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1.6 balance issue - damage looks out of control

  • Dracane
    Dracane
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    Full Magicka/Stamina is going to be a problem soon.
    Pretty much all of the feedback is from 1v1 players in pvp, where this is good.
    But from what I was able to see, full Magicka/Stamina is not so wise in the actual alliance war. You get hit by several enemies and as soon as your shield is down, you are dead.

    Same goes for dungeons. Unfortunately, some boss attacks can ignore damage shields. So we'll have to see.

    Like Zenimax said: People in heavy armor will be able to take much damage, but have to manage their ressources better. People in light armor, can cast for days (actually a joke, they can cast 1 minute longer or so :D ) but they are going to need an escape plan to survive.

    The same goes for health and Magicka/Stamina. You are going to need a plan if you want to ignore health.
    Edited by Dracane on 9 February 2015 04:04
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Soulac
    Soulac
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    Dracane wrote: »
    Full Magicka/Stamina is going to be a problem soon.
    Pretty much all of the feedback is from 1v1 players in pvp, where this is good.
    But from what I was able to see, full Magicka/Stamina is not so wise in the actual alliance war. You get hit by several enemies and as soon as your shield is down, you are dead.

    Same goes for dungeons. Unfortunately, some boss attacks can ignore damage shields. So we'll have to see.

    Like Zenimax said: People in heavy armor will be able to take much damage, but have to manage their ressources better. People in light armor, can cast for days (actually a joke, they can cast 1 minute longer or so :D ) but they are going to need an escape plan to survive.

    The same goes for health and Magicka/Stamina. You are going to need a plan if you want to ignore health.

    4-6k more health won't protect you..
    If your shields are down you will die anyway.

    R.I.P Dawnbreaker / Auriel´s Bow
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    Nathaerizh aka Cat - Nightblade V16 - EU

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  • Khivas_Carrick
    Khivas_Carrick
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    Am I the only one looking at the DK changes and wondering if they could still be balanced a little more?
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Nihil
    Nihil
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    Fatalyis wrote: »
    Also, the fact that Momentums 20% damage bonus applies to all weapon abilities and not just 2H needs to be reverted.

    Actually due to the new buff system I would say allowing momentum to affect all stamina abilities sounds fine to me. It applies the major brutality buff (20 % weapon damage not damage) Which if I remember correctly is also the one that potions give. This would be like saying they should remove the Major sorcery buff from entropy that they just added.
  • OtarTheMad
    OtarTheMad
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    Am I the only one looking at the DK changes and wondering if they could still be balanced a little more?

    Maybe I'm nuts but I think DKs are in a great position except the Cinder Storm nerf. DKs can still roll in any armor/build you want really. LA destro, Medium armor 2h/bow. HA tank... whatever.

    Edited by OtarTheMad on 9 February 2015 13:22
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