There is just simply too many things that scale on them that the conversion would be a nightmare, and ZoS could utilize that time on other areas of the game.
Just make them easier to get so that newer players aren't so overwhelmed.
Their console base will tank just as fast as the PC version did if they don't remove VR.
Alphashado wrote: »There is just simply too many things that scale on them that the conversion would be a nightmare, and ZoS could utilize that time on other areas of the game.
Just make them easier to get so that newer players aren't so overwhelmed.
This is why they should just convert V1-V14 to lvl 50-63 and reduce the XP required so it's normal XP and not VR XP. You would be lvl 63 (level capped) at roughly the same amount of time it takes to get to V2-V3 currently. All of the gear would stay the same, all the crafting components would be the same. The only thing they would have to change is the text on the gear from "requires VR14" to "requires lvl 63".
If they were to do it that way and make Silver/Gold optional, the entire conversion would be easy peasy. People would be able to reach the level cap in a reasonable amount of time after completing the main story and all the gear would still work.
nikolaj.lemcheb16_ESO wrote: »You level from 1 to 50 so fast its stupid, and so easy its boring. Only when you get to vet levels do you begin to feel that you are actually doing anything to gain levels.
I would love to see the game keep them.
nikolaj.lemcheb16_ESO wrote: »You level from 1 to 50 so fast its stupid, and so easy its boring. Only when you get to vet levels do you begin to feel that you are actually doing anything to gain levels.
I would love to see the game keep them.
Lmao
Do you have any more of that stuff? It's been a dull day.
Seriously though, vet levels are the main reason so many have left this game and most just laugh it off when you tell them they added even more ranks since launch. Leaving them as is would be the dumbest decision ever made. If ZOS is smart they will have the vet grind fixed by the time this game releases on consoles. If not, say goodbye to any hope of this game recovering.
nikolaj.lemcheb16_ESO wrote: »You level from 1 to 50 so fast its stupid, and so easy its boring. Only when you get to vet levels do you begin to feel that you are actually doing anything to gain levels.
I would love to see the game keep them.
Lmao
Do you have any more of that stuff? It's been a dull day.
Seriously though, vet levels are the main reason so many have left this game and most just laugh it off when you tell them they added even more ranks since launch. Leaving them as is would be the dumbest decision ever made. If ZOS is smart they will have the vet grind fixed by the time this game releases on consoles. If not, say goodbye to any hope of this game recovering.
I hold no love for the Vet system. But this age of freedom that so many envision isn't going to come with the removal of VR ranks.
They nerfed character strength from current VR14 on live, so that a character with 0 CP will grow into their full strength. So all our vet characters just took a big step backwards.
To date it does not seem like XP gains have been increased, so one could assume that XP gains now will be comparable to 1.6
Currently it takes 14 million XP to reach VR14. It will take 360 million to reach the full amount of 3600 CP, assuming you only gain with inspiration buffs active.
So a totally new player is worse off. A returning player with a VR14 is worse off. Now I get it, the CP system offers some new cool things, but by and large it only brings us back up to where current VR14s are now. So we are going from a small hill grind to a mountain grind.
I am not against CP, just the notion that it will save us from a long and tedious grind.
nikolaj.lemcheb16_ESO wrote: »You level from 1 to 50 so fast its stupid, and so easy its boring. Only when you get to vet levels do you begin to feel that you are actually doing anything to gain levels.
I would love to see the game keep them.
nikolaj.lemcheb16_ESO wrote: »You level from 1 to 50 so fast its stupid, and so easy its boring. Only when you get to vet levels do you begin to feel that you are actually doing anything to gain levels.
I would love to see the game keep them.
Lmao
Do you have any more of that stuff? It's been a dull day.
Seriously though, vet levels are the main reason so many have left this game and most just laugh it off when you tell them they added even more ranks since launch. Leaving them as is would be the dumbest decision ever made. If ZOS is smart they will have the vet grind fixed by the time this game releases on consoles. If not, say goodbye to any hope of this game recovering.
Shlankwald wrote: »I'd be gone if they were to remain. Its the main reason I originally unsubbed.
Achievements come from life, not sitting in front of a videogame like a fat*** crowing about reaching max level.
If ESO were a marathon, the VR system would be the equivalent of a truck driving in front of the runners dropping hurdles, roofing tacks and hot tar, anything to slow down progression.
Most people I know want to "achieve" things after they hit max level and can compete with other players at max level, not feel like they just took a second job.
Alphashado wrote: »Their console base will tank just as fast as the PC version did if they don't remove VR.
Agreed. They will have 1 month after console release, tops, before the crud hits the fan so to speak. It won't be the power gamers that raise much of a fuss, it will be the casual players. Once the masses of average console gamers start getting into the mid VR's, that's when they will begin to realize as a community how much they dislike the VR system. And the complaints will really pick up tempo once they begin to level up alts.
Of course by that time, ZoS will have already raked in those box sales. I guess it all depends on how much they value retaining players vs box sale revenue.
Shlankwald wrote: »I'd be gone if they were to remain. Its the main reason I originally unsubbed.
Sounds like you need to maybe stay gone then? Because if you dont like VRs before CPs, then you wont like CPs even after VRs are gone.Achievements come from life, not sitting in front of a videogame like a fat*** crowing about reaching max level.
If ESO were a marathon, the VR system would be the equivalent of a truck driving in front of the runners dropping hurdles, roofing tacks and hot tar, anything to slow down progression.
Most people I know want to "achieve" things after they hit max level and can compete with other players at max level, not feel like they just took a second job.
What exactly do you think champion points are? The same thing you're complaining about with VR. I think what's more likely... is that you just want to fast track to the hardest content and get carried or buy all the things you want, then quit or constantly complain because of "no content"
It's a journey, and should remain so. If you don't like it, you probably aren't one to sub after the b2p system anyway. So no loss .