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Someone has to say it

Mumyo
Mumyo
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New animations dont look good.
I played stamina templar on the live and on pts.
I have the feeling i play a tennismatch on pts.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    You need to be more specific about which animations. 2H basic/heavy attacks or abilities? Dual Wield basic/heavy attack or abilities? Staff attacks?
  • Mumyo
    Mumyo
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    Im sry, 2hander specifically, didnt try the others yet.
  • yodased
    yodased
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    playing a tennis match?
    sport-graphics-tennis-856492.gifsport-graphics-tennis-977041.gifsport-graphics-tennis-894687.gifsport-graphics-tennis-122611.gif
    Doesn't really look like those animations really.
    Edited by yodased on 20 February 2015 18:12
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Asgari
    Asgari
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    2h is pretty funny to look at with the wind up and just side step and wrecking blow cancels haha
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  • Cinbri
    Cinbri
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    I don't like new heavy resto animation. But Master heavy resto animation bugged, so if i must choose between new animation and bugged old animation, i prefer new one
  • NukeAllTheThings
    NukeAllTheThings
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    yodased wrote: »
    playing a tennis match?
    sport-graphics-tennis-122611.gif
    Doesn't really look like those animations really.

    That is Wrecking Blow

    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • ZOS_GaryA
    ZOS_GaryA
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    yodased wrote: »
    playing a tennis match?
    sport-graphics-tennis-856492.gifsport-graphics-tennis-977041.gifsport-graphics-tennis-894687.gifsport-graphics-tennis-122611.gif
    Doesn't really look like those animations really.

    What year is it? :P.

    Also, thanks for the feedback @Mumyo! We'll be sure to forward this along, but please also submit this feedback via the /feedback interface within the game. The more specific the information (weapon, which animation, etc), the better!
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  • Exstazik
    Exstazik
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    Tennis?it's something like:
    Garcia-2.gif
    02-19-14-larrazabal-reax.gif
  • yodased
    yodased
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    Lol I would say those are circa 1997 or so, but the point was made was it not? Stop hating my google skills @ZOS_GaryA you are just jealous.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Seraphyel
    Seraphyel
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    The new Staff animations are quite hilarious. Like somebody with a taser with ranged potential is attacking.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey all, just wanted to let you know that we do have some improvements coming to 2-handed animations. For example, we plan to add some additional weight to heavy attacks, and will be improving hit animations as well. You should expect to see these once we go live with Update 6.
    Gina Bruno
    Senior Creator Engagement Manager
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  • Seraphyel
    Seraphyel
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    Great news.
  • Cody
    Cody
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    i actually love all the new animations i have seen so far.

    guess im part of the minority in this case:/
  • ArconSeptim
    ArconSeptim
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    Hey all, just wanted to let you know that we do have some improvements coming to 2-handed animations. For example, we plan to add some additional weight to heavy attacks, and will be improving hit animations as well. You should expect to see these once we go live with Update 6.

    Can we know if it's still planned for the next week or ?
  • Erock25
    Erock25
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    Hey all, just wanted to let you know that we do have some improvements coming to 2-handed animations. For example, we plan to add some additional weight to heavy attacks, and will be improving hit animations as well. You should expect to see these once we go live with Update 6.

    Can we know if it's still planned for the next week or ?

    Yes. Tentatively. Gina posted in another thread about that just an hour or so ago.
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  • Ffastyl
    Ffastyl
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    Cody wrote: »
    i actually love all the new animations i have seen so far.

    guess im part of the minority in this case:/

    I have to agree with you. I like the new animations for One-Hand and Shield, Two-Hand, Fire/Ice Staff, Restoration Staff, Bow, and to a lesser degree Dual Wield. I noticed the heavy attacks for Dual Wield are nearly identical to the old ones. Not necessarily a bad thing, but with every other animation overhauled I expected a drastically different attack here.

    The Lightning Staff I think needs a little improvement on the heavy attack animation. The continuous attack animation feels like I am fighting recoil, however that sustained animation is also the starting one, so it feels like the recoil never came in the first place. Pointing the Lightning Staff straight out at the target and then the electricity arcing out, forcing the staff back into the present heavy attack animation is what I had imagined.

    The only other issue I had -- had, because I got used to it over time -- was the One-Hand light attacks in first person. I had already sent in a /feedback on PTS during the 1.6.0 build, and my qualm with it is the angle of deflection for scoring hits. The angle at which the sword bounces off makes my attacks feel light, too light. However, as iterated above, I got used to the first person animation and now like it, as while weak feeling, they do give an air of speed to my blows akin to a fencer thrusting out in quick succession.

    Well, one more issue with the new animations that has cropped up after extensive testing. In first person the difference between a hit and a miss for Two-Hand is only the amount of head-bob. The heavy attacks also use the same animations as pre-1.6, so I am wondering what happened here. While used to the Two-Hand animations from pre-1.6, there is a disconnect between first and third person animations, like with One-Hand and Empty-Hand blocking.

    I will /feedback this post when I next login.

    Edit: I had simply said I liked stuff without specifically saying what and then dived into what was wrong. Sorry, ZOS, I should not have shafted you like that. As there are so many animations to cover, and I may or may not write a paragraph about each, I will borrow from another thread and divide my positive feedback by header and the spoiler function.

    One-Hand and Shield
    The run animation holds the shield close to the body and upright, ready to block, the sword right next to it for the attack. The idle animation looks similar, with a more loose pose for better response time. Light attacks feel fast and, well, light as they bounce off the target, half by inertia and half by the arm pulling it back up for the follow-up strike. Heavy attacks are the slower, deliberate blows I like to land with my one-handed weapons, particularly the left-to-right heavy attack. Landing that heavy attack as the final blow in first person with the fourth Shadow CS passive looks like I am sweeping out their legs just as I disappear and I love it. Shield bashes feel quick and responsive, flowing well into combos either planned or reactionary. I know when I miss, and I feel my sword drag my arm with it as the built up momentum has nothing to stop it. This makes the missed light attacks feel stronger than the hit animation implies, but misses are far and few between in this fast paced, action packed combat.

    Two-Hand
    Feels like I am swinging a heavy weapon and know how to swing it. Both hits and misses support this notion. Upon missing I may look cool from the front, but from my perspective in back I am frantically trying to stop my behemoth of a weapon before my opponent takes advantage of the opening, finally halting the mass not by strength, but because my limbs can no longer bend further and lock up. My blade slices through a chunk of their flesh as I end the slash in an alternate stance on hits, giving the feeling of knowing how to handle a weapon --something Skyrim's animations never captured. Heavy attacks bring my blade to a different stance, muscles tensing for the impending strike, swinging with visible strength and notable recoil as I renew my grip upon landing a hit. Misses are even more of a blunder than light attacks, with the momentum so high I almost drop my weapon, one hand slipping off. Two-Hand animations are truly good (now for a new block animation involving half-blading and a pommel-smack for the bash >:) ).

    Dual Wield
    Some of the aspects of Dual Wield are covered in One-Hand and Shield, but I will copy&paste relevant parts of that review to here in italics for those who did not read One-Hand and Shield. Light attacks feel fast and, well, light as they bounce off the target, half by inertia and half by the arm pulling it back up for the follow-up strike. This makes the missed light attacks feel stronger than the hit animation implies, but misses are far and few between in this fast paced, action packed combat. The two weapons of Dual Wield allow the light attacks to act in concert, keeping the enemy (and me) guessing as to which weapon will strike next and from what direction. The light, fencer-esque animations for first-person are amplified by the use of two weapons.

    Bow
    The bow feels completely different from before and, barring a bug where skill animations do not clip light attacks, is all too satisfying and fun. Light attacks are swift and, well, swift! The arrows fly off one by one at a satisfying rate, as though the string is being pulled back only enough to launch the arrow. Heavy attacks, on the other hand, feel like precisely aimed shots. Or sniper shots, to be more precise. Tilting the bow to vertical towards the end of the pull feels more natural, and how the bow flicks forward as the arrow flies imitates real archers (though I do not know why archers do so). And Poison Arrow... First person with Poison Arrow is a blast. The recoil from the quick, full draw shot shoots the camera up and off to the side, feeling almost like I am firing a high caliber rifle. Once I discovered this, I used Bow and Poison Arrow for the rest of the day.

    Fire/Ice Staff
    I do not use staves much, as I prefer "shoving a metal stick through my opponent's lung rather than watching them explode in a pyrotechnical fireball," but I am starting to see the allure of hurling magical projectiles all day. Fire/Ice Staves feel like I am hurling the magical energy at the target rather than shooting it. Light attacks are a quick bit of Magicka focused on the staff tip, materializing as a physical fire/ice ball I need to (and do) throw at my enemy. Heavy attacks involve channeling more Magicka into the staff, creating a larger projectile that requires more force to hurl. The idle stance also looks cool, though perhaps not a proper fighting stance. But this weapon is about flinging magical harm at a distance, so expecting it to have the staff held in a such a way as to deflect sword blows and fling fireballs at the same time is not realistic! The stance is awesome as is. I occasionally find myself standing and staring at the Resource Guards in Cyrodiil just to see this idle stance... :s

    Lightning Staff
    Unfortunately not much I can offer for this weapon, as I seldom equipped it.

    Restoration Staff
    Not a staff user, but I did equip my old Restoration Staff of Ashen Grip to see the new animations and they feel right. The heavy attacks begin by establishing a channel to the target and then forcefully pulling out their life force. The slow and deliberate way the staff is pulled back pronounce the fact that the energy is being forcefully removed. Light attacks are like a swift tap into the target's life force, establishing the channel for a quick sec to spill some of it into the air. The idle animation seems like a wise mage watching over the battlefield, most befitting of Argonian Shamans. It may feel more offensive (badass) a stance than Restoration Staff deserves, but upon observing the bodily movements closely - the flick of the eyes and the slight curve in the back - the idle reflects one who is observing the battle closely, awaiting for the time to act and support.

    Dang, that was a lot. I hope this cheers up your day a bit, ZOS. I cannot see /feedbacks, but you do not get much praise on the forums. These may have been edited for succinctness and readability, but they are my opinions on the new animations.

    I actually have a hard time playing on live, as I miss the animations from 1.6. :(
    Edited by Ffastyl on 20 February 2015 23:30
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  • Decimus_Rex
    Decimus_Rex
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    Mumyo wrote: »
    New animations dont look good.
    I played stamina templar on the live and on pts.
    I have the feeling i play a tennismatch on pts.

    AH going flavor O da Month Yo ?

    http://youtu.be/klxGFAnY4nI
  • billcage
    billcage
    I dont mind animations as much as pvp performance .For me priority is pvp .But animations are also related to with pvp performance.I hope that with update 1.6 pvp performance will be better .I have seen to some signs about pvp performance improving at 1.6.2 patch notes .
  • rsciw
    rsciw
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    Cinbri wrote: »
    I don't like new heavy resto animation. But Master heavy resto animation bugged, so if i must choose between new animation and bugged old animation, i prefer new one

    Worst part imo with the resto staff is now that when I'm idle, I stand there like an old granny/grandpa with a walking stick...
  • Bouvin
    Bouvin
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    All I can say is I wish my animations looked more like this:

    3871292-6266420118-N5v3F.gif

    https://www.youtube.com/watch?v=Pr9Do6blB4c

    Than this

    Onehand.gif

    Edit: YouTube didn't wanna embed
    Edited by Bouvin on 21 February 2015 01:21
  • Heruthema
    Heruthema
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    The idle poses are terrible. They look as if they are models posing for the camera. Very very phony looking. The staves are the worst of the lot. Please bring back the old idle poses.
    They do not look imposing they look just plain stupid.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Hey all, just wanted to let you know that we do have some improvements coming to 2-handed animations. For example, we plan to add some additional weight to heavy attacks, and will be improving hit animations as well. You should expect to see these once we go live with Update 6.

    Are they still going to be slow and clumsy? Because honestly that's the best way I can describe them now. It looks like my character is struggling with every swing.
    :trollin:
  • Mumyo
    Mumyo
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    Hey all, just wanted to let you know that we do have some improvements coming to 2-handed animations. For example, we plan to add some additional weight to heavy attacks, and will be improving hit animations as well. You should expect to see these once we go live with Update 6.

    Are they still going to be slow and clumsy? Because honestly that's the best way I can describe them now. It looks like my character is struggling with every swing.

    Ah hopefully the struggle with every swing is intended.
    Did u try swing such a thing?

    The problem for me is that it feels like it stucks after every swing.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    i really hate the new Fire and Ice staff swings... it looks like you are serving in Ping Pong rather than channeling raw Elemental Power. its just aweful.

    Lightning looks really stupid too, shooting the beam out of the side of the damm staff and your character basically looking like they are too lazy to actually point the bloody thing at the enemy.

    staffs do look rather posed,

    2handed doesnt look any differant in idle and basic attacks, tho heavy is a bit weird how the blade suddenly juttes out to the side on the lower half of the swing...its bad enough that the character lets one hand go on 2handed heavy attacks... and Uppercut is Horrible looking. 2handed was always bad looking tho, and poorly designed.

    I play every class in every situation. I love them all.
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