madangrypally wrote: »
Magicka sorcs using melee weapons? What are we supposed to do? Tickle them with our 500 dmg light attacks?
I don't avoid any classes on any my DK or my NB, I fight until I die, or I fight until I start backing up to regenerate resources, then I fight again.Use a melee weapon as an offhand, if you have ranged on both your weapon bars you're an idiot, no offense, no offense at all, but it's silly to run ranged on both bars when combat can get up close and personal, you can't always stay at range, so don't complain if you're 100% ranged and someone closes the difference, as for Reflect spamming DKs.What's the counter if you play ranged character and you enco a DK or group of DK's spamming reflect exactly?
Going back to town and respec character?
Fear them as a NB right when Reflect runs out, gives you a small 2-3 second window to hit them with an ability such as crippling grasp or swallow soul, or lethal arrow. On a NB vs a DK it's all about wearing their Stamina down then finishing them with your Ambush - Death Stroke/Soul Tether - Impale burst.
As a Sorcerer, Spam Mage's Wrath and Crystal Shards with Defensive Posture to Reflect the Shards back, use Encase when they get close then Bolt Escape through them. (This is actually the easiest class to kill DK's with when built right, Sorcerer's can legitimately spec into an Anti-DK build if they want to. Not entirely effective in zerg play, it's alright in group play, but excels in 1v1 encounters.)
Disclaimer: I want sorc buffs. No class nerfs, just sorc buffs
Geez, have you used a melee weapon in 1.6 as a magicka build? How do you plan to kill anyone with less than 2k dps? Especially when you are saying sorcs should get into melee range against DKs whose skills excel at melee range? That is truly idiotic (since you like to use that word).
Spam mage's fury? Less than 1.5k dps, no one will die. Use defensive posture? Are you nuts? Have you played 1.6 as a magicka build yet? Do you know how many defensive postures you can use in 1.6 as a magicka build? I should make a video to show how insane a suggestion that is with the new stamina costs. That is all assume you are not losing stamina for other cc and attacks too. Worse yet, you suggest it's balance that to get to half the dps a dk can do, a sorc should have to drain both his magicka and stamina and pray his reflect times perfectly? It's obvious you just want a pure ez-mode.
I know you want to protect your dk, but you fail to realize how the dynamics have changed with 1.6. 1v1s are a dps race, and with 1 reflect a second DKs have lost nothing, while with stamina costs sorcs have fallen further behind scales.
Why can't you get behind better class balance and support buffs for sorcs?
OK, looks like some people don't understand what I mean
The point is it doesn't matter at all if I can swap my weapon to melee, the point is such mechanic like reflect projectile is no-brainer and it's big hard counter which virtually forces you to play certain build and renders other useless (ranged builds).
It's just silly takes 1 DK to tank / take resource in cyro because the can just reflect everything back at NPC, same goes down to PvE and core PvP. It's just broken mechanic and need to be fixed, some effort must be included into such OP ability (like correct timing at least). This skill is 10 times better than reflect from 1h and shield skill line, lol.
I know that devs don't want to go with drastic changes to classes, DK is now dominant class and obviously this will go along with a lot of rage, crying and suicide letters but balance is balance.
This current change limiting reflective scale to 4 projectile isn't enough in my opinion, it won't even change much. This is pretty simple when people see reflective scale the simply STOP attacking because who the hell will risk loosing their resource and on top of that dealing damage to self lol. On top of that they can spam this to reflect up to 50 projectiles that is enough to kill self 10 times over.
You have set items on yourself and certain build but whatever, you got to swap weapon and go melee with ranged char.
To those who say people playing with 2 ranged weapons are idiots YOU are just silly, lol seriously which melee character have ranged weapon in their second bar. The answer is maybe 1%, the reason is simple it is current meta period. Are melee chars forced to go ranged because of some idiotic skills that render melee useless?, hell the fu*k no.
It's just too much, perma block+ skill spam- auto-heals in 2 click and reflective armors WTF.
madangrypally wrote: »
Would be nice to get a melee based magical weapon like a scepter or melee based quarterstaff.
OK, looks like some people don't understand what I mean
The point is it doesn't matter at all if I can swap my weapon to melee, the point is such mechanic like reflect projectile is no-brainer and it's big hard counter which virtually forces you to play certain build and renders other useless (ranged builds).
It's just silly takes 1 DK to tank / take resource in cyro because the can just reflect everything back at NPC, same goes down to PvE and core PvP. It's just broken mechanic and need to be fixed, some effort must be included into such OP ability (like correct timing at least). This skill is 10 times better than reflect from 1h and shield skill line, lol.
I know that devs don't want to go with drastic changes to classes, DK is now dominant class and obviously this will go along with a lot of rage, crying and suicide letters but balance is balance.
This current change limiting reflective scale to 4 projectile isn't enough in my opinion, it won't even change much. This is pretty simple when people see reflective scale the simply STOP attacking because who the hell will risk loosing their resource and on top of that dealing damage to self lol. On top of that they can spam this to reflect up to 50 projectiles that is enough to kill self 10 times over.
You have set items on yourself and certain build but whatever, you got to swap weapon and go melee with ranged char.
To those who say people playing with 2 ranged weapons are idiots YOU are just silly, lol seriously which melee character have ranged weapon in their second bar. The answer is maybe 1%, the reason is simple it is current meta period. Are melee chars forced to go ranged because of some idiotic skills that render melee useless?, hell the fu*k no.
It's just too much, perma block+ skill spam- auto-heals in 2 click and reflective armors WTF.
Just gonna throw a few things out there.
Bombard is completely immune to Flapity-Flap, locks the target down, and is spammable with good gear. ( No weapon swap needed!) Eventually they will run out of stamina rolling+charge.
Fear is not Blockable ( Litterally every NB should have this skill slotted)
Shades ( Either Morph) is a really nice stamina drain, assuming you use the teleport properly.
If any Magicka, aka Flap spamming DK, can manage his stamina better than you in a stamina spec. Well sir, you need to take a look at your spec/gear/playstyle.