because Sneak Attacks are rear cone.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • ZigoSid
    ZigoSid
    ✭✭✭✭
    Yes
    I voted yes but it's a fail, I'm for no.

    What really need to change is all the annoying things that comes with the block system, like block casting, block poison/others internal damages, etc ...


  • TheShadowScout
    TheShadowScout
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    ✭✭✭✭✭
    Yes
    I'd be for blocking in an 180° forward arc only. It only makes sense, raising your shield or your weapon into block position doesn't magically make your back any more resistant to attacks. And if the poor backstabbers have to get in the 180° back arc to get their bonus damage, then the blockers should get only 180° as well.

    And yes, it might need some rethinking of some events, since mobs surrounding players would suddenly get more dangerous. That too would add to the game though, since people would again have to think more about movement and facing then just go block for the win...
  • Panda244
    Panda244
    ✭✭✭✭✭
    Block needs a revamp but in other way
    If they implemented this they would need to rework mob collision, and add player collision, otherwise you're essentially dead in PvP no matter what.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • PlagueMonk
    PlagueMonk
    ✭✭✭✭✭
    Yes
    I personally don't care about block being 360 in PvE, it's nothnig but a win win situation since we are ALL out to beat the system, not each other.

    In PvP however, a 360 block is complete and utter BS. PvP is all about positioning, strategy and tactics. If however you can simply hold down the block button and negate another persons actual skill at being able to maneuver, then something is wrong.


    So how about a compromise .....360 for PvE and 180 for PvP?

    (and attacks from full invisibility should be counted as a sneak attack, regardless of direction)
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    Yes
    YES

    This game has become elder shields online. Either 180 shield blocking or increase incoming damage. Block damage mitigation in pvp is way to high to justify 360 blocking.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • arqe
    arqe
    ✭✭✭
    Yes
    I was turning around like a madman to block mob crowds for nothing then. ( Not joking )
    Make it 180 ( which should've been in the first place ) and i'll pwn all with my honed "Turn With Shield to Block All" skill.
    DeLindsay wrote: »
    Rosveen wrote: »
    I'd like to stay alive when a pack of mobs swarms me, thanks.
    This. ZoS would hve to completely change the way NPC's act for that to work. Also it's not remotely "realistic" to have NPC enemies only stand in front of you because they know you can't block them from the back. People need to stop with the excuse "it's not realistic" this is a GAME where Players shoot FIREBALLS out the end of a WOODEN stick. Blocking in ESO is magical, that's why it can be done 360 degrees. Also, to further explain how terrible the argument "it's not realistic" is:
    • I pull an entire HORSE out of my Satchel/Backpack.
    • I'm carrying 6 full sets of gear in my Satchel/Backpack.
    • I'm not even wearing a Satchel/Backpack.
    • I drink a magic liquid that instantly heals grievous wounds, and I'm carrying 100 of these vials in my Satchel/Backpack.
    • I'm dead, no wait I'm not because this glowing green crystal allows me to return to life, and I have 100 of those in my Satchel/Backpack.
    • I carry what is likely a 1 year supply of Food with me at all times (full stack of Mag/Health and full stack of Tri-food).
    • I die instantly when an ankle high rock impedes my way because "Environmental Damage" hits me for 6K.
    • I can magically teleport to anywhere I want within Tamriel just by looking at a Map or visiting a giant structure made of Stone.
    • Should I continue or do you now see the point that "isn't realistic" is a horrible argument?

    None of these are remotely close to why this needs to be changed.
    Do you need to be a better player to pull an entire horse out of your satchel ?
    - NO

    You need to be a better player to play as TANK and use a Shield to block incoming missile / swing etc.
    Edited by arqe on 26 February 2015 07:12
  • Panda244
    Panda244
    ✭✭✭✭✭
    Block needs a revamp but in other way
    arqe wrote: »
    I was turning around like a madman to block mob crowds for nothing then. ( Not joking )
    Make it 180 ( which should've been in the first place ) and i'll pwn all with my honed "Turn With Shield to Block All" skill.
    DeLindsay wrote: »
    Rosveen wrote: »
    I'd like to stay alive when a pack of mobs swarms me, thanks.
    This. ZoS would hve to completely change the way NPC's act for that to work. Also it's not remotely "realistic" to have NPC enemies only stand in front of you because they know you can't block them from the back. People need to stop with the excuse "it's not realistic" this is a GAME where Players shoot FIREBALLS out the end of a WOODEN stick. Blocking in ESO is magical, that's why it can be done 360 degrees. Also, to further explain how terrible the argument "it's not realistic" is:
    • I pull an entire HORSE out of my Satchel/Backpack.
    • I'm carrying 6 full sets of gear in my Satchel/Backpack.
    • I'm not even wearing a Satchel/Backpack.
    • I drink a magic liquid that instantly heals grievous wounds, and I'm carrying 100 of these vials in my Satchel/Backpack.
    • I'm dead, no wait I'm not because this glowing green crystal allows me to return to life, and I have 100 of those in my Satchel/Backpack.
    • I carry what is likely a 1 year supply of Food with me at all times (full stack of Mag/Health and full stack of Tri-food).
    • I die instantly when an ankle high rock impedes my way because "Environmental Damage" hits me for 6K.
    • I can magically teleport to anywhere I want within Tamriel just by looking at a Map or visiting a giant structure made of Stone.
    • Should I continue or do you now see the point that "isn't realistic" is a horrible argument?

    None of these are remotely close to why this needs to be changed.
    Do you need to be a better player to pull an entire horse out of your satchel ?
    - NO

    You need to be a better player to play as TANK and use a Shield to block incoming missile / swing etc.

    You can't change block to 180 in PvE or PvP, it'll kill the tank in large mob pulls in Veteran dungeons, and it'll kill everyone in PvP. I'd support a very, very, very, very, very small gap of like 100 degrees where you can get hit in the back, IF there was player collision, so I could back up against a wall and prevent anyone from getting in that gap. But no collision, no block fix.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Knootewoot
    Knootewoot
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    ✭✭✭
    Block needs a revamp but in other way
    Other. If this is done, block only in front (which i think is a great idea) i also want that mobs/players cannot pass a blocking player. I loved this in WARHAMMER (rip) so tanks where really blocking enemies to get to healers.

    else it doesn't make much sence since mobs and players can run right through you while blocking.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Garwulf
    Garwulf
    ✭✭✭
    I would like to be just on the same 'page' as other players. Many of us have to play with 300 ms plus ping times because we live on a different continent. Many of my skills do not work properly because the target has moved and I have not seen it happen. If you think that 360 degree blocking is not fair then having players with different ping times extremely unfair especially in PVP.
    Unfortunately this game is full of whingers and whiners who if they do not get their own way jump up and down like a 2 year old.
  • Muizer
    Muizer
    ✭✭✭✭✭
    Yes
    I voted "yes", but what I really mean is there should be a principle that grants more damage to attack from behind against a blocking target. Restricting block to "in front" is IMHO taking the animation too literally.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Armitas
    Armitas
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    ✭✭✭✭
    No
    In 1.6 every class will have a CC that penetrates block and creates an opening. I think tanking has a place in PvP and PvE and for the same reasons. Having a tank up front harassing the other group protects your squishes in the back doing the real damage. Doing this to it's full effect requires heavy armor or block cost reductions either of which is a trade off for damage or sustainability. Even well built a good group can put them down with debuffs on live.

    I would also add that with no AOE aggro the current trend of clustering enemies up and nuking them in a pile would become a lot more dangerous. Your dpsers would no longer be able to stand in the cluster and block cast as safely as before because damage will be coming from all directions unless you are using a cone at the edge. Our AOE nukers are circular so we are going to need to be in the middle to achieve maximum effect rather than coning on the edge.
    Edited by Armitas on 26 February 2015 09:15
    Retired.
    Nord mDK
  • Navaya
    Navaya
    ✭✭✭
    Yes
    I have done plenty of tanking in ESO to say for sure that you are only lazy tanking if you let enemies hit you in your back, even if it now does block. To position the enemies (in pve) so that they are in your 180 degree front is not really that hard, you already want them there in order to see them casting spells that needs to be interrupted.
    Tanks just needs to move around some more and be more alert. Sure the game will be a bit harder, but after a week then most people will be used to it.

    So yeah, I am all for a revamp for blocking and they don't really need to change anything in the game with a 180 degree blocking instead of 360, only the players need to change their play style some.
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    Yes
    Yes, frontal cone only blocking!

    Lets also make AOE's friendly fire to let the firetrains see their final demise.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    No
    In 1.6 every class has a skill that bypass block and CC you. Just give it a try and lets see how it works.
    Because I can!
  • Kragorn
    Kragorn
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    Yes
    Clearly blocking something behind you is ridiculous in reality, I'm sure the 'immersionists' find this hugely immersion-breaking .. though oddly I've never seen anyone who raises the 'immersion' card at everything they don't want do so in connection with patently implausible battle mechanics.
  • Kragorn
    Kragorn
    ✭✭✭✭✭
    Yes
    Bashev wrote: »
    In 1.6 every class has a skill that bypass block and CC you. Just give it a try and lets see how it works.
    There's a whole other side to the game, the one the majority plays referred to as PVE .. not every damned change has to be focused on PVP, sadly ZOS don't see that.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    No
    Rosveen wrote: »
    I'd like to stay alive when a pack of mobs swarms me, thanks.

    This. The only way you can remove 360° block is if you give tanks the ability to AOE taunt mobs.
    Edited by TehMagnus on 26 February 2015 10:54
  • tengri
    tengri
    ✭✭✭✭✭
    No
    Cant work, especially in PvP.

    Ever played with someone on two PCs next to each other?
    Looking on my screen and looking at me on my buddy's screen places me often quite differently from where I actually am.
    Where you (think) you are, where you think you are facing, where other ppl are/facing is actually a (pretty well done) prediction of where the server places you and the network lag/latency involved.
    If blocking were to become directional these little details become extremely critical - whose view ultimately counts?
    What you see? Where the attacker sees you? Where the server places you (which you actually only get a somewhat delayed feedback about?
    No, directional blocking can never work.
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    Yes
    ShadowHvo wrote: »
    Yes, frontal cone only blocking!

    Lets also make AOE's friendly fire to let the firetrains see their final demise.

    Totally agree. It would be so wonderful if these things came to pass. It might change things from ZvZ back to PvP, where there's actually a little bit more skill/tactics involved.

    It might also bring a bit more skill and position/tactics back to PvE too. At the moment player-characters are just far too strong for the game-world, and over time they're only going to be getting stronger.
    Edited by Rev Rielle on 26 February 2015 11:33
    If you can be anything, be kind.
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    No
    It this way for a reason...it wasn't like this in some parts of closed beta....ppl said it was too hard
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    It this way for a reason...it wasn't like this in some parts of closed beta....ppl said it was too hard

    So people really wanted a more dumbed down & less engaging experience?


    ...Just another reason this game ended up B2P.
    tengri wrote: »
    Cant work, especially in PvP.

    Ever played with someone on two PCs next to each other?
    Looking on my screen and looking at me on my buddy's screen places me often quite differently from where I actually am.
    Where you (think) you are, where you think you are facing, where other ppl are/facing is actually a (pretty well done) prediction of where the server places you and the network lag/latency involved.
    If blocking were to become directional these little details become extremely critical - whose view ultimately counts?
    What you see? Where the attacker sees you? Where the server places you (which you actually only get a somewhat delayed feedback about?
    No, directional blocking can never work.

    Yet somehow, even 10 years old MMOs such as WoW have managed to do this. Go figure...
    Edited by DDuke on 26 February 2015 12:20
  • yiunko
    yiunko
    ✭✭
    Yes
    I see that the main reason of the NO voters is that it would be more difficult. I would like to remind you all that for PVE tanking and in EVERY other elder scrolls game, blocking only works in the enemies in front of you and no one had a problem. This is the first game allowing tanks to do such a thing and as a result:


    -Youtube videos of 1 guy vs 10-20+ guys, and killing plenty of them before he falls.

    - A lot of fun killing situations when you are fighting fair classes but then a DK or templar appears and you know the fun is over because you and your group will spend 1-3 minutes only to take that one down.

    - Players now think that is fair if they can tank everything around 360º. And they are implying that the way they are tanking is not easy. Is it really that hard and skillfull to hold right mouse button while you use skills?

    Posible solutions:

    - I like the one making 360º for pve and 180º for pvp, still doesn't make a lot of sense but well.
    - Special skills that can totally penetrate block if hitting from the back ? Like the veiled strike of nightblade, etc

    And the one addition to the game I think it would be fair enough, WARDS, they were in skyrim and they worked. Blocking physical attacks cost stamina, magical attacks magicka.

  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    No
    PlagueMonk wrote: »

    In PvP however, a 360 block is complete and utter BS. PvP is all about positioning, strategy and tactics. If however you can simply hold down the block button and negate another persons actual skill at being able to maneuver, then something is wrong.

    Playing your class or character to its strengths are skills. Hiding in stealth behind your enemy and killing them is a tactic, so is shielding up and weathering the storm.

    Are people getting annoyed because their killing combo's aren't killing and they suddenly have to think about what to do next?

    Considering we have a very limited view behind our characters and anyone with sense is in stealth behind the enemy or else within the zerg ball that's running over top of you. death in 360.

    I agree to an extent that it is unrealistic, but without it, PvP would become a pointless exercise.
    Edited by BRogueNZ on 26 February 2015 12:48
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