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• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
race balance issue final fix :)
It would be awesome if racial passives would be dropped, leaving only one weapon & one armor type skill( +15-25% skill leveling exp), by all means keep argonian +50% swimspeed and khajiit plushiness
Other skills should be tied to character level(1-50 or whatever next system might be), each lvl 1 point in any type of following(20 points max in each):
- max magicka +0.5%
- max stamina +0.5%
- max health +0.5%
- magicka recovery +1%
- stamina recovery +1%
- health recovery +1.5%
- healing done +1%
- healing received +1%
- weapon critical hit chance +1%
- spell critical chance +1%
- weapon damage +1
- spell damage +1
- spell critical damage +1%
- weapon critical damage +1%
- armor penetration +2%
- spell penetration +2%
- armor resistance +3%
- spell resistance +3%
- fire resistance +5%
- ice resistance +5%
- lightning resistance +5%
- disease resistance +5%
- poison resistance +5%
- elemental(fire, ice, lightning, disease, poison) damage done +2%
- stealth detection radius +1m
- stealth radius -1m
- stealth damage +2%
- siege weapon damage +5%
- ranged weapon skill range +0.5m
- moving speed(including horse speed, stealth speed) +2%
- sprint speed(including horse sprint) +2%
- sprint cost -5%
- stealth cost -5%
- 1% damage absorbed as magicka
- 1% damage absorbed as stamina
- 1% damage absorbed as health
- 2% critical damage absorbed as magicka
- 2% critical damage absorbed as stamina
- 2% critical damage absorbed as health
- block cost -2%
- block mitigation +2%
- block penetration +3%
- potion cooldown reduction -1s
- armor/weapon/jewelery enchantments +5%
- dodge chance +0.5%
- reflect spell chance +0.5%
- ressurect speed +10%
- skill channel time reduction -5%
- damage mitigation +0.5%
- aoe damage received reduction 2.5%
- CC break cost reduction(including dodge roll) +5%
- resource cost(health, stamina, magicka and ultimate) -0.5%
- mundus stone effect +10%
- chance to aoe(max 2 extra targets 5m radius) splash damage on ligth/heavy attacks 25% of damage done to each target
- anything else i forgot
- any other cool suggestion
Add new shrine for resetting these points and million hour fun/testing will begin!
@ZOS_JessicaFolsom