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@ZOS - Was the global cool down changes to Overload intended?

Erock25
Erock25
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In 1.6 we get the patch note..

-Overload light attacks no longer trigger the global cool down, which will result in an overall increase to Overload DPS.

This worked well and allowed us to use light attack overload attacks weaved with instant skills. Then in 1.6.1 we get the patch note ...

-Overload: Increased the damage of Overload light attacks by 50%.

But no mention of re-instating the global cool down which did happen when 1.6.1 patch hit PTS. Just to fully explain, as of 1.6.1, I can no longer Overload Light Attack followed by an immediate instant cast spell like I could in 1.6. Was this intentional or unintentional?
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  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    @Erock25 - We missed putting the reinstatement of the global cooldown trigger for Overload in the 1.6.1 patch notes. Our apologies. It was returned when we made the "Increased the damage of Overload light attacks by 50%" change. Our goal with this change is to give Overload a more unique feel, and make each attack more powerful.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • Erock25
    Erock25
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    @Erock25 - We missed putting the reinstatement of the global cooldown trigger for Overload in the 1.6.1 patch notes. Our apologies. It was returned when we made the "Increased the damage of Overload light attacks by 50%" change. Our goal with this change is to give Overload a more unique feel, and make each attack more powerful.

    I assumed as much with the 50% increase to damage and I appreciate the response.
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  • Dracane
    Dracane
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    @Erock25 - We missed putting the reinstatement of the global cooldown trigger for Overload in the 1.6.1 patch notes. Our apologies. It was returned when we made the "Increased the damage of Overload light attacks by 50%" change. Our goal with this change is to give Overload a more unique feel, and make each attack more powerful.

    This is a good chance. Because if played right, Overload can now deal reasonable damage. But the slow attack speed makes it fairly easy to avoid it.
    It was just a bit uncommon for people, to see a Sorcerer using a good Ultimate ability.....
    Auri-El is my lord,
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  • Kragorn
    Kragorn
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    Dracane wrote: »
    @Erock25 - We missed putting the reinstatement of the global cooldown trigger for Overload in the 1.6.1 patch notes. Our apologies. It was returned when we made the "Increased the damage of Overload light attacks by 50%" change. Our goal with this change is to give Overload a more unique feel, and make each attack more powerful.

    This is a good chance. Because if played right, Overload can now deal reasonable damage. But the slow attack speed makes it fairly easy to avoid it.
    It was just a bit uncommon for people, to see a Sorcerer using a good Ultimate ability.....
    Yet again, another change purely for PVP purposes totally ignoring the PVE game likely played by the majority.

    @Erock25 - We missed putting the reinstatement of the global cooldown trigger for Overload in the 1.6.1 patch notes. Our apologies. It was returned when we made the "Increased the damage of Overload light attacks by 50%" change. Our goal with this change is to give Overload a more unique feel, and make each attack more powerful.
    When are ZOS going to stop focusing exclusively on the minority side of the game, PVP and stop nerfing the hell out of the PVE side which is likely where the majority play?
    Edited by Kragorn on 13 February 2015 19:27
  • Dracane
    Dracane
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    Kragorn wrote: »
    Dracane wrote: »
    @Erock25 - We missed putting the reinstatement of the global cooldown trigger for Overload in the 1.6.1 patch notes. Our apologies. It was returned when we made the "Increased the damage of Overload light attacks by 50%" change. Our goal with this change is to give Overload a more unique feel, and make each attack more powerful.

    This is a good chance. Because if played right, Overload can now deal reasonable damage. But the slow attack speed makes it fairly easy to avoid it.
    It was just a bit uncommon for people, to see a Sorcerer using a good Ultimate ability.....
    Yet again, another change purely for PVP purposes totally ignoring the PVE game likely played by the majority.

    @Erock25 - We missed putting the reinstatement of the global cooldown trigger for Overload in the 1.6.1 patch notes. Our apologies. It was returned when we made the "Increased the damage of Overload light attacks by 50%" change. Our goal with this change is to give Overload a more unique feel, and make each attack more powerful.
    When are ZOS going to stop focusing exclusively on the minority side of the game, PVP and stop nerfing the hell out of the PVE side which is likely where the majority play?

    I agree with you.
    I did not jump out of excitment for the Overload change. It's still not as good as most Ultimates in the game. But it was the best change, made to Sorcerer in 1.6 in my opinion (which is sad at the same time)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Erock25
    Erock25
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    I haven't DPS tested it yet, but I did enjoy being able to light attack weave with overload. It is very clunky waiting basically an entire second if you want to throw any other spells in the mix in between light overload attacks.
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  • Ezareth
    Ezareth
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    I for one would rather have the overload damage increase than have it off the global cooldown, even for PvE.

    While you're using overload you have no access to spells, abilities, or passives in the weapon lines and if you're doing PvE DPS you're not using sorc abilities and it's not like you could weave a "light" attack between a light attack while using overload.

    In PvP however the damage increase was much needed to balance out the last 6 months of continuous nerfs to magick damage in general.

    People who think it isn't as good as other class ultimates are crazy though....it's amazing to have a high damage ability that allows you to focus your resources like stamina/magicka on defense/support and give you a spare spell bar to top it off....plus it is the only ultimate that allows you to fully utilize your ultimate up to the 1000 cap.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • Dracane
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    People who think it isn't as good as other class ultimates are crazy though....it's amazing to have a high damage ability that allows you to focus your resources like stamina/magicka on defense/support and give you a spare spell bar to top it off....plus it is the only ultimate that allows you to fully utilize your ultimate up to the 1000 cap.

    It's good on the paper. But it's so easy to counter Overload. It's so slow. you oponent must only come closer and run around you while attacking and you won't ever hit him, while you are extremly vulnerable and just waste your Ultimate energy.

    Also it is easy to counter with blocking or reflecting.
    Overload is nowhere near other Ultimates in my opinion. It has more counters than any other ability in the game.
    Edited by Dracane on 13 February 2015 19:48
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ezareth
    Ezareth
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    Dracane wrote: »

    People who think it isn't as good as other class ultimates are crazy though....it's amazing to have a high damage ability that allows you to focus your resources like stamina/magicka on defense/support and give you a spare spell bar to top it off....plus it is the only ultimate that allows you to fully utilize your ultimate up to the 1000 cap.

    It's good on the paper. But it's so easy to counter Overload. It's so slow. you oponent must only come closer and run around you while attacking and you won't ever hit him, while you are extremly vulnerable and just waste your Ultimate energy.

    Also it is easy to counter with blocking or reflecting.
    Overload is nowhere near other Ultimates in my opinion. It has more counters than any other ability in the game.

    Yet despite being easily counterable I kill more people with overload than any other ability. There is also something to be said that with 1000 ult you can kill quite a few people.

    If you're having difficulty hitting people with it, try tab-targeting the person. It is rare that I ever miss a target with overload without them actively dodge rolling. I typically cast it from max range and then while running directly at my target continue casting it until I'm directly on top of them. This allows you to "stack" the damage by compressing the time between hits and creating a sort of "doppler effect" to the ability that will kill most players who aren't actively dodge rolling/reflecting/blocking.

    I've never had a player get behind me to cause me to miss with this once targeted, I actually love when non-dk melee players are on top of me while I'm overloading their face.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
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