Use a melee weapon as an offhand, if you have ranged on both your weapon bars you're an idiot, no offense, no offense at all, but it's silly to run ranged on both bars when combat can get up close and personal, you can't always stay at range, so don't complain if you're 100% ranged and someone closes the difference, as for Reflect spamming DKs.What's the counter if you play ranged character and you enco a DK or group of DK's spamming reflect exactly?
Going back to town and respec character?
What's the counter if you play ranged character and you enco a DK or group of DK's spamming reflect exactly?
Going back to town and respec character?
Reflect Was nerfed heavily. Problem solved.OK, looks like some people don't understand what I mean
The point is it doesn't matter at all if I can swap my weapon to melee, the point is such mechanic like reflect projectile is no-brainer and it's big hard counter which virtually forces you to play certain build and renders other useless (ranged builds).
It's just silly takes 1 DK to tank / take resource in cyro because the can just reflect everything back at NPC, same goes down to PvE and core PvP. It's just broken mechanic and need to be fixed, some effort must be included into such OP ability (like correct timing at least).
I know that devs don't want to go with drastic changes to classes, DK is now dominant class and obviously this will go along with a lot of rage, crying and suicide letters but balance is balance.
This current change limiting reflective scale to 4 projectile isn't enough in my opinion, it won't even change much. This is pretty simple when people see reflective scale the simply STOP attacking because who the hell will risk loosing their resource and on top of that dealing damage to self lol. On top of that they can spam this to reflect up to 50 projectiles that is enough to kill self 10 times over.
You have set items on yourself and certain build but whatever, you got to swap weapon and go melee with ranged char.
To those who say people playing with 2 ranged weapons are idiots YOU are just silly, lol seriously which melee character have ranged weapon in their second bar. The answer is maybe 1-5%, the reason is simple it is current meta period. Are melee chars forced to go ranged because of some idiotic skills that render melee useless?, hell the fu*k no.
It's just too much, perma block+ skill spam- auto-heals in 2 click and reflective armors WTF.
No one is calling you an idiot; we are simply telling you how it is. I understand why you would think scales is OP; well let me tell you, its not(and heck it bugs too, last night I had snipes getting thru it:() if you choose to go full ranged, then you have to accept the consequences; just like someone who is going full melee would have to accept the fact they would be mowed down at range by everyone.
But is that not exactly what makes Reflective Scales overpowered: You can go full melee without being mowed down at range? Where are the consequences for going full melee as a dragonknight - I honestly do not see any? Instead it looks to me as though dragonknights by using Reflective Scales get to force other players into their (dragonknights') playstyle (melee) - where they (dragonknights) are strongest?
madangrypally wrote: »Most players do not know they can cc break Templars eclipse and gain an immunity from it. Sadly this is a l2p.
Dragonknight reflect has been nerfed and with more stamina based DKs will be used left often.
I don't avoid any classes on any my DK or my NB, I fight until I die, or I fight until I start backing up to regenerate resources, then I fight again.Use a melee weapon as an offhand, if you have ranged on both your weapon bars you're an idiot, no offense, no offense at all, but it's silly to run ranged on both bars when combat can get up close and personal, you can't always stay at range, so don't complain if you're 100% ranged and someone closes the difference, as for Reflect spamming DKs.What's the counter if you play ranged character and you enco a DK or group of DK's spamming reflect exactly?
Going back to town and respec character?
Fear them as a NB right when Reflect runs out, gives you a small 2-3 second window to hit them with an ability such as crippling grasp or swallow soul, or lethal arrow. On a NB vs a DK it's all about wearing their Stamina down then finishing them with your Ambush - Death Stroke/Soul Tether - Impale burst.
As a Sorcerer, Spam Mage's Wrath and Crystal Shards with Defensive Posture to Reflect the Shards back, use Encase when they get close then Bolt Escape through them. (This is actually the easiest class to kill DK's with when built right, Sorcerer's can legitimately spec into an Anti-DK build if they want to. Not entirely effective in zerg play, it's alright in group play, but excels in 1v1 encounters.)
madangrypally wrote: »IMO pure melee builds have it tougher then pure ranged builds. It is still a good idea to have both melee and ranged bars though. I do on all but my Sorcerer.
No one is calling you an idiot; we are simply telling you how it is. I understand why you would think scales is OP; well let me tell you, its not(and heck it bugs too, last night I had snipes getting thru it:() if you choose to go full ranged, then you have to accept the consequences; just like someone who is going full melee would have to accept the fact they would be mowed down at range by everyone.
CC breaks and blocking costs have gone through the roof. A sorc that breaks eclipse more than twice will soon have a no stamina to prevent being dominated by a templar's cc's. Sooo, no.
Scales nerfed? A reflect every second is no nerf at all. Yes, DKs can no longer range tank an army, but will still shutdown any magicka sorc is half a second. Even going full stamina and using just bare minimal cost reductions, my dk can use scales over a dozen times. Less scales with stamina builds? I will post a video of it later today if you like, but my goal ultimately is to get sorc buffs than nerf others.
Laughable that you accuse others of l2p when you have not even tested the new balance of things.
madangrypally wrote: »IMO pure melee builds have it tougher then pure ranged builds. It is still a good idea to have both melee and ranged bars though. I do on all but my Sorcerer.
I think I understand what you are getting at: melee attacks only work at melee range but ranged attacks work at range and close-in equally well? Then, would it not be better if ranged abilities only did like 70 % damage of melee attacks to make up for this discrepancy - and do even less damage outside of meele range?
Example:Mind you, the numbers are just examples and would have to be tweaked to fit.
- melee attack does 1000 points of damage
- ranged attack does 700 points of damage at melee range, everything else (resource cost, cast time [if any], ...) being equal to the melee attack
- ranged attack does 200 points of damage outside of melee range, again everything else (resource cost, cast time [if any], ...) being equal to the melee attack
But would this system not best remedy the fact that melee attacks only damage while at melee range?
madangrypally wrote: »CC breaks and blocking costs have gone through the roof. A sorc that breaks eclipse more than twice will soon have a no stamina to prevent being dominated by a templar's cc's. Sooo, no.
Scales nerfed? A reflect every second is no nerf at all. Yes, DKs can no longer range tank an army, but will still shutdown any magicka sorc is half a second. Even going full stamina and using just bare minimal cost reductions, my dk can use scales over a dozen times. Less scales with stamina builds? I will post a video of it later today if you like, but my goal ultimately is to get sorc buffs than nerf others.
Laughable that you accuse others of l2p when you have not even tested the new balance of things.
I have tested things like defensive moves: CC Break, Dodge Roll, etc. I understand that they have a higher cost. I also play a Sorcerer who fights DKs and Templars who use reflect often and still manage to win the majority of the time. They can be countered even with the increased cost.
My sorcerer has more trouble with Nightblades then the other classes in PvP. This is a l2p issue with me though. lol.
I have also tested my Sorcerer and have left many feedback for them.
I dont want to see DKs nerfed anymore as I think this creates a toxic loop of one class calling for another class to be nerf. Today its DKs, later it will be Templar, and one day it will be us Sorcerers.
I also think Sorcerer needs buffed and some class mechanics changed.
1: Pets: Get ride of them being toggled or at least give them a small window before desummoned when switching bars without the toggle. (even then I generally avoid pets)
2: Stamina options should be increased. Including an Overload morph that allows weapon abilities to be used.
3: A few other abilities need to be buffed including Daedric Armor which IMO sucks.
4: A few other buffs that may be required for PvE but i am not familiar with PvE so will leave that to PvE players.
Calling for nerfs to DK is not the way to get Sorcerers buffed.
With reflects and absorbs everywhere, that is already the case. Melee dps >>magicka dps.
If reflect and absorbs get nerfed for any reason, then we can revisit damage balance.
DKs closing their eyes and giving insane solutions to sorcs (1h damage for magicka builds? Really?) is counterproductive.