This would be the best solution if the current system wasn't already in place. There's quite a few people who did honest, hard work to get the Former Emperor buffs and taking those away from them hardly sounds fair.Sallington wrote: »Former Emporer shouldn't be anything more than a title. You get buffed when you're emp, you don't when you're not. Easy.
Lava_Croft wrote: »The whole Former Emperor buff system should be replaced with something that hands out said buffs based on your PvP rank.
Sallington wrote: »Former Emporer shouldn't be anything more than a title. You get buffed when you're emp, you don't when you're not. Easy.
Lava_Croft wrote: »This would be the best solution if the current system wasn't already in place. There's quite a few people who did honest, hard work to get the Former Emperor buffs and taking those away from them hardly sounds fair.Sallington wrote: »Former Emporer shouldn't be anything more than a title. You get buffed when you're emp, you don't when you're not. Easy.
Nice try.Holycannoli wrote: »Lava_Croft wrote: »This would be the best solution if the current system wasn't already in place. There's quite a few people who did honest, hard work to get the Former Emperor buffs and taking those away from them hardly sounds fair.Sallington wrote: »Former Emporer shouldn't be anything more than a title. You get buffed when you're emp, you don't when you're not. Easy.
Not fair that we spent all that money only for the game to go b2p either.
Removing the buffs is a good idea.
I'm not sure about removing the buffs, but I think that creates the demand for large guilds who can get control of a monopoly of the emperor title. Should make an alternative path so its not so exclusive yet still requires a long time investment. Maybe max rank PvP?
Anyway; I think for current emperors we could do more. Like, I think it would be cool if they could set what keep will be in the keep capture quest or along those lines. Something that would actually direct their faction in a way. For the factions that do not have an emperor, the current leader should have it.
Emperor is pretty special; I have not achieved emperor status myself, but there is a time in the future when I want to devote a month to trying to become emperor, however I play exclusively DC that might never happen LOL!
What I think should be implemented is maybe a few other achievements in Cyrodil that grant a skill line that can counteract the Emperor.
*Serious Suggestion
The leader on the board for the lowest population should be able to get "Renegade General" skill line. A few caveats; the player can keep the skill line and be at full power as long as they own the keeps in their faction territory (i.e. the ones that are not part of the inner circle required for becoming Emperor). If the keeps in that faction territory are occupied by other factions then the Renegade general is reduced to the lesser skill line (much like the skill line of the Former Emperor). Now, if the faction becomes the dominant faction and crowns an Emperor and that character player happens to be the "Renegade General" that player will have to decide whether to retain the Renegade General skill line or choose the Emperor skill line, they cannot have both. Also if the player elects to retain the "Renegade General" skill line they can do so and it operates at full power, but they get the title emperor and former emperor, but they just don't have the Emperor skill line.
Well, I hope that makes sense to some folks.
Emperor is pretty special; I have not achieved emperor status myself, but there is a time in the future when I want to devote a month to trying to become emperor, however I play exclusively DC that might never happen LOL!
What I think should be implemented is maybe a few other achievements in Cyrodil that grant a skill line that can counteract the Emperor.
*Serious Suggestion
The leader on the board for the lowest population should be able to get "Renegade General" skill line. A few caveats; the player can keep the skill line and be at full power as long as they own the keeps in their faction territory (i.e. the ones that are not part of the inner circle required for becoming Emperor). If the keeps in that faction territory are occupied by other factions then the Renegade general is reduced to the lesser skill line (much like the skill line of the Former Emperor). Now, if the faction becomes the dominant faction and crowns an Emperor and that character player happens to be the "Renegade General" that player will have to decide whether to retain the Renegade General skill line or choose the Emperor skill line, they cannot have both. Also if the player elects to retain the "Renegade General" skill line they can do so and it operates at full power, but they get the title emperor and former emperor, but they just don't have the Emperor skill line.
Well, I hope that makes sense to some folks.
Forgot to add, if another player jumps to the top of the leader board for a faction they can supplant the "Renegade General" and become the "Renegade General" themselves; they would have the fully powered Renegade general skill line as mentioned above, provided the requirements are met, and the former Renegade General would have the less powerful version of the Renegade General skill line.
Once again, I hope you folks can follow this idea.
We need a new system for emperor, one that runs parallel with supporting your alliance rather than perpendicular to it.
Princess_Asgari wrote: »My self and a few others have actually earned the right of Former Emperor and would like to keep our passives that we have put time and effort into earning. However, I too am against Emp farming and trading and that is why i stopped playing on Haderus. After I got it again on Haderus earlier in January it seems DC realized if they showed force there they could pull out wins. Not it just seems they are farming emps there and night capping the map and then abdicating to allow the next to have emp. I cam completely against this practice and something needs to change.
WarrioroftheWind_ESO wrote: »I am probably one of the more vocal opponents to the practice of Emperor Farming/Trading, where factions collude to distribute passives associated with former emperor among as many people of a guild or group as possible. The means this is carried out often involves guilds purposely withdrawing from combat, leaving keeps undefended so that they may be taken quicker. This results in the emperor title changing hands very frequently and is facilitated through behaviors such as high-density AP farming, ensuring a small clique has more points than they reasonably should have to ensure they and only they will receive the title.
I witnessed some of the more horrid examples of emperor farming with two 'elite' EP guilds on Volendrung season 1 and 2, and in the past few months I've seen it persist albeit in a more subdued fashion. Most of the time recent emps will fight to hold their position as long as able, only losing the title via pvdooring or sheer numbers. Personally it's better for a emp to reign 1-2 days than 30 mins to 1hr, esp when that faction has greater numbers/skill to enforce.
However lately I've seen behaviors from a guild where they will not commit to defense as ardently as others. I've spotted them either attacking worthless objectives or flat out sitting in a keep while associated ring keeps are under attack. To put it in perspective it's rather discouraging when the defending faction is at 2 bars versus 1-2 bars of the enemy faction, and we lose because 1 of our 2 bars is sitting lollygagging in a keep. One member of this guild even said in zone chat:
"Lol, you can stop defending now." in regards to resistance fielded by people seeking honest, competitive pvp.
I firmly believe PVP should involve competition in its truest form, not princess share-and-sharealike teaparty time. This has been going on since the game launched, and this has to stop if PVP is ever going to achieve a semblance of competition. The passives and title should define a player who is of the highest caliber and commitment, not everyone and their literal mom just because they 'want it really bad" or 'need it for trials".
The nature of shorter campaigns means the top tier of players is always in flux. A player that is in the top ten one week might get burnt out or just unable to commit to as much time and drop from rankings entirely.
But seeing players grind up ridiculous amounts of points then drop server after being deposed is absurd and insulting to the idea of competition. Like I've said before it'd be like having the top-winning NFL teams drop out of playoffs to 'give other teams a chance". Those other teams should have to work their butts off and prove themselves to make it to playoffs, let alone the Superbowl, not be awarded the special star sticker so they don't feel like losers.
I would like to assume there will be changes made to the Emperor mechanics packaged with Imperial City, and what remains to be seen, but I would like to know IS this being looked at promptly and WILL it be given the Barney Fife treatment to prevent this from happening in the future. Some of the most consistently good players I've known to have had/held emp have been utter jerks, but they've stayed at the top because they know their game and are on top of their game. Those are the players Emp should be aimed towards, not a bunch of sorry socks who don't even use proper breach tactics.