WarrioroftheWind_ESO wrote: »I am probably one of the more vocal opponents to the practice of Emperor Farming/Trading, where factions collude to distribute passives associated with former emperor among as many people of a guild or group as possible. The means this is carried out often involves guilds purposely withdrawing from combat, leaving keeps undefended so that they may be taken quicker. This results in the emperor title changing hands very frequently and is facilitated through behaviors such as high-density AP farming, ensuring a small clique has more points than they reasonably should have to ensure they and only they will receive the title.
I witnessed some of the more horrid examples of emperor farming with two 'elite' EP guilds on Volendrung season 1 and 2, and in the past few months I've seen it persist albeit in a more subdued fashion. Most of the time recent emps will fight to hold their position as long as able, only losing the title via pvdooring or sheer numbers. Personally it's better for a emp to reign 1-2 days than 30 mins to 1hr, esp when that faction has greater numbers/skill to enforce.
However lately I've seen behaviors from a guild where they will not commit to defense as ardently as others. I've spotted them either attacking worthless objectives or flat out sitting in a keep while associated ring keeps are under attack. To put it in perspective it's rather discouraging when the defending faction is at 2 bars versus 1-2 bars of the enemy faction, and we lose because 1 of our 2 bars is sitting lollygagging in a keep. One member of this guild even said in zone chat:
"Lol, you can stop defending now." in regards to resistance fielded by people seeking honest, competitive pvp.
I firmly believe PVP should involve competition in its truest form, not princess share-and-sharealike teaparty time. This has been going on since the game launched, and this has to stop if PVP is ever going to achieve a semblance of competition. The passives and title should define a player who is of the highest caliber and commitment, not everyone and their literal mom just because they 'want it really bad" or 'need it for trials".
The nature of shorter campaigns means the top tier of players is always in flux. A player that is in the top ten one week might get burnt out or just unable to commit to as much time and drop from rankings entirely.
But seeing players grind up ridiculous amounts of points then drop server after being deposed is absurd and insulting to the idea of competition. Like I've said before it'd be like having the top-winning NFL teams drop out of playoffs to 'give other teams a chance". Those other teams should have to work their butts off and prove themselves to make it to playoffs, let alone the Superbowl, not be awarded the special star sticker so they don't feel like losers.
I would like to assume there will be changes made to the Emperor mechanics packaged with Imperial City, and what remains to be seen, but I would like to know IS this being looked at promptly and WILL it be given the Barney Fife treatment to prevent this from happening in the future. Some of the most consistently good players I've known to have had/held emp have been utter jerks, but they've stayed at the top because they know their game and are on top of their game. Those are the players Emp should be aimed towards, not a bunch of sorry socks who don't even use proper breach tactics.
If you really are so adamant about them becoming emp and then leaving the campaign why can't you simply out-gain them in the ranks, become emperor yourself? Are they doing anything that any other player can't do? They gain AP in the same way as anyone else in the campaign, kill enemies, defend keeps, take keeps...etc.
If you really don't want the hated action to take place then take your own action to prevent it.
WarrioroftheWind_ESO wrote: »I am probably one of the more vocal opponents to the practice of Emperor Farming/Trading, where factions collude to distribute passives associated with former emperor among as many people of a guild or group as possible. The means this is carried out often involves guilds purposely withdrawing from combat, leaving keeps undefended so that they may be taken quicker. This results in the emperor title changing hands very frequently and is facilitated through behaviors such as high-density AP farming, ensuring a small clique has more points than they reasonably should have to ensure they and only they will receive the title.
I witnessed some of the more horrid examples of emperor farming with two 'elite' EP guilds on Volendrung season 1 and 2, and in the past few months I've seen it persist albeit in a more subdued fashion. Most of the time recent emps will fight to hold their position as long as able, only losing the title via pvdooring or sheer numbers. Personally it's better for a emp to reign 1-2 days than 30 mins to 1hr, esp when that faction has greater numbers/skill to enforce.
However lately I've seen behaviors from a guild where they will not commit to defense as ardently as others. I've spotted them either attacking worthless objectives or flat out sitting in a keep while associated ring keeps are under attack. To put it in perspective it's rather discouraging when the defending faction is at 2 bars versus 1-2 bars of the enemy faction, and we lose because 1 of our 2 bars is sitting lollygagging in a keep. One member of this guild even said in zone chat:
"Lol, you can stop defending now." in regards to resistance fielded by people seeking honest, competitive pvp.
I firmly believe PVP should involve competition in its truest form, not princess share-and-sharealike teaparty time. This has been going on since the game launched, and this has to stop if PVP is ever going to achieve a semblance of competition. The passives and title should define a player who is of the highest caliber and commitment, not everyone and their literal mom just because they 'want it really bad" or 'need it for trials".
The nature of shorter campaigns means the top tier of players is always in flux. A player that is in the top ten one week might get burnt out or just unable to commit to as much time and drop from rankings entirely.
But seeing players grind up ridiculous amounts of points then drop server after being deposed is absurd and insulting to the idea of competition. Like I've said before it'd be like having the top-winning NFL teams drop out of playoffs to 'give other teams a chance". Those other teams should have to work their butts off and prove themselves to make it to playoffs, let alone the Superbowl, not be awarded the special star sticker so they don't feel like losers.
I would like to assume there will be changes made to the Emperor mechanics packaged with Imperial City, and what remains to be seen, but I would like to know IS this being looked at promptly and WILL it be given the Barney Fife treatment to prevent this from happening in the future. Some of the most consistently good players I've known to have had/held emp have been utter jerks, but they've stayed at the top because they know their game and are on top of their game. Those are the players Emp should be aimed towards, not a bunch of sorry socks who don't even use proper breach tactics.
If you really are so adamant about them becoming emp and then leaving the campaign why can't you simply out-gain them in the ranks, become emperor yourself? Are they doing anything that any other player can't do? They gain AP in the same way as anyone else in the campaign, kill enemies, defend keeps, take keeps...etc.
If you really don't want the hated action to take place then take your own action to prevent it.
If only that we true.... you think they got a GM warning for fair play?
ArcanusMagus wrote: »If it were simply a matter of ap farming, it wouldn't be a big deal. Even leaving the campaign after being deposed isn't a big deal and is really just the choice of the one who got emperor. I don't like it, but I didn't put in the time that cycle to have the choice to make. The very real problem that the farmers cause is the damage done to their faction and the community.
For example, this week my group and I have seen gate camping, fight clubbing, capping siege at a defending keep with oil pots on ground level, false call-outs of enemy movements in zone to direct people away from Imperial keeps, and people just viciously yelling at keep defenders because we won't just allow the keeps to flip so someone else can be crowned.
The only way to do anything about those practices is to roll a character in another faction and combat it directly because there's nothing we can do about our own faction. This is especially true when, by its inaction, ZOS is as much a problem here as the emp traders.
I have lost count of how many times that I've switched servers to get away from this crap. I've lost count of how many times I've had to make room on my ignore list for these people.
With March 17th looming, this kind of behavior is going to explode with the influx of new players wanting to be emperor. Is this your vision for pvp, ZOS?
ZOS_BrianWheeler wrote: »Emperor farming/swapping has always been something we are aware causes dissension and was not the desired effect of the Emperor system. There have been discussions about changes to the system, the buffs (both emperor and Ex-emperors) but nothing solid has formed it's way into production.
ZOS_BrianWheeler wrote: »Emperor farming/swapping has always been something we are aware causes dissension and was not the desired effect of the Emperor system. There have been discussions about changes to the system, the buffs (both emperor and Ex-emperors) but nothing solid has formed it's way into production.
cozmon3c_ESO wrote: »people talk ****, you can always just mute them. get a tougher skin bud.