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Snipe in PTS is just too strong.

  • C0pp3rhead
    C0pp3rhead
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    Ok let me explain:

    On live I got 1113 armor, should been 10x more in PTS ? That could be then around 11130 ? But as you see I have roughly 6000 on the pts
    Alcast wrote: »
    yall really think this is normal ? On live right now there is no way I could get hit by a snipe for that amount of damage (even scaled). And I have the exact same build as of PTS

    On Live, I shoot people before they can react. Snipe+Pois Inj+LA hit all at the same time bb enemy.

    Snipe got NERFED hard on PTS. People who say otherwise have no clue at all.
    Also, with 3,6k CP and all the BUGS around, you cant rly say if it does too much dmg

    First hit is out of stealth, seems you have never been hit by a wrecking blow out of stealth.
    ________________________________________________________________
    And also, you have 6k Armor= 600 armor on LIVE. you have literally NO ARMOR at ALL.
    ________________________________________________________________

    I'm using 5 pieces of Impen, Epic.

    I did not spent any points in the Resist critical CP, as I only have a limited numbers for now.


    Finally, I have huge amount of times in ESO PvP that I can tell this guy was really OP. I have took numerous arrows to know that this guy was really OP. 3 People couldn't handle his power.

    If it's what you become when you reach 3600cp, then wow... the game will be a lot unbalanced in 2-3 years.

    Impen is currently broken (at least, I think it is). Check out this video. It shows that currently, Reinforced provides more protection than Impenetrable, due to changes in how impenetrable works. Snipe is still not broken.

    Also, in 2-3 years (if ESO is still around) players with 3600 CP will be up against other players with 3600 CP. What, you expect players to stay at the same level of play for 3 years?
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

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  • Xeniph
    Xeniph
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    sagitter wrote: »
    6000 armor??? hahaha you must be a light armor users... 1.6 dude, bye bye fakey tanky light armorersssss. and 5 pieces of impenetrable ae nothing in 1.6, they changed impenetrable formula, now u need 7 pieces and the champion passive anti critic, to have half the impenetrable value of 1.5.

    To expand on that:

    Critical Resistance: This attribute no longer reduces the chance to be hit by a Critical hit. •Critical Resistance now reduces the bonus damage caused by a Critical hit, and with enough, can reduce the bonus damage to 0.
    •The amount of Critical Resistance required to completely eliminate the unmodified bonus damage from a Critical hit is 50 * (your Character Level + your Veteran Rank number). •For example, a VR14 would be 50 * (50 + 14).
    •As part of the overall rebalance, a certain amount of power in each area was reserved for the Champion System. Completely maxing out any one stat will not only require a lot of work finding or crafting the perfect gear, it will also require a significant investment into a certain star or constellation in the Champion System.

    Thank god this was changed. Crit in pvp is atleast now possible.

    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Erock25
    Erock25
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    Ok let me explain:

    On live I got 1113 armor, should been 10x more in PTS ? That could be then around 11130 ? But as you see I have roughly 6000 on the pts
    Alcast wrote: »
    yall really think this is normal ? On live right now there is no way I could get hit by a snipe for that amount of damage (even scaled). And I have the exact same build as of PTS

    On Live, I shoot people before they can react. Snipe+Pois Inj+LA hit all at the same time bb enemy.

    Snipe got NERFED hard on PTS. People who say otherwise have no clue at all.
    Also, with 3,6k CP and all the BUGS around, you cant rly say if it does too much dmg

    First hit is out of stealth, seems you have never been hit by a wrecking blow out of stealth.
    ________________________________________________________________
    And also, you have 6k Armor= 600 armor on LIVE. you have literally NO ARMOR at ALL.
    ________________________________________________________________

    I'm using 5 pieces of Impen, Epic.

    I did not spent any points in the Resist critical CP, as I only have a limited numbers for now.


    Finally, I have huge amount of times in ESO PvP that I can tell this guy was really OP. I have took numerous arrows to know that this guy was really OP. 3 People couldn't handle his power.

    If it's what you become when you reach 3600cp, then wow... the game will be a lot unbalanced in 2-3 years.

    People have done PVE DPS comparisons between 70-100CP and 3600CP and it seems like it may be as much as a 40%+ increase in overall damage output. This is part of the reason why it is a shame ZOS decided to nerf Hardened Ward in PVP. Damaging abilities get cost reduction and dmg bonus, while damage shields and defensive buffs will only get the cost reductions. There are tons of defensive passives out there too, specifically tied to roll dodge and bash (look at Opportunist passive in The Ritual constellation) that will add significant power to your defensive stats and damage, all of which will result in negative relative power for a build relying on damage shields.

    Also remember that 3600 CP is a ridiculously high number. No idea what the best CP/hour rate will be, but you unlock every useful passive at 1035 CP (screw Warmount) and at that point you are about 90-95% as effective as a 3600 CP character because of diminishing returns.
    Edited by Erock25 on 16 February 2015 05:20
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    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Wahee
    Wahee
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    Bow heavy attack hits harder than snipe in 1.6 (by about 5-10%). We tested it with all kinds of setups. No one will use snipe except for the heal debuff once they figure it out.

    Also, those numbers are nothing special at all compared to damage other abilities can do in 1.6.
    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • Nihil
    Nihil
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    Erock25 wrote: »
    Ok let me explain:

    On live I got 1113 armor, should been 10x more in PTS ? That could be then around 11130 ? But as you see I have roughly 6000 on the pts
    Alcast wrote: »
    yall really think this is normal ? On live right now there is no way I could get hit by a snipe for that amount of damage (even scaled). And I have the exact same build as of PTS

    On Live, I shoot people before they can react. Snipe+Pois Inj+LA hit all at the same time bb enemy.

    Snipe got NERFED hard on PTS. People who say otherwise have no clue at all.
    Also, with 3,6k CP and all the BUGS around, you cant rly say if it does too much dmg

    First hit is out of stealth, seems you have never been hit by a wrecking blow out of stealth.
    ________________________________________________________________
    And also, you have 6k Armor= 600 armor on LIVE. you have literally NO ARMOR at ALL.
    ________________________________________________________________

    I'm using 5 pieces of Impen, Epic.

    I did not spent any points in the Resist critical CP, as I only have a limited numbers for now.


    Finally, I have huge amount of times in ESO PvP that I can tell this guy was really OP. I have took numerous arrows to know that this guy was really OP. 3 People couldn't handle his power.

    If it's what you become when you reach 3600cp, then wow... the game will be a lot unbalanced in 2-3 years.

    People have done PVE DPS comparisons between 70-100CP and 3600CP and it seems like it may be as much as a 40%+ increase in overall damage output. This is part of the reason why it is a shame ZOS decided to nerf Hardened Ward in PVP. Damaging abilities get cost reduction and dmg bonus, while damage shields and defensive buffs will only get the cost reductions. There are tons of defensive passives out there too, specifically tied to roll dodge and bash (look at Opportunist passive in The Ritual constellation) that will add significant power to your defensive stats and damage, all of which will result in negative relative power for a build relying on damage shields.

    2 quick cents. Due to damage shields only scaling from one stat they get a higher percentile growth then damaging skills when base attribute increases. I think with 3.6 k cp your stats will be increased by 50% (from what i saw when i checked earlier) and thus your shields will be increased by aprox 50% purly off of stats while damage abilities would gain less (quick guess is 20-30% increase depending on if focus is power or attribute) off of the pure stats.
    Edited by Nihil on 16 February 2015 05:18
  • Erock25
    Erock25
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    Nihil wrote: »
    Erock25 wrote: »
    Ok let me explain:

    On live I got 1113 armor, should been 10x more in PTS ? That could be then around 11130 ? But as you see I have roughly 6000 on the pts
    Alcast wrote: »
    yall really think this is normal ? On live right now there is no way I could get hit by a snipe for that amount of damage (even scaled). And I have the exact same build as of PTS

    On Live, I shoot people before they can react. Snipe+Pois Inj+LA hit all at the same time bb enemy.

    Snipe got NERFED hard on PTS. People who say otherwise have no clue at all.
    Also, with 3,6k CP and all the BUGS around, you cant rly say if it does too much dmg

    First hit is out of stealth, seems you have never been hit by a wrecking blow out of stealth.
    ________________________________________________________________
    And also, you have 6k Armor= 600 armor on LIVE. you have literally NO ARMOR at ALL.
    ________________________________________________________________

    I'm using 5 pieces of Impen, Epic.

    I did not spent any points in the Resist critical CP, as I only have a limited numbers for now.


    Finally, I have huge amount of times in ESO PvP that I can tell this guy was really OP. I have took numerous arrows to know that this guy was really OP. 3 People couldn't handle his power.

    If it's what you become when you reach 3600cp, then wow... the game will be a lot unbalanced in 2-3 years.

    People have done PVE DPS comparisons between 70-100CP and 3600CP and it seems like it may be as much as a 40%+ increase in overall damage output. This is part of the reason why it is a shame ZOS decided to nerf Hardened Ward in PVP. Damaging abilities get cost reduction and dmg bonus, while damage shields and defensive buffs will only get the cost reductions. There are tons of defensive passives out there too, specifically tied to roll dodge and bash (look at Opportunist passive in The Ritual constellation) that will add significant power to your defensive stats and damage, all of which will result in negative relative power for a build relying on damage shields.

    2 quick cents. Due to damage shields only scaling from one stat they get a higher percentile growth then damaging skills when base attribute increases. I think with 3.6 k cp your stats will be increased by 50% (from what i saw when i checked earlier) and thus your shields will be increased by aprox 50% purly off of stats while damage abilities would gain less (quick guess is 20-30% increase depending on if focus is power or attribute) off of the pure stats.

    Oh yeah ... investing CP into mage/thief/warrior increases your magicka/stamina/hp. I wasn't considering that fact, which does benefit dmg shields. I still see a ton of blocking, bashing, dodging, armor, spell resist, elemental resist, and damage increasing passives in the constellations so I do still think a min/max Sorc damage shield stacker build will get less and less powerful as time goes by compared to a build that focuses on stamina/weapon power and their own defensive stats.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Nihil
    Nihil
    ✭✭✭
    Erock25 wrote: »
    Nihil wrote: »
    Erock25 wrote: »
    Ok let me explain:

    On live I got 1113 armor, should been 10x more in PTS ? That could be then around 11130 ? But as you see I have roughly 6000 on the pts
    Alcast wrote: »
    yall really think this is normal ? On live right now there is no way I could get hit by a snipe for that amount of damage (even scaled). And I have the exact same build as of PTS

    On Live, I shoot people before they can react. Snipe+Pois Inj+LA hit all at the same time bb enemy.

    Snipe got NERFED hard on PTS. People who say otherwise have no clue at all.
    Also, with 3,6k CP and all the BUGS around, you cant rly say if it does too much dmg

    First hit is out of stealth, seems you have never been hit by a wrecking blow out of stealth.
    ________________________________________________________________
    And also, you have 6k Armor= 600 armor on LIVE. you have literally NO ARMOR at ALL.
    ________________________________________________________________

    I'm using 5 pieces of Impen, Epic.

    I did not spent any points in the Resist critical CP, as I only have a limited numbers for now.


    Finally, I have huge amount of times in ESO PvP that I can tell this guy was really OP. I have took numerous arrows to know that this guy was really OP. 3 People couldn't handle his power.

    If it's what you become when you reach 3600cp, then wow... the game will be a lot unbalanced in 2-3 years.

    People have done PVE DPS comparisons between 70-100CP and 3600CP and it seems like it may be as much as a 40%+ increase in overall damage output. This is part of the reason why it is a shame ZOS decided to nerf Hardened Ward in PVP. Damaging abilities get cost reduction and dmg bonus, while damage shields and defensive buffs will only get the cost reductions. There are tons of defensive passives out there too, specifically tied to roll dodge and bash (look at Opportunist passive in The Ritual constellation) that will add significant power to your defensive stats and damage, all of which will result in negative relative power for a build relying on damage shields.

    2 quick cents. Due to damage shields only scaling from one stat they get a higher percentile growth then damaging skills when base attribute increases. I think with 3.6 k cp your stats will be increased by 50% (from what i saw when i checked earlier) and thus your shields will be increased by aprox 50% purly off of stats while damage abilities would gain less (quick guess is 20-30% increase depending on if focus is power or attribute) off of the pure stats.

    Oh yeah ... investing CP into mage/thief/warrior increases your magicka/stamina/hp. I wasn't considering that fact, which does benefit dmg shields. I still see a ton of blocking, bashing, dodging, armor, spell resist, elemental resist, and damage increasing passives in the constellations so I do still think a min/max Sorc damage shield stacker build will get less and less powerful as time goes by compared to a build that focuses on stamina/weapon power and their own defensive stats.

    That is very very possible. I honestly haven't had near enough time to invest into testing the constelations to say for sure how the balance is XD. Was just pointing out that it isn't as grim as it first appears as shields do grow faster by base and we do have one star to increase the relative strength of shields.

    There are a lot of factors i would need to look at before i can give better input on how useful shields will be later (like do the resist element / damage constellations work with damage shields) .
  • ZRage
    ZRage
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    All this damage topics come from the new multiplier changes (no idea what for the multipled every values).

    Anyway

    Snipe can hit exactly the same in live, even better around 2000+ dmg is possible which is more or less equal to 20.000 PTS damage.

    Not everything you die to is OP
    Edited by ZRage on 16 February 2015 12:12
  • Digiman
    Digiman
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    snipe have more than enough counters atm, it's not OP.
    radiant magelight reduces snipe dmg(from stealth) by 56%, with that it will just tickle ppl, it still have cast time so it can be easily enough avoided.

    That's one and is usually only picked by other stamina using heavy plates.

    I would agree if Crushing shock was 35 yard range though.

    Really don't see why one ability should be 7 yards longer then a class that was specifically meant to be a ranged DPS.
  • Tankqull
    Tankqull
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    snipe have more than enough counters atm, it's not OP.
    radiant magelight reduces snipe dmg(from stealth) by 56%, with that it will just tickle ppl, it still have cast time so it can be easily enough avoided.

    well magelight still only reduces the crit dmg addition by 56%
    assuming crit dmg is still 50%, that means 33% of the observed dmg(without magelight) is reduced by 56% so you are still ~15% ahead of a non stealth attack.
    so where again was that ticklish when beeing hit by a 15% overloaded truck instead of 50%?
    Edited by Tankqull on 16 February 2015 12:54
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Pangnirtung
    Pangnirtung
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    Alcast wrote: »
    yall really think this is normal ? On live right now there is no way I could get hit by a snipe for that amount of damage (even scaled). And I have the exact same build as of PTS

    On Live, I shoot people before they can react. Snipe+Pois Inj+LA hit all at the same time bb enemy.

    Snipe got NERFED hard on PTS. People who say otherwise have no clue at all.
    Also, with 3,6k CP and all the BUGS around, you cant rly say if it does too much dmg

    First hit is out of stealth, seems you have never been hit by a wrecking blow out of stealth.
    ________________________________________________________________
    And also, you have 6k Armor= 600 armor on LIVE. you have literally NO ARMOR at ALL.
    ________________________________________________________________

    THIS one thousand times.
  • Kuro1n
    Kuro1n
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    F8VuQ.jpg


    On a more serious note, I would love for all those people complaining about snipe to go try it out and see how much they succeed when there are a lot of other people around. The problem with the game is not the snipes who is taking out a few people running alone but the guys who run into a zerg and kill them all. Don't be such whiny little babies.
  • Vostorn
    Vostorn
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    After testing for about an hour with an instant VR 14 NB, I have been hit many times for 10k-15k. I'm not good/old player enough to say if it is too strong or not.

    But I don't know how, but some snipe look really bugged. Below is a screen for what I got as insane damage. I was attacking that player so he wasn't even sneaking.
    zk9Sr3P.jpg

    I don't know if it's a bug or not, but a player shouldn't be able to deal so high damage in only one shot.
  • technohic
    technohic
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    Vostorn wrote: »
    After testing for about an hour with an instant VR 14 NB, I have been hit many times for 10k-15k. I'm not good/old player enough to say if it is too strong or not.

    But I don't know how, but some snipe look really bugged. Below is a screen for what I got as insane damage. I was attacking that player so he wasn't even sneaking.
    zk9Sr3P.jpg

    I don't know if it's a bug or not, but a player shouldn't be able to deal so high damage in only one shot.

    Yeah, that is a bug and it is happening on all sorts of different abilities.
  • Cinbri
    Cinbri
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    Kuro1n wrote: »
    On a more serious note, I would love for all those people complaining about snipe to go try it out and see how much they succeed when there are a lot of other people around. The problem with the game is not the snipes who is taking out a few people running alone but the guys who run into a zerg and kill them all. Don't be such whiny little babies.
    People who tried snipe is running with it now (for some reason it is many-many people). And those who use called "snipers" coz snipe only skill they use from bow skills. Entire zerg battle with only spam 1 skill, guess why...
  • Cody
    Cody
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    you only have about 6,000 armor... of course snipe is going to do large chunks of damage to you.

    Its time to accept the fact that LA players are going to be squishy. they should never have been able to take large amounts of punishment to begin with. You want to fight snipe? put on some more resistant armor. that alone will reduce its damage by at least a little.

    You could also start using a lot of damage shields. That will help you out a lot, and, seeing as how you are a LA user, you will have reduced cost for most of the damage shields in the game.

    and lastly, most people that use snipe HAVE to kill you with the snipes. If they don't, they usually die. I know this because I too, run a snipe build. I CAN fight back when attacked, but nowhere NEAR as good as players fully speced towards full on fighting. (i cant fight crushing shock builds at all, they snare me and their CS interrupts my snipes:( i have to get them from long range)

    Snipe is not OP at all. You just have a really low armor value, and as such, are highly vulnerable to physical attacks. Start using some damage shields if you want survivalbility. The days of LA tanks with high DPS are coming to an end. Best you accept it now and adapt accordingly.

    P.S. the PTS has a load of bugs right now(heavies hitting for 32K) so these numbers may not even be the true values.
    Edited by Cody on 16 February 2015 16:50
  • Kuro1n
    Kuro1n
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    Cinbri wrote: »
    Kuro1n wrote: »
    On a more serious note, I would love for all those people complaining about snipe to go try it out and see how much they succeed when there are a lot of other people around. The problem with the game is not the snipes who is taking out a few people running alone but the guys who run into a zerg and kill them all. Don't be such whiny little babies.
    People who tried snipe is running with it now (for some reason it is many-many people). And those who use called "snipers" coz snipe only skill they use from bow skills. Entire zerg battle with only spam 1 skill, guess why...
    PTS is bugged so we don't know what exactly is proper damage and not, other than that sniping might be strong and it should be but a decent player can use block or dodge roll. If you get to the sniping guy he's going to be minced meat quickly. It's all about niches and the snipers have their niche cut out for them.
  • Cinbri
    Cinbri
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    yes, snipers on live are meat, but for now it is bounch of people who just hiding behind dks' back and push 1 button. And number of such people increasing every day, and this is stupid.
  • Kuro1n
    Kuro1n
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    The fact that they are increasing means that the DK's standing in front are decreasing. What do you think when a big pile of 'not dying' is getting through these DKs to smack some NB ass? They will get crushed.

    On live DKs are absolutely everywhere and I am sooooo damn tired of seeing them, I think this big shake-up is going to make things a lot more interesting really. Who knows how it will look once the dust settles, builds or tweaks are getting discovered all the time.
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