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[idea] Don't get rid of veteran ranks

  • Goresnort
    Goresnort
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    Personal opinion (No insult intended to any party) - > Vet ranks and their current implementation, need to be tarred, feathered, set on fire, and then stabbed by an angry mob with pitch forks, until it (the vet rank system) dissolves at cellular Level.

    http://forums.elderscrollsonline.com/en/discussion/148100/should-zos-get-rid-of-veteran-ranks/p1

    Having there be any form of xp gap between killing Molag Bal, and then going to viable pvp or the first actual new pve zone in the game, is unfortunately a rather bad and unnecessary design decision.

    Being allowed to - Faction 1 -> PvP/Craglorn = Good. Like.
    Having the opportunity to - Optional -> Faction 2/3 -> Faction 2/3 = Good. Like.
    Being forced to - Faction 1 -> Faction 2/(grind xp total) -> Faction 3/(grind xp total) -> PvP/Craglorn = Bad. Dislike.

    Just converting 14 vet ranks into 14 easy to get levels does not really solve the core issue.

    The main issue is that there is a xp gap between Molag Bal, and then viable PvP/Crag/Vet Dungeons.

    Get rid of the xp gap. (Molag Bal -> PvP/Crag)

    How they scale out the Levels? Does not really matter. As long as new players are in PvP and/or Crag straight after Molag Bal, and in AA after doing lower Crag and some Vet Dungeons, it’s okay by me.

    Should the Level cap increase in the future with new zones/content? It is a character progression based game, the devs stated in one of ESO’s launch letters it would keep both horizontal and vertical character progression in the future, so I would like it to keep progressing. Yes to more levels with new content.

    Matt Frior: “new systems or growth in breadth as well as vertical growth of current systems”
    (Final segment titled The Future)
    http://www.elderscrollsonline.com/en-gb/news/post/2014/03/26/esos-veteran-content

    Being forcibly sent to a starter zone or xp grind after killing Molag Bal = The ultimate sucker punch.
    Giving us some desirable options for what viable content we can choose after killing Molag Bal = Win.
    Paul Sage: “Once you hit level 50, that’s when the game really opens up”
    (Scroll to 6:43 in the video “An Introduction to The Elder Scrolls Online”)
    http://www.elderscrollsonline.com/en-gb/media/videos

    Fortunately, the last ESO live used wording along the lines of “we confirm that vet ranks will be removed from the game. This will occur after console launch”
    (Scroll to 17:18 in Episode 11 of ESO live)
    https://www.youtube.com/watch?v=2lhbH7PdEU0&list=PLZng8hzxXSt6-402bM1G2UuZbtnlrMn0z&index=12
    Hoping they manage to keep to that intention, and actually address the issues that vet ranks causes for new players, and not just somewhat mitigate the issue.

    Vet ranks still being in the game at console launch = Darn.

    Keeping broken systems in the game VS addressing the issue = Good game systems beats keeping stuff I earned under broken systems. Every. Single. Time.

    My current rank and gear = Pixels that belong in the past. Was fun to get it. Will be fun to get new stuff with new content.
    (That gear roundabout will be coming with new content anyway, regardless of what happens with vet ranks)

    New players = Our and ESO's future.


  • Darkintellect
    Darkintellect
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    McDoogs wrote: »
    Pretty sure they won't remove veteran ranks. Not because they shouldn't, but because they can't.

    The game in its entirety will be scaled to a multiplicative 0.80 ratio (with tuning for tertiary variables), this includes monsters, events, gear, etc.

    It's honestly easier than most people think and I can write a book on the variations and pin point areas where segmented restructuring is required outside of the blanket scaling.

    However, ZOS has been working on this for 3 months now and the phase system is almost complete. We're in phase 2 of the 3 phase system once 1.6 hits on March 3rd.
  • c0rp
    c0rp
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    vovus69 wrote: »
    Actually I would prefer if they make like 1000 levels max or something like that and added content when users will go to that levels. 50 lvl is too low. If they cannot get rid of VR - make 50 more VR levels. So it will be 50 lvls normal, 50 lvls VR, when people will get there, make 100 champion levels with 2m exp per level or so, and create content for higher levels with time. That would be awesome.

    Sounds like about the most alt UNFRIENDLY set up I can think of...especially in a game like ESO which has gone through so much trouble to make playing alts fun and encouraged.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • c0rp
    c0rp
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    Goresnort wrote: »


    Fortunately, the last ESO live used wording along the lines of “we confirm that vet ranks will be removed from the game. This will occur after console launch”
    (Scroll to 17:18 in Episode 11 of ESO live)
    https://www.youtube.com/watch?v=2lhbH7PdEU0&list=PLZng8hzxXSt6-402bM1G2UuZbtnlrMn0z&index=12



    Yeah...it looked like it pained her to even answer the question is the sad part. Just the tone of voice and hesitation of the speech doesnt give me much hope to be honest. What she wanted to say was, "if it ever gets done its going to be a long, long time from now." Thats my analysis of the video.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Minack
    Minack
    ✭✭✭
    c0rp wrote: »
    vovus69 wrote: »
    Actually I would prefer if they make like 1000 levels max or something like that and added content when users will go to that levels. 50 lvl is too low. If they cannot get rid of VR - make 50 more VR levels. So it will be 50 lvls normal, 50 lvls VR, when people will get there, make 100 champion levels with 2m exp per level or so, and create content for higher levels with time. That would be awesome.

    Sounds like about the most alt UNFRIENDLY set up I can think of...especially in a game like ESO which has gone through so much trouble to make playing alts fun and encouraged.

    I would like to finish leveling a few alts in other factions when numbers get out of hand, but I'm not going to bring them through Cadwell's to do it. ESO's leveling system is for the unemployed and masochists of society.
  • Stinkur
    Stinkur
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    get's even better, I tested Spellscar grind, on PTS they reduced the exp mobs gave by 64%.....
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