Full Magicka/Stamina is going to be a problem soon.
Pretty much all of the feedback is from 1v1 players in pvp, where this is good.
But from what I was able to see, full Magicka/Stamina is not so wise in the actual alliance war. You get hit by several enemies and as soon as your shield is down, you are dead.
Same goes for dungeons. Unfortunately, some boss attacks can ignore damage shields. So we'll have to see.
Like Zenimax said: People in heavy armor will be able to take much damage, but have to manage their ressources better. People in light armor, can cast for days (actually a joke, they can cast 1 minute longer or so ) but they are going to need an escape plan to survive.
The same goes for health and Magicka/Stamina. You are going to need a plan if you want to ignore health.
Also, the fact that Momentums 20% damage bonus applies to all weapon abilities and not just 2H needs to be reverted.
Khivas_Carrick wrote: »Am I the only one looking at the DK changes and wondering if they could still be balanced a little more?