No, no, no, no, no.
I hate spamming Mages Wrath when the mob is <20% and now you want to make it our "spam" ability? No, thank you.
There must be other ways of doing it.
I like it. I suggested in another thread, that mage's fury would be a great choice, to become our spamable class spell. Increase the cost, make it blockable and give it the same damage as force shock. I'm not seeing any problems here.
I like it. I suggested in another thread, that mage's fury would be a great choice, to become our spamable class spell. Increase the cost, make it blockable and give it the same damage as force shock. I'm not seeing any problems here.
so you want to give up our finisher and still keep the most useless skill ever lightning splash .... i don't agree, sry
And endless fury: As I've said earlier, there is no need to use mage's fury against trash mobs, they would die withing the next 1 or 2 normal hits anyway and the delay on using fury and fury hiting is annoying. You're using fury against bosses and after the boss is dead, the fight is over and you don't need the Magicka gain anymore ^^
I think, they can replace these 2 with more meaningfull morphs.
And endless fury: As I've said earlier, there is no need to use mage's fury against trash mobs, they would die withing the next 1 or 2 normal hits anyway and the delay on using fury and fury hiting is annoying. You're using fury against bosses and after the boss is dead, the fight is over and you don't need the Magicka gain anymore ^^
I think, they can replace these 2 with more meaningfull morphs.
Endless Fury is quite nice when leveling, but it sucks that the magicka recovered from a kill is much lower than what a kill with destro staff ability or normal attack can bring.
The only ability that needs to change is Surge. Buff it, nerf entropy/momentum and everything will be fine.
@Dracane
Endless Fury
Reduces the cost of recasting the spell by 10% per subsequent cast to a maximum reduction of 50%. A subsequent recast is considered to be a recast within 2 seconds of the last cast.
Obviously the specific %ages would need to be adjusted but something like this instead?
@Dracane
Endless Fury
Reduces the cost of recasting the spell by 10% per subsequent cast to a maximum reduction of 50%. A subsequent recast is considered to be a recast within 2 seconds of the last cast.
Obviously the specific %ages would need to be adjusted but something like this instead?
Is this a suggestion or is this, what endless fury does ?
I myself don't care a lot for the cost of a spell. I care for the damage. For endless fury, this might be a reasonable solution. But it has a good cost-damage, when used below 20% health anyway. However, interesting idea.
What would you do with mage's wrath, to give the morph a meaning ?
@Dracane
Endless Fury
Reduces the cost of recasting the spell by 10% per subsequent cast to a maximum reduction of 50%. A subsequent recast is considered to be a recast within 2 seconds of the last cast.
Obviously the specific %ages would need to be adjusted but something like this instead?
Is this a suggestion or is this, what endless fury does ?
I myself don't care a lot for the cost of a spell. I care for the damage. For endless fury, this might be a reasonable solution. But it has a good cost-damage, when used below 20% health anyway. However, interesting idea.
What would you do with mage's wrath, to give the morph a meaning ?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I like it. I suggested in another thread, that mage's fury would be a great choice, to become our spamable class spell. Increase the cost, make it blockable and give it the same damage as force shock. I'm not seeing any problems here.
so you want to give up our finisher and still keep the most useless skill ever lightning splash .... i don't agree, sry
I actually wanted it to keep the finisher proc But come one.... 20% ? This is the lowest finisher in the game. I'm using the finisher against some (yeah only some) Bosses and everywhere else, it's just horrible. It's damage-cost is terrible. It might look low, but so is the damage.
I think, the 2 morphs of mage's fury are among the worst and most useless morphs in the entire game.
And here's why: Mage's Wrath- most people think, it increase the explosion damage. Would be nice, but it does not. It only increase the shock wave, that damages enemies in a 4 meter radius around the target. Tell me, where this has an impact ? I can only see the 3 flesh atronachs in spindleclutch and the 3 dinos in Dark shades caverns (and they are additional bosses)
And endless fury: As I've said earlier, there is no need to use mage's fury against trash mobs, they would die withing the next 1 or 2 normal hits anyway and the delay on using fury and fury hiting is annoying. You're using fury against bosses and after the boss is dead, the fight is over and you don't need the Magicka gain anymore ^^
I think, they can replace these 2 with more meaningfull morphs.
MADshadowman wrote: »Tweaking skills will not solve our problem. Our problem is that 2 basic skills are completely missing.
1 instant cast/instant damage skill with moderate damage. This would allow us to drop the destro staff. It's ridiculous that we don't have what all the other classes have.
1 self heal. And no, crit surge is not a self heal. It's a damage boost with a healing side effect, but you can't rely on that. And if you are wounded, the last thing you wanna do is to charge into a zerg for some healing. Just a medium self heal would go a long way. This would allow us to drop the resto staff as well.
These 2 skills would open up new build options and make the sorc more versatile and fun to play.
@tankqull, how about progressive damage. Instead of flat rate bonus damage under a certain % health (5% lower than NB's finisher's require, btw), make it hit harder the lower the health is. This could happen up to a cap making it hurt much more as the target's health diminished.@Dracane
Endless Fury
Reduces the cost of recasting the spell by 10% per subsequent cast to a maximum reduction of 50%. A subsequent recast is considered to be a recast within 2 seconds of the last cast.
Obviously the specific %ages would need to be adjusted but something like this instead?
Is this a suggestion or is this, what endless fury does ?
I myself don't care a lot for the cost of a spell. I care for the damage. For endless fury, this might be a reasonable solution. But it has a good cost-damage, when used below 20% health anyway. However, interesting idea.
What would you do with mage's wrath, to give the morph a meaning ?
lift its (non finisher proc) dmg to ~400 dmg(live sth like 3.5-4.5k on PTS) but replace desintigration passive with the upcoming X% per slotted ability.
I really like the idea of the increased dmg but your proposed values are way too high. The sorcs dmg in the execute phase is fine. An increase of 200%-300% would lead to more than 20k DPS, wich its too high. And don't forget the overload ultimate, that would hit way too hard.
I would propose an increase of shock dmg against enemies in the LF area of 20-30%. That would be nice but not OP. The ultimate might be excluded.
But you see the basic problem of the sorcs: we Need an ability, we can spam like crushing shock to proc CF. An increase of the mages wrath base damage and a degrease of the extra dmg under 20% could do it.