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Solo PVE Sorc here and I generally like most of the changes in 1.6 besides the Light Armor one...
Hello,
I play a Solo PVE Sorc.
Having played on the pts a bit now I generally like the changes in 1.6 because they go towards the type of Sorc I want to play. With the amount of grief there is I guess I am bit unusual.
Pets - I like pets and I like the changes to pets.
Lighting - I like lightning. I spam light resto staff and endless fury to proc CF most of the time. I also like that lighting flood and overload are becoming useable now.
Resto staff - I like resto staff. I use Mutagen as the heal I spam and heavy attacks to get back resources when I can.
Shield stacks - I stack shields. It works and is really needed with the nerf on Light Armor now.
I personally don't like Destro staff and I did not like the concept behind the old crit surge / impulse meta. But I used to have to do it to survive. Standing in the middle of a group block spamming was ***. Lightning flood is coming close to be a reasonable replacement for when it is called for but the extra duration and damage hinted at in 1.6.3 is needed to get it over the line.
The hinted change to the storm tree cost reduction in 1.6.3 worries me. I try to choose very cheap spells and make them cheaper for sustain.
I don't use crushing shock. It would be better to have a "sorc crushing shock equivalent" in the class skills. I think making the Crystal Frags morph an instant is the answer. The knockback does not work much now in 1.6
Now it is coming close to being able to use lighting flood as an AOE and Energy Overload for sustain when you run out of magicka. I am happy to trade crushing shock I don't use for a usable crystal frags, lighting flood and overload.
The light armor nerf was a big shock. I understand why ZOS did it but they went way to far. I have been training researching Heavy Armor for the last 2 weeks in preparation for the change on live. I will be running 5H / 2L when 1.6 hits live. If Light armor goes live as it is, light armor is over. I think there will be A LOT of heavy armor come March 17th with the newbies.
If it was done right it would be:
Heavy = max physical mitigation / 25% spell with health buff
Medium = 50% both physical and spell mitigation with stamina buff
Light = max spell mitigation / 25% physical with magicka buff